
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best CN #57, worst JP #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 17.5Kreviews | 93% | — | $17.4M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1362 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全員のメインストーリークリアまでの感想、ラスボス未討伐 少しおすすめできないに傾くレベル 他のRPGでは普通にできることが、このゲームでは特定キャラのゲージ技を使用しないとできなかったり、制限がかかってたりする 装備、スキルの組み合わせに奥深さを感じるものがない 敵をブレイクしづらいように考えられているのか、1体の敵に数回ダメージ、といったスキルが無くボス戦とかブレイクが重要な戦闘がストレス ランダムな敵に数回ダメージはあるのだが、取り巻き召喚されたら頭を抱える 戦闘が窮屈だと感じました、ブレイクのシステムやめてスキルの自由度を広げてほしい 音楽は素晴らしい ストーリーは凡 個人的にはいくつか引っかかる部分があってのめりこめない 人間が氷海を、藁を凍らせて作った船で、飲まず食わずで4日間漂流しようとしたら〇にます 1日が限界です どこぞの襲撃からの逃走時、鍵があかないだのなんだののところ メインストーリー進めれば分かりますが、あれは特別な扉で開くわけがない 彼らは事前に脱出ルートを確認してないということになります プロの盗賊じゃないの?いいのか脚本家 出会って数日、ちょっと協力した人間のために命捨てるの意味が分からない あまりに浅い
哥几个真的认识彼此么?各自的主线里从来没见过干活的,就播片的时候出来唠两句留下点在场证明,最后进真主线的时候我都奇怪了你们是怎么聚在这块的。八个角色的主线水的一批,面对矛盾的处理就是在过家家,完全感受不到角色塑造和环境塑造,最后聚在一块的感觉就像是剩的年夜饭不知道咋办只好烩一锅面条一样糊弄。日本人到底有怎样的天赋总是能把一些看起来还不错的东西写得那么小气的?我可能永远都原谅不了JRPG了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
wtf怎么有暗雷设计,那我怎么散步看风景
My favourite HD2-2D so far
很好玩,音乐好,八个剧情中规中矩没有影响深刻的。前期打BOSS没有准备好容易爆,特别是全部资源都用了还打不过很烦,好在游戏是大世界搜刮一遍等级装备也上来了,配合特殊的职业玩爽了,。
OST 갓,
一部名声远大于实质的作品,只能说这游戏名真没取错,旅人是真旅人,八个同伴之间互动基本为0.过了一圈下来连朋友都算不上,明明有着优秀的人设,哪怕是照着热门剧情抄都行,硬是能整出白开水的剧情。美术和音乐很优秀,但过路时经常出现的暗雷又破坏了音乐的沉浸感。弱点击破和构筑本来可以深度挖掘,但等级压制太过于严重且部分boss刚需对策卡导致实际构筑不了什么深度。考虑到我入手游戏只花了不到70,所以给个好评(但我真心劝喜欢剧情或者冲着名声来的朋友掂量两下再考虑要不要入手)
So far - very good :) bought it on Steam because Switch 2 version is only key cardridge and pricing is insane...
It's an ok game. Graphically beautiful due to the lightning and mix of 2D and 3D assets. Combat is pretty much what you would expect from any turn based rpg, the innovative part is that you can store power and use it to enhance your attacks making them hit multiple times or with bigger strength. There's also voice acting for most important dialogues so that's a big plus which you don't usually find in these games. The worst part for me is that there are 8 stories with 8 characters total which are all completely disconnected from each other and none of them has been particularly engaging for me. The fact that most of chapter 2s of these stories require levels 18+ before you can play them made me forget about them even more. Like i started with Hikari and his story about his brother stealing the throne of the empire from him and killing their dad and after i was done with the intro (chapter 1) i think chapter 2 asked me to be way above level 20 before i could do it. So i was forced to farm or go do the other stories which i didn't care too much about before i could continue Hikari's one. I understand that it's the way the game is intended to play, bouncing from one story to another but it just made me not care about any of them at all because you could play like 20 hours before you come back to a story that you couldn't do due to level requirements. Even worse is when the story completely ignores the fact that you're in a party and have people with you like in Throne's case. She has this vengeance quest against Father and at a certain point he asks her to kill some guy on her own but she gets betrayed by this Father guy and gets stabbed in the back. The party is never in these cutscenes or story moments, it's always just the main character of that particular quest alone on the screen which makes moments like this one feel completely unbelievable.
HD2D太夯了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.2M | 17.3K | 85% | $17.99 | |
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| — | 0 | — | — | |
| $546K | 4K | 83% | $7.49 | |
| $84.6K | 538 | 80% | $8.69 | |
| $109.4K | 100 | 91% | $17.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.5M | 26.8K | 60% | $24.99 | |
| $17.5M | 39.4K | 89% | $19.99 | |
| $17.5M | 115K | 78% | $9.99 | |
| $17.2M | 31.9K | 90% | $29.99 | |
| $17.6M | 23.7K | 44% | $39.99 | |
| $17.2M | 48.5K | 89% | $13.99 |