
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1077 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
いくつもの作品のテイストを伺わせるJRPG。 複数主人公は物語が散逸しやすく難しいが、ある程度キャラクター同士が絡み合う作りになっていて ずっと空気な状態にならないようになっている点がよかった。 流石に物語の比重が8分割ではなかったが、気にならない程度かなと個人的には思っている。 エンディングのタイミングは少し拍子抜けだった、という点は考慮するべき点
O-lberic C-yrus T-herion O-philia P-rimrose A-lfyn T-ressa H-'aanit -Love the gameplay. It's simple, yet I'm always anticipating to break enemy shields and deal some crits. -Characters are well-thought, likeable, and have their own unique personalities and you'll just love to help them achieve their goals. -Music and visuals are both astonishing; HD-2D that maintains the classic appeal. -The 8 MCs story chapters are unique from one another and will keep you going. Some chapters way too dark (Primrose lol), and sometimes just chill. My favorite story chapters so far are from H'aanit and Olberic. This is 10/10 game for me, loving every bit of this game. Now I'm hyped for Octopath Traveler 2 and Zero.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 13.3K | 93% | $19.99 | |
| $5.2M | 9.6K | 63% | $34.99 | |
| $5.2M | 14.1K | 91% | $14.99 | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $5.2M | 12.1K | 93% | $14.99 | |
| $5.2M | 10.5K | 80% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.4M | 17.5K | 93% | $23.99 | |
| $60.9K | 321 | 79% | $8.99 | |
| $132.8K | 204 | 87% | $24.99 | |
| $67K | 275 | 79% | $12.99 | |
| $11.3K | 31 | 94% | $8.99 | |
| $665 | 11 | 82% | $2.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
写成一坨的剧情对不住你这顶尖的美术和音乐
0..0
[b]Octopath Traveler[/b] in one sentence that best describes it would be [i]"an experiment in Japanese RPG design that wasn't afraid to compromise in order to deliver an eightfold path of satisfaction"[/i]. The game was clearly a radical move towards a more open-ended JRPG experience, letting its players pick their own heroes, paths, and adventures, albeit those among the prepared eight paths of pre-set stories that are, unfortunately, designed in isolation relative to each other. Characters never appear in another character's story, except during party banters that might seems shoehorned in (and are sadly only visible by fulfilling specific conditions). It's a lonely game of eight lonely interesting characters. The overall story qualities vary somewhat wildly between characters. Everything else was stellar, though! How you tackle the quests could vary between playthroughs, combat feels substantial, and the variety of possible character and team builds will satisfy every fans of minmaxers and theorycrafters. Octopath Traveler is an excellent game in this context; it allows players to experiment with it just as the designers experimented making it. Environment and enemy designs and visuals are beautiful. Unreal Engine for a 2D-3D turned out to be a great choice. This is especially amazing when looking at the game's low hardware specification requirements and relatively low storage size. I highly recommend everyone who is starting their forays into modern 2D or 2D-3D JRPGs to try Octopath Traveler first. I was told it'd make you appreciate [b]Octopath Traveler 2[/b] better. I myself am planning to prove the claim. Wish me fun!
Super jeu jusqu'à la fin, ATTENTRION SPOIL on termines les huits fins des personnages puis plus rien ? ah si des annexes non expliquées... puis une fin cachée qui réunie les 8, impossible sans farm et maximiser les personnages mais le problème c'est que c'est long et pas de sauvegarde possible... dommage il va prendre une évaluation négative sur la dernière heure de jeu sur plus de 100 heures
Sehr sehr Geiles Game kann man nur Empfehlen
八方旅人或许算不上剧情跌宕起伏的神作,甚至整体节奏显得平淡从容,却用最朴素的方式,塑造出一个个有血有肉、鲜活立体的角色。八位主角,四段交织的命运,通关片尾曲响起时,一幕幕按自己攻略顺序闪过的 Boss 战画面,瞬间把一路的冒险回忆全部勾起,真的格外动人。 它的故事未必宏大惊艳,可地图上的每一个 NPC、每一段支线、每一处小任务,都有着属于自己的归宿与温度,让人真切觉得,他们就在另一个世界里认真生活着。这些故事里有无厘头的趣味,有不经意的温暖,也有让人会心一笑的温柔瞬间。再加上无可挑剔的配乐,让这场平淡却真挚的冒险,变得格外难忘。
pretty asf ! !
É um bom jogo, principalmente referente a arte relacionada aos bosses que te deixa ansioso para ver o próximo, exceto a Primrose, a história dos personagens são aquelas mais clichezinhas n acho ruim, gosto de um clichê se bem aplicado Não gosto da forma de up dos personagens, em que apenas os que estiverem na equipe (4/8) ganham XP, deixando os outros em determinado ponto completamente inúteis, o que fez com que eu nem me importasse com os demais personagens do jogo exceto as que eu utilizava, infelizmente Mas em um geral é um ótimo jogo, pra quem quer algo mas tranquilo, de boa, o jogo passa uma sensação tão relaxante enquanto jogo, que dá até um descanso extra após um longo dia de trabalho e esforço
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.