
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 607 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I am about 7 hours into the game and have unlocked 3 characters and I am bored out of my mind. Their stories haven't gripped me and they aren't likeable or even memorable, and I don't care about them. The combat is tedious too and so are the backstories you sit through whenever you play Chapter 1 and doing the fetch quests and chores the NPCs give you. I will keep playing it because it cost me money, but I wouldn't recommend this game over any PS1 JRPG where your party go on a quest and have good banter with one another. While the graphics style looks eyecatching in the video, the assets feel very generic as though you're walking through an RPG maker game. Very little has stood out. If you want something modern just play Clair Obscur. Square Enix keeps putting out creatively bankrupt games like this. Update: I later finished the stories of 3 characters. The combat did get a little better after about 15 hours and some of the boss fights were alright, though the story never hits the same highs as other RPGs. The combat is better than the stories and characters, and I would now give it a neutral rating. There is at least 100 hours of content here if you wanted to grind and look for treasure chests along fairly linear dungeons inside of a large map.
美术和光影特别漂亮!像素爱好者狂喜,音乐很好听!boss战演出很棒,但是主线剧情有些普通。有双人剧情和角色之间的互动谈话,和前作相比更有八个人在一起旅行的感觉,喜欢:3 [strike] 每个岔路尽头都有东西可以摸,捡垃圾爱好者狂喜 [/strike]
👎 Not Recommended blindly — please check cons for this game 🕒 Hours Played: In‑game timer shows 73h, Steam shows over 80h 🎯 Completion Status: All story missions + last mission (“Story End”). Skipped: Majority of side stories, optional level‑40+ dungeons, and the Challenge Boss. I skipped side stories because they were boring; optional dungeons and the “secret” boss were skipped because I was exhausted with the game and just wanted it to end. My main character was Ochette. 🟪 Some Info [📝] — One note: this is not a negative review of the game itself. It is a very solid title. However, I cannot recommend it to you with a clean conscience because the story and character development are not that good — or rather, because the story is split between 8 characters, it ends up being very basic. Story and character development are usually what keep me going in jRPGs, and since this was seriously lacking in Octopath Traveler 2, exhaustion became a very real problem for me. At some point I was progressing purely through willpower. This happened around the 40‑hour mark, when the game first forced me to grind. I still pushed for another ~30 hours, but not because I was enjoying the game — I just wanted to finish it. Please check “The Bad” and “The Ugly” sections. 🟩 The Good [✅] Characters — I liked all the characters you play in this game. That actually says a lot, because I tend not to like “good” or “lawful” characters in games. Usually, if you’ve seen one of them, you’ve seen them all, and unless the game forces some morally questionable situations on them, there’s nothing interesting going on. Characters in this game tend to be “good” with idealistic worldviews, but I didn’t mind it at all and cared for all of them. [✅] Game mechanics are solid — This game has a lot of mechanics, and they are all solid. A diverse and interesting battle system where you need to manage several resources. Many side activities. Town interactions through path actions. Side dungeons. Plenty of boss battles, each somehow unique in one way or another. This is a very solid jRPG from a mechanics point of view. Even if I personally didn’t enjoy some of them, players who do will find them a treat. [✅] Ochette — I already mentioned that I liked all characters, but that goes double or even triple for Ochette. She is the Hunter in Octopath Traveler 2 and was my main character. I grew very attached to her during the game. [✅] Items are useful throughout the whole game — Worth mentioning: items remain relevant for the entire duration of the game. [✅] Game progression — The game has a nice progression system through items, class skills, class mixing, etc. There was almost always some weapon/armor/accessory upgrade or class development I wanted to try. [✅] A lot of customization — Many interesting items and job combinations let you adjust your gameplay and characters to suit your needs. 🟦 The Neutral [➖] Pixel graphics — Not much to say here. Either you like it or you don’t. The game is beautiful, but it’s still mostly pixel art — very high‑quality pixel art, but pixel art nonetheless. [➖] The game is long — I personally think the game overstays its welcome quite a bit. But if long games — even artificially long ones — are your thing, you’ll be happy. Keep in mind: most of the length comes from exploration, battles, path actions, and grinding, not from story. This is not the type of game that runs 2 hours of cutscenes. [➖] Some jobs are late‑game only — There are 4 special jobs, and 3 of them (if you follow standard progression) become available only at the very end. [➖] Path actions — Path actions let you gather items in towns or recruit characters to help in battle. They are fun at first, but the game has a lot of towns, and you can sink a lot of time into trying to gather everything. Later, it becomes a pace‑killer. Many path actions also require higher character levels than you currently have, adding another time‑sink layer through backtracking. [➖] The game is easily breakable — You can out‑grind and out‑scale the game even without trying. There are some very unbalanced things you can do, and there’s a high chance you’ll start doing them unintentionally. [➖] No difficulty settings — Normally I like this, because it means everyone plays the same difficulty. However, when I hit serious exhaustion, I really wished I could lower the difficulty to speed things up. 🟨 The Bad [⚠️] Game Story — It’s a very basic story, or stories in this case. You’ve probably seen each of these storylines somewhere already, and that’s not inherently bad — I enjoy familiar stories retold in new settings. But because Octopath Traveler covers 8 stories at the same time, each one ends up short and very simple. [⚠️] Characters are isolated in their own story sections — When you trigger a story chapter for any character, only that character appears. Outside of story chapters, you only get small talk between characters. There were many moments where another character would have fit perfectly into someone else’s story, but that never happens. [⚠️] Lack of character development — I liked all the characters, but what you see in the first 20 minutes of their introduction is what you get for the entire game. They don’t change, don’t question their worldview, and don’t interact meaningfully outside their own story sections. [⚠️] The game will force you to grind — Early on, progression feels smooth: Level 10 → explore → fight → level up → gear up → level 15 → repeat. But eventually recommended levels jump higher than what you naturally reach. Not a deal‑breaker, but it creates a negative feeling — especially when bosses start hitting hard and grinding feels more appealing than frustration. [⚠️] Late‑game bosses — A strange experience. Their unique mechanics can be annoying, but at the same time you can start one‑shotting them even with an unoptimized team. However, if you let them act — and some can take multiple turns in a row — you might get instantly wiped. Some even have literal game‑over moves. [⚠️] The game forces constant re‑customization — You must switch characters often, and not just characters — also their gear, jobs, and setups. It takes time, and in the long run starts feeling like a chore rather than a relaxing RPG. 🟥 The Ugly [💥] Side stories — Side stories are basically small puzzles: bring item A to character Y, bring character Z to character O, etc. You usually have to figure them out yourself (or check a guide). Totally not my thing. I would prefer 3 solid side quests over dozens of these. Some late‑game side stories seem more interesting, but by then I was too exhausted to care. Another issue: some side stories cannot be completed when you get them because the required item is in a high‑level area. Example: a lighthouse side story in a level 5 town requires an item from a level 35 zone. By the time you can finish it, you’ve probably forgotten it exists — and tracking side stories is not easy. [💥] Characters not in your party do not level up — This was painful. You cannot (or rather should not) focus only on a few favorite characters, because sooner or later you will need everyone up‑to‑date. The game gives no XP to unused characters.
What a great JRPG. I wasn't expecting much, even after hearing the praises it gets, and I'm glad to be proven wrong. Played it mostly on Steam Deck. Took me 65hours to finish it – the secret boss and some sidequests were not done. (+) Runs great on Steam Deck (consumes a lot of battery tho) (+) GORGEOUS. Absolutely gorgeous visuals. (+) The overall story is very interesting, even if not mind blowing or completely new. (+) All of the main cast characters are great! Temenos ended up being my favorite but Throné and Partitio are amazing as well. (+) Most of the characters’ story were good. Ochette and Hikari did nothing for me tho. (+) Voice acting as really well done. (+) Combat is very good. Reminded me a lot of the Bravely Default’s combat. (+) The worldbuilding was VERY VERY enjoyable. I really liked how thing connected, and the sidequests also helped explore it further. (0) As much as I enjoyed the path actions, some of them were not fun or did not felt very useful. (-) My main negative is that the characters do not interact with each other in a meaningful way. They felt like a disjointed group of “heroes” and that was so disappointing. This game would get a 5 star from me if the characters felt like a party, with interactions and motivations, but the way it is, I felt I was playing 8 separate stories (which were good, mind you) that ended up being linked together in the end.
グラフィックの雰囲気、ストーリー、なにより戦闘システムが好き 基本的にRPGは戦闘が楽しくないとしんどくなって飽きちゃうからコマンド式なら敵の弱点を突く→敵がスタンしてる間はダメージ倍増みたいなのは大歓迎 ジョブもベースとサブの2つ組み合わせて有利になる武器種やスキルを増やせるので明らかに使えないキャラはいない そのうえでストーリーもシリアス寄りなのが多くて上滑りするコメディシーンがほぼないのがさらによい 大人でも落ち着いて世界に没入できる(フィールドのそこらに立派な宝箱がポンポン置いてあるのは謎なんだけど) ほとんどのRPGだと意味がなかったNPCとの会話も「戦ってスキル習得」「甘えてアイテムもらう」「買収して助けてもらう」などいろんなアプローチができるのでおもしろい 「RPGの要素ってこんなもんだよね」って放置してた部分を正当に進化させてる感じでプレイフィールが本当によくてストレスを感じない しいて言うならエンカウント率が高いのでジョブスキルのエンカウント率半減を付けるといい感じ PRG好きなら絶対にやるべき
So, overall the stories were fun. But it really lacks a main story of any sort. The one attached after all 8 stories are finished and the 4 crossed paths stories is just held together by discount superglue and good will. It's like I played 8 companion quests one next to each other with no main story in between. Yet, without using CE 2x speedup for my playthrough as I usually do for TBC games, the game would've been 60-80 hours long. And all that with the most repeptitive combat imaginable. I literally spend 95% of in game time doing 'boost boost inventor skills catapult choose sword or dagger one-shot enemy group' then I had to actually read what any other skill does when I ran into a boss. And that mainly consisted of trying out what breaks the shield. Buff attack up on 1-2 dudes, debuff enemy with armor down least I forgot or didn't have the setup for it / use critical scope and unleash fury once broken to end the fight. This worked on every single boss outside the very last one with a rather specific gimmick. Thing is - I never really engaged with this supposedly good combat system because the game never required me to. Imo, it all came down to having found OP gear for your progress level which carried you (mind you, I went in blind, no guide, it was still really easy). I did also use some QOL mods like disabling random encounters entirely toggle instead of just having a lowered chance and a more clear objective description for side quests or playing all skits despite improper party (basically just fluff). The game was fine overall. the character and their stories were enjoyable. But I never felt like their friendship made sense or them traveling together made sense - heck, in none of the 8 stories were the other 7 anything more than combatants that popper up during the boss fight. They didn't even have lines. There were much better ways to do this imo. Overall, as I've said - still fun but with quite a few caveats and nowehre near the 'generational JRPG' some people make it out to be. It really only stands out with the beautiful sprite work which was really cool. But even the level design was pretty uninspired overall. It looked pretty but that's it - just corridors, no riddles, no mechanics, no nothing at all. Music was nice though at least.
长得非常标准的JRPG。 好像香草口味冰淇淋,牛奶味的巧克力。 王道的、不易出错的、被市场验证的、或许是拥有最大公约数受众的。 歧路旅人2就是这样一款有着经典JRPG味的……JRPG。 经典款本身当然没有绝对的好坏,只是有着共通的优缺点。 我喜欢的是故事总能通过一场冒险传达出:“我”就跟这个世界一样,是可以被改变的。我所讨厌的是故事本身与玩法设计,是老派而让人意内的。 说好评说差评,说在steam上并不存在的中评,我对此都各有理由。最后还是点了推荐,因为看完番外和后记,我在游戏中期积累起来的负反馈“暗影”终究也是被主角团随着boss一块儿消灭了(不是),总之是和解了。 无论是想体验像素风HD-2D,还是昼夜地图设计,或者有其他让你产生了兴趣的要素,歧路旅人2仍然是一个值得入坑的作品。 毕竟每当接触一个新类型,总是可以从经典款开始尝试,这就是其意义所在。 画面:8 第一次玩到HD-2D,意外地很喜欢!野外的森林湖泊、包括一些华丽的室内,这些场景的光影特效、色彩表现力都比我想的好非常多。 剧情:7 前中期慢热,后期结合暗线收束起来了还可以。[spoiler]不过由于过早听出了一些反派角色的配音演员,某种程度上变相给自己剧透了()子安武人又在怪叫的时候我完全憋不住笑…… [/spoiler] 八个旅人内部的互动我觉得不够多,导致没有特别强烈的共同冒险感。 玩法:6 纯粹不喜欢地雷式触发的开怪,哪怕有减遇敌概率的天赋,我的探图节奏仍然一直在被打断。全程拿deck在玩,明明是很适合掌机的游戏,但是字体太细又太小,长时间玩下来看得眼睛好累。 音乐:9 2025年我听得最多的专辑前三名都是不同游戏的原声带。本游现已强势加入我的2026歌单! 8分在我心中是可以称得上喜欢的标准线,歧路旅人2总体均分7.5/10,let’s差一步美满!
喜欢。 很喜欢每个角色的曲子,最喜欢的还是舞娘的,这一条线没有坏人,大家都好好,看着一路上结交的朋友,最后boss站的完美曲子,落泪。
从没想过像素小人也能有如此精细的画风,HD-2D的效果做得特别好。细节也很充足,场景自带昼夜更替并且能随时手动切换,同一个地点昼夜不同,NPC也不同,而且基本上每个NPC都有自己的小故事,能让玩家感受到这是一个活生生的世界,而不是单纯的数据。 音乐就更不用说了,SE的看家本领——就算游戏烂了音乐也不可能烂。 战斗系统很有深度,主职+副职双职业让配队更自由,各种强力道具和被动饰品也让策略性更进一步。 剧情方面中规中矩,正统日式王道,什么光正伟爱的感化统统安排上,但是8位主角的个人线实在太水了,全是那种看了开头就知道结尾的水平,好在值得称赞的点是暗线,埋得极深,几位关键角色的身份反转也令人意想不到,最后揭露真相把每位主角的个人线都串起来时,给玩家一股“原来是这样!”的恍然大悟之感。 唯一不好的地方在于这个游戏的遇敌机制,暗雷真的是一种糟粕设计,而且还特别频繁,走几步路就一场战斗,强制打断玩家的游玩节奏,非常惹人厌烦。如果能改成自由接敌那将极大提升游戏体验。 总之,很久没玩过味这么正的JRPG了。喜欢JRPG的一定不要错过!
I had literally no intention of playing this game. Nothing about it appealed to me. Then my wife played it on Switch 2...and said, "this looks like a game you'd play!" So I got it for $20 and played it for 90+ hours until completion just to tell me wife that I don't like it, in fact I hate everything about it. She's wrong. ...Just kidding, it was really enthralling and visually stunning. 10/10 would recommend for any JRPG fan.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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