
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 623 reviews with recorded playtime.
Reviews
Themes across 623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The 1 was "okish" so I hoped the 2 would improve it but no it is the same game with the same issues... There is no point for the group to be together and they don't interact with each other except for some useless banters, as each character's chapter must be short (as there is 8 of them) the writting is not really good, it feels like a tweet, there is no actual character evolution or meaningful scenes. The combat is boring for the most part, normal battles are boring and encouter rate is way too high, you can't swap the first character you chose so it becomes way too high level, boss are cool but are too easily cheese without really trying. Why there is no team attack? Why there is no weather effects or real gimmick that force me to strategize or think? Music are great and the 2D-HD style is good but that is pretty much it. Forgettable RPG.
剧情:5/10 评价: 1.低幼严重。符合6+岁限制,不是指血暴色幼,而是说深度,没有值得回味品鉴的东西。 2.人物塑造极其粗糙。常言说“人性是复杂的”,但游戏里的 重要角色 基本都是 为了剧情而活的单细胞生物,涉及100%的主角+90%的反派。本来盗贼与药师中的反派是可以塑造的不错的,蛇父的篇幅就比较可以,但“克劳德(不是)”、无名叛徒(对不起我记不住没有闪光点的角色)、洛克等真是意义不明。 3.要么转折生硬(舞娘、商人、盗贼)、要么毫无悬念(猎人、药师、学者、战士、神官)。 结:工业化极其严重,为了一碟醋包一顿饺子的痕迹太过于明显,对于人性的刻画肤浅到极致了。 声音:9/10 玩到个人剧情结束之前,一直开的音乐禁音(边看剧边玩,一度玩不下去,简直就是折磨,是BGM救了我,让我打完了后记与隐王。 语音就算了,CV再好也比不了每次战斗都是同样的一句,录3-4个随机取1很难吗?猎人的CV有点呲。 游戏性:3/10 评价: JRPG受众分化严重,每一项游戏内核的相关设定的选择 都有喜欢和不喜欢的人群,但即便如此,只要是出现的设定也应该是合理的。 首先,成长曲线不平滑,例如暗夜双人组的buff太强,其实就是buff太强,没有进行buff强度的分化(大中小或层数细分),上了就是1.5*1.5,然而,升30级都不如2个buff,就更不用说猎人越级抓宝宝毫无限制等设定,探索没有难度就等于失去了提升的欲望,典型的重装机兵与DQ3,梦回30年前; 其次,技能强度设定不合理,这个不用多说,角色极其不平衡,技能倍率差距巨大且与描述和设定不相干,武器大师就是最好的例子,没有数据挖掘与测试,只按照一般人的对于技能描述的理解,根本就找不到最强的技能,而后期秒boss数值又卡的比较极限,虽说解法有无数种,但不用对技能,例如拿战士雷剑或潜力+学者究极+猎人潜力+商人偷钱去打,那真是对不起了,难度几何倍增长(是的,我就是开头一直用学者超大+究极、猎人潜力和战士雷剑的小可爱,直到打不过挨个去试技能+找测试数据); 再次,装备、物品的设定不合理,例如章鱼的坚果掉率(禁忌+引诱+3章鱼罐狂刷3小时0个坚果)、海量完全无用装备、属性装备1.3加成的巨大不平衡、大善人阿尔伦多的珠光宝气(是的,我升到了99级所以我能记住他,但我记不住药师主线的反派,虽说升到99级也是完全没有用,打隐王30个等级也不如光学个不眠不休的调速重要,但这是我花了N小时升到99级打过隐王之后我才知道的,其实还可以继续吐槽下去的,但太长了...)、以及禁忌之药与跪。 最后,大量mod的出现,其实就是对游戏性最有说服力的评价。 PS:我个人玩JRPG的癖好是厚积薄发,有帖子说八方2可以刷上限道具,我才入的,结果这个坚果掉落还不如没有,完全不理解这种设定的意义是什么。 画面:9/10 像素顶级画面。 然而,个别暗的地方是认真的吗,想看清细节,居然还需要调画质,画质调过之后遇敌3bp就会变成晃瞎眼的程度,HD就这么用是吧? 总:已运行256小时,折磨,玩过之后是空虚,想2周目,除了BGM却找不到动力,无论是剧情还是游戏性都没有任何的欲望,已深埋,不配8分,个人评价5-6之间(是的,作为JRPG,我个人感觉甚至还不如E社战女神系列,封缄之都比这好玩多了),顺便感叹日系产商的营销力度,10/10、5/5、9/10、9/10、9/10、9/10、91/100、9/10是吧,那可真是太·好·玩·了。 推荐给没有接触过JRPG,且极其喜爱HD-2D的玩家,其他玩家请坚持住不要被营销所影响。
Wow, what a terrible game. I knew I was in trouble when I got the opening screen and couldn't use the mouse to make selections. Checked the forums and found a thread about mouse support (there isn't any really). All the fanbois got butthurt that someone would dare ask about mouse support and gave the OP a ration of s^%t about it... pathetic. But, after playing for about 20 minutes I could see that this was developed with that type of gamer in mind. Oh well, moving on.
剧情无聊透顶,知道jrpg不在意剧情能看就行,但是剧情过程人物全程站桩对话,台词更是食之无味,说到底值得听的没几句。 画风第一眼看很好看,但人物动作特别少,支撑不起演出,难以感受共情和故事。 UI设计简陋到爆不说,传达不出有效信息,看着乱,而且用起来很麻烦,真是失败透顶的设计。 无聊透顶的城市支线系统,基本就是对着人挨个打探情报,和我没有关联,却要强迫我看一堆和自己无关、没有情感联系、只有简略无味文字的所谓故事,烦死了。 游戏是暗雷遇敌设计,看着是风景,走两步随机刷怪,一惊一乍很影响心情。
总体打7分,除了音乐和美术这两个极致的长板之外,剧情一般般,连起来看还行,但单独看都太白开水,传统jrpg该有的羁绊那些一个没有。战斗方面其实算还行,但是最后打眼球都是公式化。然后是最沙比的一个点,暗雷,跑两步就进战斗,战斗动画还只有两倍速,结算动画根本不能跳过,非常破坏游戏体验,这种沙比设计还能搬出来我真要问候制作组了
剧情及其诡异。学者奥兹巴尔多故事线,里面没一个是人类。奥兹巴尔多本人就不说了,像你妈的ai人工智能没有感情一直搁那重复夺走了他的一切,不知道夺走他的妻女更重要还是说他的魔法公式更重要,像披着妻女被杀实则更看重研究成果的伪君子,人物塑造粗糙且垃圾。而助手更是高手,她老公被害死自己也知道有问题结果她一句“复仇就是“空””给我整不会了。再加上队内奥兹巴尔多和商人的对话知道,他丈夫为了让助手来当助手求了奥兹巴尔多一个月,助手自己更是为了丈夫放弃了魔法研究,这样互相付出的夫妻会不复仇吗? 整个故事线诡异的不像人写出来的,其他几条故事线也割裂至极,基本上一个故事一个世界观,真的很难想象做游戏的人是怎么把它粘合在一起的。
Yo no se que pasa pero es que últimamente los juegos que mas me enganchan son los que tienen este estilo retro... será que me cansé de tanto graficazos jajaja. Volviendo al tema de este juego en particular... aún no he jugado mucho, lo pille en un bundle de humblebundle y me ha salido por 12 euros y venía con otros 7 juegos, hacia tiempo que ya le había echado el ojo pero es que me parecía demasiado caro por su precio original, en resumen y para no extenderme mucho RPG clásico con sus propias mecánicas (bastante interesantes) que bajo mi punto de vista hay que probar si te gusta este género. Totalmente recomendado.
그냥 딴짓하면서 느긋하게하면 좋은게임 다만 레벨업 노가다가 마지막 크나큰 진입장벽
就尼玛一纯刷级游戏
好玩真他妈好玩 都给我去玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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