
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 19 → 10.4/day in the week after.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 17.6Kreviews | 93% | — | $15.8M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1406 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
맛있어요
드디어 완결 봤다.. 턴제 좋아하는 줄 알았는데 옥토패스 트래블러2는 지겨워서 하다 말다 처음부터 다시 시작하다가 하다 말다 해서 이번에 마음잡고 8월 한 달간 플레이한 거 같다. 8명의 개성 있고 매력적인 캐릭터와 진부한 스토리, 두근거리는 브레이크 보스전과 지루한 레벨링으로 내 마음을 업 앤 다운시킨 요물.. 옥토패스 트래블러2.
NICE
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #89, worst KR #97 · 3 markets collected
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2] 🌍 Octopath Traveler II – One of the Best JRPGs I've Played [/h2] Story The biggest strength of Octopath Traveler II is undoubtedly its storytelling. Each character has their own journey, and for the most part they're genuinely fantastic. I found myself invested in nearly every protagonist and was always looking forward to seeing how their stories unfolded. ...Well, almost every protagonist. Agnea's story was a huge miss for me. Compared to the emotional highs and compelling narratives of the rest of the cast, hers felt incredibly weak and never really grabbed my attention. Thankfully, the remaining seven stories more than make up for it. Character Interactions One of my biggest criticisms isn't the writing itself—it's how the developers chose to present it. The party banter and character interactions are genuinely excellent, but making them text-only already feels like a missed opportunity. Worse still, hiding them behind optional party interactions is an absolutely baffling design choice. Without the Banter Mod, I would've missed a huge amount of character development simply because I didn't have the right party composition at the right time. It honestly feels like one of the worst design decisions in an otherwise incredible game. Combat & Bosses Combat remains one of Octopath II's greatest strengths, but the bosses are where the game truly shines. Every major boss felt unique, memorable and rewarding to overcome. The optional superbosses, in particular, are brutally difficult—but for the right reasons. They demand proper strategy, party building and planning rather than simply mashing through encounters. That said, I wasn't a fan of how progression works for those optional bosses. Even when using the correct strategies, I often found the fights came down to luck unless I returned massively over-levelled. I eventually beat them, but many victories felt more like brute-forcing the numbers than mastering the mechanics, which was a little disappointing. Random Encounters This was easily my biggest gameplay frustration. Random encounters become incredibly irritating, especially late in the game. Returning to early-game areas only to have low-level enemies constantly interrupt you became exhausting. By the end of the adventure I shouldn't still be getting stopped every few seconds by enemies that pose absolutely no threat. It made revisiting old locations feel like a chore rather than something enjoyable. Music Absolutely phenomenal. The soundtrack is honestly God-tier. Every town, battle and emotional moment is elevated by the music, and I genuinely don't have a single complaint here. It's one of the best video game soundtracks I've heard. World & Visuals The world is gorgeous. The HD-2D art style continues to impress, and every location feels distinct, colourful and full of personality. Whether exploring bustling cities or quiet countryside, the game constantly reminded me why this visual style has become so beloved. English Dub As someone who almost always plays Japanese games with Japanese voices because English dubs often miss the mark, I was genuinely surprised here. The English dub is excellent. Not only are the performances consistently strong, but the different regional accents help make the world feel larger and more believable. I'd actually recommend playing in English, which is something I very rarely say for JRPGs. Final Thoughts Octopath Traveler II is an outstanding JRPG and one of the best I've played in years. The storytelling, soundtrack, world design, visuals and boss battles are all exceptional. Most of my frustrations come from JRPG conventions that some players may not mind at all—particularly the random encounters and some of the optional boss progression. They never stopped me from loving the game, but they did hold it back from perfection. Despite those issues, this is an easy recommendation for anyone who enjoys turn-based RPGs. ⭐ Final Score: 9/10
정통적인 스토리 좋습니다. 전작과 이어지는 부분이 있는데 해본지도 꽤 오래되었고 기억 잘 안나서 스토리가 유기성이 좋은지는 잘 모르겠습니다. 서브 퀘스트가 그 마을의 분위기를 설명해줘서 좋습니다. 근데 좀 귀찮긴 합니다. 근데 난이도가 어렵진 않아서 못할 정도는 아닙니다. 메인 캐릭터가 있고 총 4인 파티에 3명을 끼울 수 있는데 같이 진행 가능한 스토리가 3개가 되는거지 서로간의 스토리에 간섭은 하지 않는 느낌입니다. 캐릭터는 총 8명인데 소외된 캐릭터들 따로 키우는거 귀찮긴 합니다. 대신 서로가 서로에게 무슨 생각을 가지는지 보여주는데 스토리 진행에 영향을 주진 않습니다. 전투는 턴이 지날 때 마다 주는 포인트가 있는데 포인트를 써서 스킬을 강화할 수 있는게 재밌고 쾌감 포인트인거 같습니다. 그런데 버프 스킬이 쿨타임이 짧아서 버프 떡칠을 하려면 스킬 데미지를 포기해야하는 부분 때문에 최대 데미지인 9999에 도달하는건 설계를 잘 해야합니다. 이래저래 이 정도 도트감성을 가진 JRPG는 보기 드물어서 세일을 한다면 적극 추천드립니다
I like visuals, music, combat. But mediocre narrative ruins everything
好玩
This is just one of my favorite games of all time. Not much more to say than that.
9分 游戏史上不可多得的佳作 自23年毕业,这款游戏就深深吸引我了,但其八方400,一方50的价格劝退了当时的我。时隔多年,终于有了尝试的机会,只可惜几年过去,我已经变得浮躁。只得走马观花,靠着模组取巧。 八方旅人2与1相比,得到了极大的优化,无论是便捷传送,还是丰富的技能组,职业组都值得尝试,按T键交换昼夜,更是为这款画面游戏提供了巨大加持。闻心而言,我不喜欢暗雷这个设置,在这款游戏里面更是灾难性的设计,但在模组的解决下,我从另一个角度发现这款游戏的乐趣。在打隐藏BOSS还有结局BOSS时候,一种成就感和爽感油然而生,在八位角色的加持下,靠着技能组合去爆发核弹一样的伤害;在做完阶段性的主线剧情后,又能品鉴到将近三十首的曲目。独特的剧情又使得每个角色具有立体性,而不是扁平化的公式剧情。
Pretty much the old school turn based combat. A little samey but that hasn't changed since the olden days.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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