
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 611 reviews with recorded playtime.
Reviews
Themes across 607 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
굿굿
完全失去RPG靈魂的遊戲,RPG的核心是角色互動形成的劇情,而不是自以為冠冕堂皇的玩法和畫面 八個主角交集極少,只能夠用偶爾穿插的隊伍對話補足,卻依然避免不了歧路旅人變成陌路旅人 但其他部份都成為業界新的黃金標準,看著這具黃金木乃伊,還是推薦大家一玩
그냥저냥 흐리멍덩한 게임 1. 스토리 뻔하고 임팩트 없는 스토리 x 8명 2. 전투 다 아는 시스템의 답답한 턴제 전투, 편의성 기능 없음 (배속 없음, 저레벨구간 스킵 없음, 렙차가 얼마나 나든 도주 실패하면 20초동안 처맞아야함) 3. BGM 브금이 명작이다 뭐다 하는데 모르겠다 20년 전에 플레이한 게임 브금도 기억하는 사람인데 60시간 플레이하고 기억나는 브금 단 하나임 타이틀 브금(하도 들어서) 그냥저냥 항구 마을 브금이네~ 사막 마을 브금이네~ 이런 흐리멍덩한 느낌만 기억남 4. 그래픽 그래픽이 혁신적이라는데 3D배경 2D캐릭터는 유구하게 있어온 스타일이고 그나마 이렇게 흐리멍덩한 쉐이더 입힌건 처음 보긴 함 제일 쓰레기같았던건 필드에 널린 보라색 상자를 열려면 특정 캐릭터가 있어야 한다는 점임. 다른 고유 스킬 메커니즘을 보면 8개의 캐릭터 중 둘씩 서로 대치가 가능함. > 트레사-테리온(물건 획득), 한이트-울베릭(NPC 야차), 사이러스-아펜(정보 획득), 프림로제-오필리아(NPC 테이밍) 그런데 딱!!! 보라색 상자 여는 기능만 테리온한테 고정으로 붙어있어서 반강제적으로 테리온을 데리고다녀야함. 8인의 모험가를 마음대로 조합하자< 이 모토를 엄청나게 해치게 됨. 그래서 속편에선 시스템이 개편된것같은데 속편 할 기력이 안남았다. 개인적으로 과평가된 작품이라고 생각하고 JRPG 즐기지 않으면 비추 흐리멍덩한 시간속에서 고통만 받게됨
beauuutiiifullllllllll
classic feel with modern visuals, good lore, fun grinding
A beautifully crafted ode to late-80's/early-90's JRPG's, like Enix's DRAGON QUEST/WARRIOR, Sega's PHANTASY STAR and Square's FINAL FANTASY series before it changed art styles. OCTOPATH TRAVELER hits all the great elements of those older games. Personally I would love to see some developer give this loving treatment to a modern Phantasy Star game like this. The unique town-skills that each character adds really helps bring the in-town-gameplay to new levels by giving you something new to explore in previous towns when you acquire one of the new characters. Revisiting the those towns will bring new surprises, upgrades and story. The writing is simple but deep. Game play is fun, battles are thrilling even grinding some times is a nice pass time to unwind with. A lot of replayability.
The incredible artwork, great story lines, and the strategy keep me thinking about the characters and how to defeat their bosses even while I'm doing other things!
The games a 5/10. The dungeon design isn’t good, it’s consistently 1 visual novel like area, then 2 dungeon rooms and then a boss. The story of the game isn’t that good. I like the professors story, primrose story and the healers story. When you’re not doing story missions you’re running between towns or fast traveling to already discovered towns. I started skipping the story to a lot of parts because I wanted to move onto octopath traveler 2. It would have been cool if once you beat every characters story you unlocked 1 final story where you have to beat a superboss. I found it extremely funny the game screenshotted dead party members in the end credits.
FF if they locked in
Decent. 7/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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