
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 17.5Kreviews | 93% | — | $17.4M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1350 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情无聊,回合制战斗无聊,跑两步就战斗.还卖这麽贵
玩完歧路旅人後我覺得,活著就是一場旅行。而旅行的意義就是對未來的期待。就算是每天行程固定,路上遇到的人,天氣,新聞都會改變,就算一整天都待在家,也不可能每時每刻做的事都一樣。而這些都是旅行中對明天的不同有的期待,即使有時狀況會變糟,甚至很長的時間都走不出黑夜,但旅行能讓我們期待,期待明天微小不同的變化,期待未來。
it good game, it fun game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
忍不了,我在steam的第一个评价就给你了。 剧情无聊没关系,古早味暗雷也无所谓,地图到处是空气墙我也能忍。但为什么你八个角色,八个人不同的探图技能,居然只有带在队伍的才生效?你不是8个人一起旅行吗? 战斗方面限制4个我理解,为了控制数值嘛,但探图为什么还要限制?我只带自己喜欢的角色,战斗配合再差大不了多打几回合,探图技能都不一样了我怎么搞?要昼夜交替扫图已经够烦了,换人还要去你那破酒馆才能换,纯恶心人。 ============================================================================== 评论发出去之前跟朋友讨论了一下,系列传统这八个人本来就是各玩各的,表面伙伴,实则不熟,这就不奇怪了,这就不奇怪了。
跟时代脱节的设计,唯一的优点就是堆料够足,但完全不值这个价
剧情太劝退,打完一个人的故事就去打另一个人的故事,两人之间没有任何关联,入队动画也是兼用卡,只有入队的人说几句话。不如干脆设定成线性流程,让八个人之间稍微有点联系,毫无关联的前后文+一眼望到头的前期剧情实在让我提不起兴趣,例如医药师刚上船后和周围人聊几句就猜到一种后续,打完发现和猜的一模一样,中间一点意外没有。还是看看远处的dq11吧家人们。 其他什么的我都能自适应,反正在pc上玩,ce、mod、风灵月影任君挑选,暗雷去n网打个Toggle Encounters就可以了,但剧情烂我真没法自适应。
Humble包入的,JRPG巅峰之作,朋友一直强力推荐我玩,8名队友之间互相羁绊,剧情串联做的很好。我想说八方旅人2是一部十分优秀的HD2D JRPG神作,但它并不是一座不可逾越的高山,希望未来有更多优秀的HD2D JRPG出现。
While there are improvements from the first game (Almost the whole game is excellently voiced for instance) the gameplay still suffers from all the flaws and issues of the first game, and in some cases (the final superbosses mainly) are insanely poor experiences on top of the same party split bs from the first game. I did not want to spend hours grinding levels for the "B" team, but at least I caught up on some tv/movies while I essentially afk farmed it. If it wasn't for Humble I would never of gotten this, and frankly I'm a bit upset at Humble for this. Least it looks pretty.
游戏性比较弱,优化还不错
Top-tier art. Everything is so beautiful, and the combat is pretty fun too.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 17.2K | 85% | $17.99 | |
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| — | 0 | — | — | |
| $700.2K | 5.2K | 83% | $7.49 | |
| $84.6K | 537 | 80% | $8.69 | |
| $109.4K | 100 | 91% | $17.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.4M | 69.7K | 96% | $19.99 | |
| $17.4M | 26.1K | 88% | $29.99 | |
| $17.3M | 14.1K | 84% | $49.99 | |
| $17.5M | 25.1K | 60% | $24.99 | |
| $17.5M | 114.9K | 78% | $9.99 | |
| $17.2M | 20.1K | 90% | $29.99 |