
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不给ns2升级包是你吗死了要圈钱买棺材是吧?
Extremely boring. I feel like I'm only watching lackluster conversations with no depth in it whatsoever. You need to get all 8 characters in the beginning and have to play all there storylines which is really tedious. While it certainly has good elements, it really bores me in general.
Okay game, just expects more time and money investment than what its worth
Mega fun gameplay loop which especially comes alive when you get through everyone's act 1. My biggest grip is it can get VERY grindy and takes too much of a time sink. If your looking for a JRPG experience to sink into, this will keep you engaged easily for 40+ hours. Ive heard the other games in the series have less dedication to a grindy loop.
1990年代のRPGが好きな人は間違いなく楽しめる。ほかの世代にもおすすめできる作品。ゲーム内容もさることながら音楽がいい。ゲームを盛り立ててくれる。個人的にはトロフィー取得のための取り返しのつかない要素はなくして欲しかった・・・。
The writing in Octopath Traveller is tedious and inane. It takes itself far too seriously for a game constructed from tired JRPG cliches. Combat is repetitive and random encounters make exploring feel grindy. The only good thing in this game is the music.
八方旅人❌️ 八方来财✅️
老實說不是那麼推薦的JRPG遊戲 前中期差點退坑 但所謂成熟的果子才甜 耐著性子把全角色劇情推完 再加上看完真結局劇情 雖然有把全主角跟相關NPC線全收起來 但還是很難把前面無聊的事實改變 首先大部分劇情都沒有什麼高潮起伏 轉折又老套 差點睡著 又把最大伏筆解釋藏在一個隱藏支線 感覺就像說嘿篇幅太多了我塞這裡 隱藏王也設計成沒打過就要8王重打 本身難度又不低 第二階段王1刀4.5千 根本扛不住傷害又要全部重打 直接傻眼 打不過又要回冰龍口跳舞 抱歉我對這遊戲已經沒耐心了 迷宮本身也沒什麼探索慾望 更何況有些寶箱還是"盜賊"綁定 每個人的獨特技能也沒感受到獨特性 重複高後期也沒多好用 8人主角之間只有在小劇場才有交集 其他表現就像路人一樣 比如剛劍歐爾貝克 在主線一直糾結自己的劍是為誰守護 那請問你後面7位同伴是小丑嗎 藥師一直叫你大哥 你卻只掛念著村裡的正太 為啥角色之間不能做個聯動技或好感增加劇情提升機體之類的呢 夥伴之間像工具人一樣 塑造太割裂不是很喜歡 地圖名字難記 解支線也是要看攻略才有方向 支線本身也滿無聊的 清一色就是A到B回A 感覺像是在湊數顯得自己豐富 沒有怪物圖鑑又有相關成就 學學軌跡好嗎 人家空軌時期就有了 唯一表現亮點的就是戰鬥和音樂 音樂有記憶點 有想讓人收藏原聲帶慾望 戰鬥前期是真的挺無聊的 但解鎖雙職業和古代職業有些可玩之處 打怪變多元又輪椅 爽感十足 搭配音樂真的只能說是這遊戲最優秀地方 主角群和NPC其實也有少數讓人喜歡的 對話使人會心一笑 主線個人最喜歡藥師和舞者 角色本身商人 最後面也有各NPC的後日談 也是算有誠意的滿足了好奇心 如果還在考慮要入手的 喜歡慢節奏的RPG是可以考慮 但只能說有著豐富的世界觀 內容卻平凡空洞 說直話不像有JRPG應該要有的精采冒險 價格方面也不親民 建議還是打到骨折再買 自己體驗下來 歧路真的是不是過譽了 也許還要玩2代才知道
游戏剧情由8条主角线构成,刚开始确实有点新鲜感,但打完真结局后,整体水平实在难说优秀。明明设定是8人结伴旅行,可每个人的主线都是单打独斗,很明显能感觉到每个主角的主线剧情都是以“只有主角一个人”为前提才展开的。但偏偏游戏过程中又时不时会蹦出来个队友聊天,就让人觉得设定和剧情有冲突:要是主线有队友,那NPC只和主角对话的剧情就说不通,主角被偷袭的剧情也会变得难以理解;要是没队友,那时不时冒出的队友互动又显得莫名其妙。 就算抛开这点,剧情本身也平平无奇。8个主角线全是王道得不能更王道的展开,而贯穿全剧情的暗线虽然将8位主角都联系了起来,但揭晓时也没让我觉得惊奇。支线剧情更是毫无亮点,而且没有指引,接了什么任务、要怎么做全凭玩家自己摸索,主打的就是随缘。 不过抛开剧情,游戏其他部分还是挺不错的: 虽然是像素画风但场景细节精致,美术很有味道。我对像素游戏基本没兴趣,之所以买这个游戏就是觉得游戏画面挺好看的; 战斗系统职业搭配很自由,8+4种职业+丰富武器库+主副职组合,策略性很强,战斗的构筑非常有趣; 音乐更是一如既往的优秀,SE的音乐从没让人失望过。 总的来说还是值得给个好评,临近通关时趁春促直接买了第二部,但是剧情嘛,已经不抱什么期待了。
I was told this was a return to form for Square Enix, I don't agree. What you have here is a bad idea wearing the stylised skin of 16 bit games with a forgettable soundtrack that comes across as a game designed by committee rather than any actual creative process; in short it's soulless. Eight characters, eight stories, eight starter dungeons, eight starter bosses one bored player. So far there's no interaction between the characters and I think 10 hours playing he first 70 minutes of stock characters origin stories is more than enough. Seriously not worth it on sale for £20 definitely not worth it for £50.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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