
Odd Island is a one small hold & Gun, boss Rush mini-game of Casual difficulty.
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Languages: English, Korean, Italian, Simplified Chinese
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
慢慢玩。。别心急,键位是很别扭但是没事 ,微操要求较高,游戏里面的bug也挺多,但是 毕竟是单人制作的游戏。 (别对boss下不去手!) 游戏总体是以纯boss玩法~ 中文正在制作中,以及改键。
전 조작감이 나쁜 게임을 싫어합니다. 제가 이 게임에서 받은 느낌은 조작감이 미끌거리며, 튜토리얼은 무엇을 알려주는지 모르겠으며, 적들이 죽기는 하는지, 맞기는 하는지 모르겠다는것입니다. UI는 자잘한 아이콘이 엄청나게 몰려있는데, 뭐가 뭔지 한눈에 알 수가 없어 수류탄을 던지기는 하는데 수류탄이 몇개가 남았는지 모르겠으며, 순간이동은 3초에 한번이라고 했는데 왜 트리거를 열심히 당겨도 움직이질 않으며 캐릭터 능력은 뭔가 대시하며 쏘는것같긴한데 갑자기 순간이동급으로 움직여져있는것인지 모르겠고 적이 순간이동을 하는것인지 추가로 나타나는것인지 죽어서 없어지는것인지 이펙트로 구분이 되지 않고 적들이 떨어뜨린 아이템을 줍는 이펙트는 처음에 봤을때 적탄이 터지는건가 생각이 들었습니다. 순간적인 느낌으로 이정도로 뭐가 뭔지 알 수가 없다는 느낌을 받은 게임은 처음이었습니다. 오래 하다보면 UI에 뭐가 뭔지도 알수있을것이고, 미끌거리는 조작감에도 적응할 수 있게 되리라 생각은 합니다...만 적응하고싶은 마음이 들진 않는 게임이었습니다. 완성도가 높아지고, 뭔가 많이 개선된다면 다시 플레이해보도록 하겠습니다.
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Hours played at review time, across 40 reviews with recorded playtime.
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Edited review to reflect ingame changes and enhancements. The entire game is a timed "Boss Rush", that you see how far you can get without losing all your lives or running out of time. With options of how much time you get being the 'difficulty setting' and earning permenet upgrades to help you with subsequent runs. There are some gramatical English errors but they are easy to overlook and the message is understandable. The tutorial does a decent job of introducing you to your move set and icons and UI. Game plays really smoothly now with the ability to edit controls! Constent updates made by the creator to make things more simple and understandable. This game does have it's learning curve and much memorization to beat some bosses (what game dosn't?) but it is felt quite heavily on here as some bosses spend most the time offscreen than on. Overall, really cute game that I will not get tired of anytime soon!
看小马的朋友可能可能知道作者的另一个名字,那就是ilifeloser 音乐和画面都非常棒,玩起来手感也不错。节奏对我来说有点太快了。 详细的等我通关了再回来补上
The developer is an artist I've been following for a while, and I was pretty intrigued when he announced he started developing his own game. I've got to say that... well, for being his first game, he did a nice job. [h1]Controls[/h1] The amount of possible actions are kept to a minimum. [list] [*][b]D-Pad[/b] or [b]Right Analog Stick[/b] - Move [*][b]A button (Xbox)[/b] or [b]Cross button (PS4)[/b] - Slide/dodge [*][b]B button (Xbox)[/b] or [b]Circle button (PS4)[/b] - Grenade [*][b]X button (Xbox)[/b] or [b]Square button (PS4)[/b] - Fire [*][b]Y button (Xbox)[/b] or [b]Triangle button (PS4)[/b] - Ability [/list] The menu commands are uncommon for Western audiences: the [b]X button (Xbox)[/b] or [b]Square button (PS4)[/b] are used to confirm options, while the [b]A button (Xbox)[/b] or [b]Cross button (PS4)[/b] are used to go back or cancel. Other than that, the game controls well and is responsive. The key bindings are customizable... partially: the Fire and Confirm button are bound together, therefore they can't be changed without also changing the other. You can shoot only straight ahead, like MegaMan, but you cannot shoot while you're moving. Well, somewhat: your gun has a rather strong recoil, and you'll move backwards slowly whenever you shoot. A couple of small annoyances, maybe, are... [olist] [*] You can't slide right after shooting, but there's a small delay between the two actions. For me, however, it's not a big problem; [*] You can't turn left or right while shooting, but you have to stop shooting, turn the other way and then shoot again. The developer said that's a difficult issue to solve for him, but seems he's trying what he can. [/olist] [h1]Gameplay[/h1] First of all, don't expect particularly complicated mechanics. This game is developed by one person and it shows, due to having a rather simple and linear structure. The goal is only one: get to the end, [i]alive[/i]. The entire game is pretty much a boss rush, like Cuphead, with some enemies supporting them. They're divided in monsters and Hunters (characters like yours). The main difference between them is that the monsters can require you emptying their HP up to four times... sometimes. Later in the game you will meet monster bosses with a rather large pool of health that require to be defeated only once, which doesn't exactly explain why you need to deplete the health of the previous ones multiple times. You have 4 lives and, each time your HPs reach 0, one of them is immediately consumed to fully restore your health. Die after losing all your lives and you'll go back to the beginning. The game is challenging, but overall fair. A session can last up to 30 minutes maximum, depending on how good you are. Whenever an attack is launched, you're being told exactly how big the range it is, allowing you to escape or raise your defenses by using your special abilities or throwing a grenade (both actions give you a shield for a short period of time). Also, normal enemies almost always drop health and, when you finally defeat a boss, your HP are fully restored. One minor annoyance can be that enemies are capable of shooting at you even when they are off-screen once they appear, but that also means you can shoot back at them. The enemies, most of the time, have simple actions: some of them try to deal damage from up close but can overwhelm you, while others shoot at you and, of course, they deal more damage the more you progress. However, when the difficulty increases, normal enemies begin to pull out special attacks that truly increase the challenge, especially when against bosses. The more you advance in the stages, the more aggressive the enemies will be. You'll take much less damage if you focused on your defense and health. At the same time, you'll also deal more damage if you focused on your attack. Needless to say, however, these stats mean nothing if you don't practice. Advancing into the game won't give you new weapons... sort of. The game doesn't give special powers for your weapon and/or synergies. You can only level up your stats by collecting items, resulting in raising your attack, your defense, your maximum HP, your luck (= you'll find better items) and even your health automatic regeneration. When your attack increases, your weapon evolves too, resulting in more powerful shots and getting effects like spreading. [u]Hint[/u]: the closer you are to the enemy, the more damage your shots deal. Other than that, the game also tells you how well your ATK and DEF are leveled for the current stage, allowing you to decide better which stat should get the priority. [h1]Graphics[/h1] The game is locked at 30 FPS and can run at very high resolutions. The animations are very limited: the NPCs barely move, while the enemies and your character only have the essential. The monster bosses aren't actually animated and most of the time they look like still images changing from time to time. To compensate, the developer bet everything on the appearance and, personally, I think it worked. I really like the art style: the characters have cute designs, the backgrounds are essential and well designed, the colors stand out particularly, while the monsters have a detailed appearance. The game has a big contrast between black and bright colors, other than having a rather big focus on the "neon effect". [h1]Sound[/h1] For now, I didn't analyze with enough accuracy the sounds. The music has very electronic vibes and... it didn't particularly stand out for me, but I liked the tune for the Tutorial Stage. In the Options menu, there are two sliders for the audio: one simply labeled "Audio" and the other "Music". The strange thing is that, while the "Music" slider ajusts the music (duh), the "Audio" slider adjusts... not the effects, but the master audio (both music and sounds). [h1]Other[/h1] The developer, as I said, is alone, but greatly relies on feedback. From what I found out, the game changed deeply since the release, and what I played so far is completely different from the one at launch. Doesn't seem bad, however: the game feels more streamlined and immediate. In the entire game there's only one loading time: when you start the game up. I don't know about the others, but for me it was quite a lengthy one, to the point that, at the first start, I thought the game froze. [h1]Conclusion[/h1] So, how's the game overall? Well, it can get repetitive, but the colorful aesthetics, the fast paced and chaotic gameplay can give some players a good quick challenge. The game is also very cheap and the developer did his best to deliver something... not exceptional, but still good. Give it a try, at worst you can ask for a refund (careful with the game time, in that case).
캐쥬얼해 보이는 그림체와는 다르게 정말 사람에 따라서는 더럽다라고 생각될만큼 난이도가 있습니다. 그래도 아직 첫 60분짜리 난이도밖에 못깨봤지만 점점 눈에 보이고 익숙해지기도 합니다. 물론 그래도 파훼가 안돼는 부분, 피해지지 않는 부분은 영구 업그레이드로 약간 커버가 되구요. 단점이라면 몇몇 불합리한 패턴들 (독가스 등)과 스테이지를 말아먹게 할정도의 버그가 존재하는것도 좀 큰 단점인거 같습니다.
난이도가 좀 많이 어려운 감이 없지않아 있는데 적응되니까 진짜 불합리한 패턴 (그 통통한 저격수 수인, 얘 공격 선딜이랑 딜타임이 없는 수준)빼면 괜춘한듯 전에 많이 욕하던 조작감이랑 키설정도 개선했고 피드백도 빨리빨리 받아가지고 맘에 들어서 추천함니다. 다만 자잘한 버그들이랑 수류탄도 씹고 딜하는 저격수 수인 패턴은 고쳤으면 좋겠음 포니 거르고 이정도면 게임성 자체는 나쁘지 않은듯
This game is pretty good as it is. For a 2D shoot em up, boss fighting game, it's pretty well. Although the movement is kinda like running on ice, but that's the least of my problems. The issue i have with it is with the keyboard mappings. It's very awkward to play with such a weird key map. Unable to rebind your keys kinda forces you to use a controller. If you don't even have an xbox controller, you'd need to download a 3rd party controller mapping tool, DS3 for example, to rebind another type of controller to it. I want to like this game, and I do. Just needs a little tune up.
这个游戏的画风我喜欢,人物形象可爱,(boss也可爱,感觉下不了手)战斗打击感可以,有滑铲(每次想滑铲,就会下意识的:下蹲+跳……)和闪现开枪,管卡设计还行……真的还行…… 或许应该加个小地图,闪现闪的我都跑到头了…… 至于其他方面,就让作者慢慢开发吧。 对于这个游戏的操作,我表示……我可不会左手右手互换,作者设计的操作按键和我的控制能力差不多是颠倒的,毕竟方向键wsad按习惯了…… 当然,我不会因此放弃,或许我可以锻炼一下自己的操作水平呢,只少游戏里面还是要有一定的微操水平的。也可能我真的做不到…… 不管怎么样,好评我就先放在这里,bug什么的我暂时不理会,游戏里的彩蛋你们自己找。我现在就等一个“自定义按键”…… (为什么我不尝试用手柄玩?)
첫 한시간 정도는 정말 아무것도 못하다 픽픽 죽어버린다. 그런데 안될거 같은게 하다보면 피지컬이 느는게 보이고 보스를 잡기 시작하면 꽤나 즐길 요소들이 많아 지면서 재미있어진다. 템포가 상당히 빠르고 캐릭들은 귀엽고 아이템 효과들도 화끈한게 내 취양에는 잘 맞았다. 아쉬운건 완성도인데 출시한지 얼마 안된 게임이니 이건 기다려 볼만한것 같다.
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