
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1077 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
HD2D这种风格挺不错的,但是剧情能不能稍微有一点深度,而不是这种3岁小孩睡前小故事的级别
一个价格十分昂贵的游戏,它的美术风格和音乐某种程度上算是艺术品,可他的游戏性绝对配不上,游戏最重要的除了故事就是好玩,这个游戏糟糕的地雷式战斗真的会让人生理不适,哪怕pokemon都放弃的过时机制甚至pokemon都要在草丛或山洞内部才会触发战斗,这个游戏就堂堂的把这坨⑩端出来恶心人
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The art style is really nice, but the plot and characters are nothing worth investing in. Which makes every single interaction with the game feel like a grind to me.
如果是八方旅人的玩法系统设计加上LIVE A LIVE的剧情就好了!
美术音乐配音都很好,但是这个剧情真的太平淡了,天呐我感觉自己玩这个游戏都得锁机才能专心玩,完全演我学习。除了舞娘,其他人的故事都有点太平淡了,看完第一章对后续故事进展毫无兴趣,完全一眼望到头。虽然这八个人的人设我都很喜欢,但是没有吸引人的剧情就不是成功的jrpg啊TT,能接受弱引导和平淡剧情还是很推荐玩这部的
3折,不是哥们,虽然我很早就入了而且还是玩盗版补票但我觉得很小丑🤡。
画面,氛围都OK的。。味对了。。。 就是这剧情。。我丢AI写出来的应该都比它要有点曲折。。。
不要被评论区那些像某点评网站似的一溜排好评骗了 这是我买过最亏的游戏没有之一 当然你要是情怀补课当我没说 全成就玩家我建议你赶紧回头 音乐好听是好听但是你可以去别的地方听,再好听的音乐配上这个游戏内容也不好听了,这就像一首好的曲子被设置成了你的起床铃声 剧情的话我建议你直接看成就列表,好心的se怕你跳过剧情直接写成就里了,一个能全部写进成就列表里的剧情能多有深度多坎坷曲折? 为什么都建议学者开局?因为学者开局不仅能让你完全的体验到这个游戏从开始到结束的所有战斗体验,还能让被剧情恶心到的玩家及时退款! 如果你是一个打工牛马,那这款游戏对你来说可能像在看小丑2,里面充斥着你在职场可能碰见的任何恶心的人或事。 该评测仅劝诫任何一个没有受虐倾向的准备入手玩家回头是岸
I have over 100 hours in Octopath Traveler, and I honestly find it difficult to recommend it. Before I explain why, let me start with who I do recommend it to. If you've already played a lot of mainstream JRPGs and are curious to see where Square Enix's HD-2D style began, I think it's worth checking out. Who wouldn't I recommend it to? Anyone who cares a lot about storytelling, anyone who is still new to JRPGs since there are many better games that deserve your time first, and anyone who gets annoyed by repetitive music. I'll come back to that later. [h1]The Positive: [/h1] The combat system is excellent. It's simple, easy to understand, and very satisfying. It mostly revolves around exploiting enemy weaknesses. Once you've discovered an enemy's weaknesses, the game remembers them and displays them whenever you encounter that enemy again. Exploiting those weaknesses enough times breaks the enemy's shield, giving you a turn where they cannot act. That's the core of the combat system, and I really enjoyed it. Combined with the Boost system and other combat mechanics, battles remain engaging throughout the game. The game also includes a job system influenced by Final Fantasy V. I think it has a few flaws, but they aren't significant enough to spend much time discussing. Probably the biggest strength is the visuals. Square Enix's HD-2D style didn't impress me at first. Some of the visual effects felt overdone. The heavy bloom, dark vignette around the screen, and random light sparkles all seemed excessive. However, the longer I played and the more towns and locations I visited, the more I appreciated what this art style is capable of. Some areas are genuinely beautiful, and the HD-2D presentation creates scenes that would be difficult to achieve with a more traditional visual style. what about Grinding? it depends. If you play the game the way it naturally encourages you to, by gradually progressing through the characters stories and completing side quests along the way, you'll probably reach the recommended levels needed to avoid most encounters becoming overwhelming. That said, grinding is always an option for players who enjoy it. The game also does a good job of showing the recommended level before entering a new area. If you follow those recommendations, the game provides a decent challenge while remaining manageable. If you enter areas underleveled, the difficulty can increase significantly. [h1] The Negative: [/h1] The biggest issue is the story. The game follows eight protagonists, while your active party consists of four characters at a time. Many people have already pointed out that the characters' personal stories barely connect to each other. That's partially true, and it's not actually my complaint. [b]My real problem is that most of the stories simply aren't very good. The writing is pretty bad. Even the stories that start with interesting ideas never really reach the level they could have. [/b] Overall, the game maintains a very family-friendly tone, even when it tries to explore darker or more mature themes. My second complaint is one I never expected to have about a Square Enix JRPG.... The music. Not because the soundtrack is bad. Quite the opposite. There are some fantastic tracks here. The problem is that one particular calm, emotional theme is used over and over again. Every time the game shifts into a warm or emotional moment, whether it's during a character's story or one of the countless side quests, that exact same piece of music plays. It would be one thing if this only happened during the main stories. Instead, it happens constantly. The side quests are where it becomes especially annoying. You exchange a few lines with some NPC, complete a simple objective, the screen fades to black, and suddenly there's an "emotional" scene where the character reflects on their life or thanks you, while the same track you've already heard hundreds of times starts playing again. Eventually, instead of creating an emotional moment, the music completely loses its impact. [h3] So, why don't I recommend it?[/h3] You might say - you've played over 100 hours, you've mentioned plenty of things that sound good, and maybe the negatives aren't actually that significant. So why don't you recommend it? It's simple. Every time I shared my experience about this game with friends, the conversation would somehow end with me telling them, "Despite everything, I still think you'd be better off playing this game, or that game, instead." That's ultimately what made my recommendation so difficult. This isn't the first time I've wished Steam had a third option: "It depends." But between the options that are actually available, I lean more toward not recommending the game than recommending it.
无聊到爆的游戏 最过誉的电子垃圾 遇敌纯暗雷触发 跑个野图打你妈十来场战斗
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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