
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best CN #57, worst JP #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 17.5Kreviews | 93% | — | $17.4M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1362 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我的四舞娘逛该天团是不会输的
画面更好看,战斗更更好玩了。 主线剧本依然很一般,主角之间互动依然无实际影响,即使有双人剧情,还是互相不熟;支线稍微没那么马桶了,部分剧情NPC较为生动。 城镇规模更大了,可算像个城了。 便利性设计有所优化,倍速战斗倍速剧情好评,菜单UI操作优化好评。
ok
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.5M | 26.8K | 60% | $24.99 | |
| $17.5M | 39.4K | 89% | $19.99 | |
| $17.5M | 115K | 78% | $9.99 | |
| $17.2M | 31.9K | 90% | $29.99 | |
| $17.6M | 23.7K | 44% | $39.99 | |
| $17.2M | 48.5K | 89% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 17.3K | 85% | $17.99 | |
| $67K | 275 | 79% | $12.99 | |
| — | 0 | — | — | |
| $546K | 4K | 83% | $7.49 | |
| $84.6K | 538 | 80% | $8.69 | |
| $109.4K | 100 | 91% | $17.49 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这音乐美术没得说
又香又臭的。同样是 to-do list 玩法,能不能支撑人玩下去完全取决于细节。美术,音乐,对话都有小巧思,能时不时带给你一些感动。可惜剧情割裂,一部分像是写给幼稚园小朋友的,一部分即使成年人来看也会觉得恶心不适。古早的遇敌机制也令人烦躁。
我是26年6月趁着慈善包的机会入的。在这里,每一个NPC不是背景板,,不是武器店只会说“少年 我们的武器物美价廉童叟无欺”的自动播报器,而是一个个活生生的、有着自己故事的人。SE给每一个NPC设计了自己的情报、财物和技能,而你会在不经意间发现其中的小巧思。这些无数的信息不会影响你通关主线,但当你注意到NPC间的爱恨情仇,这款游戏就不仅仅是八方旅人,而是整个大陆无数的人。这里的支线没有二游式的任务索引,需要你一个个去探索,一个个去留意。想要完成支线,除非查攻略,你必须留意身边的每一个人,抓住每一个线索。这款游戏我的进度暂时不高,但我相信 ,将你所见到的每一个人,串联一张巨大的关系网,那一定是无比壮观的一幕。这款游戏的战斗系统看似简单,实际非常复杂。主职业个副职业 8个常规职业,4个隐藏职业,每个职业的4个辅助技能,以及无数带来机制改变的饰品装备,这些交织起来,构成了很有深度战斗系统。当你认真研究这些时,它们所带来的成就感是无法估量的
之前在ns模拟器上玩过但没玩完,这次算是正式补票,虽然剧情很多玩过了,但再玩一次还是觉得很好玩,一下子就能玩进去,战斗系统很不错,唯一的缺点就是八个人物练级有点肝,但我也是入了宗教把这个最枯燥的环节跳了,依然没有觉得破坏游戏体验,反而觉得更流畅了,探索和体验故事没有便秘的感觉,整体非常好,如果2026年还有没有体验过八方旅人的,真的很适合进来体验一下
The sidetracks be sidetracking I chose throne and I have not even completed her chapter 3 cause all the other character stores are more interesting.
不难挺好的 除了那个隐藏感觉只能硬灌伤害少回合打法好打 其他boss战都是可以发挥想象力组合技能玩 剧情也没说的那么拉 还算中规中矩的故事 总体是可以开动脑筋 又不至于烧脑 挺愉快
相比一代来说多了不少东西,剧情也更长更好看,玩起来好玩了很多。这边推荐给所有喜欢一代的玩家,70块要什么自行车
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.