
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 17.5Kreviews | 93% | — | $17.4M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1350 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
6 hours in and nothing happened
中规中矩吧。音乐画面和战斗不错,暗雷也勉强能接受。但是剧情真的太散装了,完全感觉不到队友间的羁绊,这点真的要和其他的优秀jrpg或者crpg学习。
[h1]HD2Dが綺麗なJRPG[/h1] HD2Dグラが特徴のオクトパストラベラーの2です。 1は正直なところ微妙だったので途中で投げてしまって、バンドルで1と2を買って失敗したかな・・・と思っていたのですが、 こちらはすごく良かったのでオススメです。 ゲーム性としてはロマサガ3みたいに各地で仲間を集めて最終的に8人で旅をし、 ブレイブリーデフォルトみたいに毎ターン溜まるポイントを使って攻撃を強化したりしながら戦います。 1と比べて様々な点がすごく進化していて、特にカメラワークなど演出面がすごく良くなっているので感情移入しやすいです。 ストーリーも良かったと思います。明るいやつから暗いやつまでバリエーション豊富です。 最終章はもうちょい分かりやすい伏線を張ってくれていればもっと良かったかなと思いますが、全体的に満足です。 戦闘は相変わらずシールドシステムのせいでブレイクした後大火力を叩き込んでそのまま倒し切るゲームと化してるので大味っちゃ大味かな・・・。 逆にHP数十万クラスで押しきれないやつは行動パターンの調査が大変だし。 ただ、1と違ってバトルスピード2倍に出来る(なんで1に付けなかったんだよ・・・)のと、 発明家というザコ狩りにお誂向きなジョブがあるおかげでザコ戦がテンポ良く終わるのはすごく良いです。 町のNPCにアクションを起こせるフィールドコマンドは1では大嫌いだったんですが、 こちらは昼夜で出来ることが変わり選択肢が多くなっていてだいぶマシになったと思います。 BGMは相変わらず素晴らしいの一言。 総括としてはJRPGファンにオススメの良作となっていると思います。 ★嫌だったところ★ ・エンカ率がクッソ高い エンカ半減をつけて昼に移動してもなお高い。更に敵寄せ装備はあるのに敵避け装備は無い。裏ボスのエンカ無効のやつしかない。 今の半分とかで良かったと思う。 ・パーティメンバー変更が酒場でしか出来ない いや最終章になるとメニューから出来るようになるんかーーーーーい!!8人揃った時点で解禁した方が良かったのにと思う。 かなり面倒臭いので。 ・ファストトラベル出来るのが町だけだと思ったら停泊所にも出来ることを最終盤に気づいた。つまり分かりづらい、その上大聖堂など平和なマップだとしても行けないのが嫌。 ・覚えた技やけしかけるの効果がUIからほぼ分からない。特にけしかけるなんて使ってみないと追加効果が分からない ・覚えた技や魔物の並び替えが出来ない ・イベント外だと例え家族でも非常にそっけない態度をとられる。メンバーに特定の人がいるかいないかで反応変えてほしかった ・強くてニューゲームはあっても良かったと思う
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
落后的游戏
神作!無庸置疑的神作! 無論是音樂還是遊戲性都是我玩過最棒的作品了! 尤其是音樂部分,每一首都值得你聽盪最後。
剧情依托啊。。。你得很能赤石才能细细品味本作的剧情,绝大多数剧情都没法深究,并在现实主义和二次元中反复横跳。养成系统还可以,但是就像是石味的巧克力,你得捏着鼻子才能吃下去。
This is not actually a yes/no on recommendation I feel like I'm lingering on 5/10 just like the first one. This game has some obvious improvements on battles, day/night system and they finally made the characters talk to each other at the end of the game but several issues dragged the score down: 1. Story: like the first, this has been another disappointment ... it's like they didn't bother finding better writers. Only Osvald and Throne has some interesting storylines, even if questionable (it's not that amazing either). While most of the other characters feels like it's written for idealistic children, the others some have very mature storylines. 2. Partitio: man what a cringe fest. If Alfyn and the apothecaries were questionable enough with their totally free healthcare it kind of takes away the realism of the world... how do they feed themselves or make a living? Now we have this numbnut over here claiming to be a merchant while spending too much to even earn a profit, and then gives away stuff for free. He's a socialist/communist. This unsustainable idiocy will bother anyone with common sense. I know this is a 'fantasy' game but c'mon. 3. Music: The bgms are actually good, my only complaint is that there's not a lot of good hits as the first. It's as if all the braincells of the great composer Yasunori Nishiki went to the first one and was just dragged into making another one for Squaresoft's profit. The problem with great artists is that most of them are spent already on their first masterpiece, I would argue that this is the case with movies as well and why there isn't a lot of good part 2's or even a trilogy (with some rare exceptions) Everything else is fine... not great, just, most of them are skippable actually. Near the end of the storylines for all them I decided to skip over the rest since they are pretty much the same old lame story telling (power of friendship, etc). The secret jobs aren't as interesting, it looks like they were experimenting on this one. I'd only recommend this game on a massive sale and probably just to pickup some of the bgm's.
不是为什么没人讲这游戏的操作啊,真的是21世纪的游戏吗,鼠标居然不能用········只能设置后进行最简单的按键,游戏里面没有光标卧槽,真的玩起来感觉自己是残疾人人一样,你很不舒服试图滑动鼠标,却什么反应都没有,真的给人一种生理上的恶心感,我可以不用,但你不能不给吧,我把左手压在屁股下才勉强克制住了一部分的恶心感,但根本玩不了qwq········那些贪便宜买cdk的有福了
Better than the first game in a lot of ways, a good RPG for anyone to enjoy, although for me the story becomes tedious at times, as one already expects the typical cliches in each story. I had a good time overall and i would recommend it to anyone that enjoys JRPGs like me, but be mindful that you'll have to sit through a lot of cutscenes where you already know what its gonna happen. Thankfully, the music makes the journey through the roughest parts worthwhile. The combat is enjoyable, but the encounter rate is very high, and because of that the overworld can feel overwhelming at times. A good game, but i wish i had a better time with it. Score: 7.5/10.
I tried to like this game, expecting some of the annoyances on the previous opus to be fixed... Well, I was disappointed. It's still absolutely grindy, with repetitive encounters all the way. (And avoiding them is possible, but you'll end up under leveled, which is a death sentence). More than half of my play time is spent in mindless combat against the same creatures, using the same spells and attacks... Graphically, it's good, slightly better than the previous opus. Storylines are decent at best. Still barely no interaction between protagonists (although a little bit better with the cross path quests, but they feel like additionnal content placated on top on the rest, with no meaningful ties to the main story itself). The voice acting is good, the the writing is probably directed toward young kids, with extremely shallow designs for both protagonists and NPCs. (Except Oswald, I'll admit). The enemies are unredeemably "I want to kill everyone while laughing maniacally" with no inner conflit at all. The allies are somewhat better, but either they die tragically, or they betray you, no inbetween. The whole combat system is built on an illusion of choices. You have a lot of options as to which passives you want to use. And 90% of them are useless. The rest is basically imposed by the game and bosses. Does your build make huge attacks? They you need the Warrior last passive to hit more than 10k at once. Does the boss have a one-shot mechanic? Then you need the anti-oneshot passive on basically everyone. If you try to make a fun build, the game with shut you down. Attempt to make some buff permanents? The bosses will cleanse them. Try to focus on evasion? Don't worry, most bosses have perfect accuracy. Build a tank to capture the aggro, sacrificing precious passive slots for that? Who cares, two third of bosses have only AoE attacks. And if that wasn't enough, the luck factor is extremely high. "Hey, the boss will do three attacks at the beginning of the round, one of them will put everyone at 1hp, and another one is an AoE".. well, yes, of course, the order is random, and it might be a game over. The devs love their gimmicks which invalidate any tanking strategy.... Removing a hero from the fight without any warning, nor way to protect it? Don't mind if I do! Yes, you usually free them by breaking the boss shield... but what if this was your main shield breaker? Oh, bad luck! In their quest for balance, the devs have casted the fun aside, leaving only their contempt for the players seeping through the game. You are here to grind, and you will NOT cheese a single fight. The one truly good thing about this game is the music... except that the best tracks at the heroes themes, which you only hear at the end of chapters... In short, I cannot recommend this game at all, unless you like repetitive tasks and being shoehorned into using the same strategy over and over...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.4M | 69.7K | 96% | $19.99 | |
| $17.4M | 26.1K | 88% | $29.99 | |
| $17.3M | 14.1K | 84% | $49.99 | |
| $17.5M | 25.1K | 60% | $24.99 | |
| $17.5M | 114.9K | 78% | $9.99 | |
| $17.2M | 20.1K | 90% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 17.2K | 85% | $17.99 | |
| $67K | 275 | 79% | $12.99 | |
| — | 0 | — | — | |
| $700.2K | 5.2K | 83% | $7.49 | |
| $84.6K | 537 | 80% | $8.69 | |
| $109.4K | 100 | 91% | $17.49 |