
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 19 → 10.4/day in the week after.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 17.6Kreviews | 93% | — | $15.8M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1406 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
60 $ Worth Spend. 55 $ Goes to Music Composer.. 5 $ Goes to Game Developer.. : )
VIE: game hay, có nhiều cải tiến so với phần 1, rất đáng đồng tiền bát gạo. 100/10 ENG: Great game, with many improvements over the first one and it's well worth the money. 100/10.
趁着打折入手了~真的很好玩,我本身就喜欢回合制游戏,像小时候玩的仙剑系列,再到长大之后玩的P5、33号远征队逢出必买!就是2D需要适应一段时间吧,可能没有3D那么细节,但总体画面还是很精美的,推荐推荐
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #89, worst KR #97 · 3 markets collected
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
こんにちは!お元気ですか? 今日はとてもいい天気ですね。 私は新しいことを学ぶのが好きです。 毎日少しずつ勉強すると、必ず上達できます。 あなたの一日が素晴らしいものになりますように。 Merhaba! Nasılsın? Bugün hava çok güzel. Yeni şeyler öğrenmeyi seviyorum. Her gün biraz çalışırsan mutlaka gelişirsin. Umarım harika bir gün geçirirsin.
I disliked some of the stories, but overall...... such an immersive and atmospheric experience.
스토리 중요하게 생각하는 사람은 비추고 HD-2D 처음 느껴보고싶은사람은 추천임
bagus
The writing in Octopath 1 is simple, but largely exhibits common sense and sets up compelling and nuanced stories. The first game is also challenging, and requires engaging with the well thought out battle system. I was told that Octopath 2 was vastly superior to 1 in every way, and I was excited to play it for that reason. Unfortunately, I have found the writing to be absolutely atrocious, and sometimes unintentionally hilarious - but most of the time, it is annoying and unbearable. It has glaring continuity errors that are shocking to see. The characters also constantly monolog and ramble in grand speeches, whereas the first game was nuanced. In the first game, naive characters quickly ended up getting themselves into serious trouble, and would get a healthy dose of reality, which made the game feel nuanced and compelling. Here, largely, goody-two-shoes naivete reigns supreme. There is little nuance, little darkness, little anything. This is the most expedient writing I've seen in my decades of playing JRPGs. One example of a continuity error is a scene where we set an entire upper floor of a mansion ablaze. Moments later, we exit the building, and there is no fire, and at no point is it considered in the script that it was set on fire. That's because the script has it that we set something specific on fire on that floor, but visually the entire floor was engulfed in flames. The whole game so far has been like this. I find myself exclaiming "What?" every few minutes, as the nonsense unfolds. There are a couple of exceptions. 2 of the characters seem to have good, conscientious writing, but the rest are consistently embarrassing and I find it depressing how people rave about this utterly tasteless and trite game with its extremely sloppy writing. The combat balance is also a mess, when that of the first game was not. This is due to the sequel's more open nature, which results in less tightly designed encounters and boss fights. The tradeoff was not worth it, as it's not quite open enough to really gain anything significant over the first game, while also compromising the encounter design somewhat. I will say the graphics are mostly excellent, but there are some extremely weird art choices that detract from the overall great presentation. Some of the sprites you encounter are disgusting and out of place, which harms the aesthetic. For instance, there is a giant fat woman with a giant head, called "Mother", who looks like she is from a different game. Another example is this lion-like island guardian, which does not look like pixel art at all. Very weird. I am going to update this review if things change drastically by the time I've finished it, but for now, I am not enjoying this very much. I must, conversely, recommend playing the first game instead of this, although I am aware this is a minority opinion.
It's an ok game. Graphically beautiful due to the lightning and mix of 2D and 3D assets. Combat is pretty much what you would expect from any turn based rpg, the innovative part is that you can store power and use it to enhance your attacks making them hit multiple times or with bigger strength. There's also voice acting for most important dialogues so that's a big plus which you don't usually find in these games. The worst part for me is that there are 8 stories with 8 characters total which are all completely disconnected from each other and none of them has been particularly engaging for me. The fact that most of chapter 2s of these stories require levels 18+ before you can play them made me forget about them even more. Like i started with Hikari and his story about his brother stealing the throne of the empire from him and killing their dad and after i was done with the intro (chapter 1) i think chapter 2 asked me to be way above level 20 before i could do it. So i was forced to farm or go do the other stories which i didn't care too much about before i could continue Hikari's one. I understand that it's the way the game is intended to play, bouncing from one story to another but it just made me not care about any of them at all because you could play like 20 hours before you come back to a story that you couldn't do due to level requirements. Even worse is when the story completely ignores the fact that you're in a party and have people with you like in Throne's case. She has this vengeance quest against Father and at a certain point he asks her to kill some guy on her own but she gets betrayed by this Father guy and gets stabbed in the back. The party is never in these cutscenes or story moments, it's always just the main character of that particular quest alone on the screen which makes moments like this one feel completely unbelievable.
Octopath Traveler II faithfully recreates the feeling of old-school 8- and 16-bit JRPGs with a modern coat of paint. First off: the soundtrack is beautiful (the Brightlands day theme is awesome) and the HD-2D style along with the set pieces create an amazing look. The remainder of what I'll say is either good or bad depending on your taste. The plot is highly non-linear: 8 separate plots can be played in any order and have a personal feel rather than having deep engaging plots. Combat is really boring with random encounters and they are frequent. Bosses can be very interesting though. Sometimes too interesting: several (especially the endgame) pull surprise mechanics on you and can wipe your team quickly, resulting in repeated trial and error approaches. I'm not one for thinking hard about how to break RPG mechanics (but maybe you are, and you'll love the challenge!), so it really felt like the game was twisting the knife at times. Overall I enjoyed roughly the first 85-90% of my playtime (this was finishing the side stories and the 8 plots). The endgame I could do without, but the game has several natural stopping points, so it's not so bad. So I can recommend this for anyone interested in a nostalgia kick or who just enjoys turn-based RPGs regardless of experience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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