
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1077 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super jeu jusqu'à la fin, ATTENTRION SPOIL on termines les huits fins des personnages puis plus rien ? ah si des annexes non expliquées... puis une fin cachée qui réunie les 8, impossible sans farm et maximiser les personnages mais le problème c'est que c'est long et pas de sauvegarde possible... dommage il va prendre une évaluation négative sur la dernière heure de jeu sur plus de 100 heures
从各种细节还有游戏画面上来看,2代相比于1代有了非常明显的进步,由于我先玩的2代,导致在玩1代的过程中感觉有一些别扭,但大体上来讲,1代也算是一个相当不错的游戏了。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pretty asf ! !
7/10分 长板超长,短板超短,非必要的话请不要玩... [h1] 优点 [/h1] + [b] 优秀的美术与音乐:[/b] HD-2D风格的老祖,指明了一众像素RPG游戏未来的开发方向。复古人物+现代场景与光照实在太美了,单纯为了感受这画面玩这游戏也是值得的;音乐方面负责的貌似是新人作曲家,不过实力很强,游戏里的金曲非常多,氛围烘托的很到位。 + [b] 角色构筑丰富:[/b] 8个职业各有特色,中后期击败特定BOSS后还可以获得隐藏职业,每个角色除了自带职业还可以搭配一个副职业。通过学习不同的职业技能后可以获得永久的职业被动,即使换了其他副职也可以保留,所以职业构筑和培养的玩法很丰富有趣,不愁没有游玩动力。 + [b] 战斗爽:[/b]战斗则是延续了勇气默示录的行动点系统,又额外加上了敌人的弱点与破防设计,策略深度不错。针对不同的怪物,你可以快速补充行动点然后通过多段攻击一口气让敌人破防,也可以一下一下攻击来慢慢破防同时积累行动点,破防后通过消耗大量行动点一口气消灭敌人。无论哪种方式都挺有趣的,不过难度曲线稍微有点问题,这点放在后面结合剧情说。 [h1] 缺点 [/h1] - [b] 雷霆的剧情模式:[/b] 2018年正是 SE 大搞游戏海战术,粪作与神作频出的年代,所以游戏开发的非常大胆与放飞。我至今不知道这种8个角色,每个角色4段小任务的雷霆剧情模式是怎么通过审批的。离谱的是,在你未打完隐藏结局前,不同角色的剧情之间几乎毫无联系,导致主角团从头到尾都好像陌生人一样,什么友情啊羁绊啊,通通都没有,JRPG不应该是这样的!!! 另外每个角色的剧情并不是一口气发生的,而是先让每个角色过完第一段剧情,然后才能继续让这8个角色开始第二段剧情,由于这中间的时间隔得非常长,当游戏流程到推进到下一段剧情时,要不是有前情提要,我经常忘记这个角色上一段剧情讲的是什么。最离谱的是,我在玩这个游戏时,有时会很抵触推动剧情,导致我玩着玩着就很自然的拿起手机开始刷短视频,这种情况是我之前玩游戏时从未有过的。 - [b] 奇怪的难度曲线:[/b] 还是刚才剧情中提到的每个角色做完一轮任务,才能开始下一轮任务。这也就导致在新的一轮任务中,第一个角色的任务是最难打的,到了第八个角色基本上可以随便碾压。然后下一轮任务继续这么循环,真的很怪... - [b] 任务设计一坨:[/b] 主线任务剧情模式里已经吐槽过了,接着讲讲支线,本作有大量的支线 ,这些支线除了能提供大量的奖励,还可以起到补充角色剧情的作用。但是这支线也太难做了,支线只有文字提醒,基本上是 0 引导,大概有三分之一的任务是你从 A 城接取, 然后在一个八杆子打不到的 XYZ 城里找到一个不起眼的 npc 才能解决,这游戏有8大区域,每个区域有十几个任务和十几张图,每张图有几个到几十个npc,要在这么多任务和这么多npc里互相乱找,真实想想就头秃,这游戏的部分支线不看攻略真的没法做。想要自己探索又会丢失很多奖励,总之体验很不好。 - [b] 便利化设计一坨:[/b] 支线0引导,没有小地图,不能随便传送,没有收集图鉴(游戏成就需要全收集!),只有60帧,没有对战加速,没有自动战斗。 - [b] 超折磨的全成就:[/b] 对全成就党极为不友好 ,策划简直是是玩家上辈子的仇人。想要达成全成就,你需要收集所有380+只怪物的1000+个弱点属性。游戏是暗雷遇敌,且弱点都是隐藏的,虽然可以通过职业被动或者技能去破解,但绝大多数时间需要玩家去一个一个试,且有些怪物是剧情打完就会错过的,所以只要漏了一只的其中一个弱点就直接爆炸。 除了收集弱点,还需要玩家去调查游戏内所有的npc,最后获取隐藏的道具,漏一个就直接爆炸。接着你需要去所有地图中找到所有的宝箱,这些宝箱不会显示在小地图里,也不会有什么收集图鉴去帮你查缺补漏,而且这个地图设计的也挺雷霆的,各种肉眼不好观察的暗道,再加上不停的暗雷遇敌,那叫一个享受。
If you're a fan of pixel art, you'll love it. If you like cohesive stories, you won't. Its combat is its strongest point; it's addictive and the game's art makes it memorable. However, there are eight different stories and you'll only see their connections in the endgame. It might seem obvious, but use the compass in the corner of the map; it's your best friend for finding the subclasses. Experiment and create your own formations. It's not a bad game; in fact, it has very beautiful moments, though most are somewhat cliché. Think of it as tales of eight people. Pick the story you want and accompany them yourself, because their companions won't do it.
写成一坨的剧情对不住你这顶尖的美术和音乐
劇情非常之普通,八個路人之間的故事,角色支援技能類似,感覺硬要,玩了100小時以上,除了煩沒有特別的想法... 我覺得他真的不值這個錢,當初半價買的都覺得虧..
oia
É um bom jogo, principalmente referente a arte relacionada aos bosses que te deixa ansioso para ver o próximo, exceto a Primrose, a história dos personagens são aquelas mais clichezinhas n acho ruim, gosto de um clichê se bem aplicado Não gosto da forma de up dos personagens, em que apenas os que estiverem na equipe (4/8) ganham XP, deixando os outros em determinado ponto completamente inúteis, o que fez com que eu nem me importasse com os demais personagens do jogo exceto as que eu utilizava, infelizmente Mas em um geral é um ótimo jogo, pra quem quer algo mas tranquilo, de boa, o jogo passa uma sensação tão relaxante enquanto jogo, que dá até um descanso extra após um longo dia de trabalho e esforço
I wanted to like the game but i jaust cannot. The stories are blander than a wet cardboard someone ejaculated over. I dont care, after the first 2 character intros i started skipping them. The only way to not be stuck at sponge bosses is spending your time googling and twerking for that sweet 0.1% 100x EXP boost. what moron thought this was a good idea? ♥♥♥♥ must go so hard if you are dumb as ♥♥♥♥.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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