
This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 19 → 10.4/day in the week after.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 17.6Kreviews | 93% | — | $15.8M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1406 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
재밌다 조금 유치한 면이 있지만 그건 장르 특성이라고 본다
Tras darle una segunda oportunidad me pasé de horas y no pude devolverlo :P Extremadamente repetitivo desde las conversaciones a la mecánica y los combates. Lo lamento ya que tenía buenas críticas y buen aspecto.
美术音乐战斗无敌 剧情暗雷遭遇战拉完了 整体还是好的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8M | 22.3K | 94% | $24.99 | |
| $15.8M | 69.7K | 96% | $9.99 | |
| $15.9M | 14.8K | 77% | $44.99 | |
| $15.8M | 28.9K | 92% | $39.99 | |
| $15.7M | 38K | 90% | $19.99 | |
| $15.7M | 48.3K | 86% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 17.3K | 85% | $17.99 | |
| $67K | 275 | 79% | $12.99 | |
| — | 0 | — | — | |
| $5.1M | 5.2K | 83% | $49.99 | |
| $109.4K | 100 | 91% | $34.99 | |
| $87K | 539 | 80% | $8.69 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #89, worst KR #97 · 3 markets collected
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Jul 30 → 18.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Die Steuerung ist ein Alptraum. Da floss nicht der geringste Gedanke an den PC Spieler. Und in meinen ersten 3 Stunden habe ich 1 Std. Text gelesen und 2 Std. ungewollt Grinden müssen. Bin echt enttäuscht.
相比上代在玩法上有很大的进步,故事中规中矩。
재미있어요 근데 극찬할 정도까지인가 싶긴합니다~ 킬링타임용으로는 좋습니다.
我尊重你的开拓,但也请尊重我的体验 [hr] 稀碎的剧情:八个旅人都是很经典的RPG故事,但这些经典的来源都有很长的篇幅来铺垫渲染。这游戏体量就这么多,还要硬分八份,那能讲完主线和暗线线索就谢天谢地了。情绪是短暂断裂的,故事是分散破碎的。除了医师线还算完整外,其他线要么缺情绪要么缺铺垫。除此之外,八个旅人之间互动很少,除了偶尔的对话和双人剧情外基本没互动了。最后看到道别离开我是真难蚌,你们有羁绊吗?就最后一丢丢同行剧情怎么就这样依依不舍了?别全部羁绊都靠剧情外塑造啊。但到最后我释然了,或许人家就要这种效果呢?“只要总的故事脉络没问题,那过程玩家体验的牺牲都可以理解的“。两方的需求都不是一个东西。 难评的战斗:较多的职业技能组合带来了不错的深度,医师、猎人等特殊的个人技能也带来了相当丰富的战斗选择。但buff总类、特殊状态总类还是欠缺,导致最后还是按流程走最优解,后期疲弱的问题没有深度养成系统和构筑缓解。除此之外暗雷问题也是被吐槽烂了。我能理解地图放怪容易破坏场景美感,但也不至于这么频繁触发战斗吧,后期真的只想逃跑赶紧跑剧情。 精美的配套艺术:像素的优势在于带来遐想空间与怀旧感。在高画质和光影加持下,场景氛围的塑造甚至不输大作。再加上富有节奏的各色音乐及转调合宜的变奏,让这作在硬件上有了极高的场景表现力。至于软件上,由于讲完整故事已经很难为人家了,还是不要指望故事赋予背景情绪了。如果想体验独特的艺术表现,那这作真的很难绕开。 确实推荐上手品尝下,前期探索的新鲜感很足,尤其医师线等还是值得一玩的。也可以真的当个旅人,去世界各处体验音乐和美术。但后期如果真的厌烦了,该撤就撤,结局和终局体验也没有这么值得期待。
不喜欢自动遇敌捏
1,刷怪机制太阴了,字面意义上走五秒钟打一架。但是在不用特殊方法刷等级的情况下,怪打得多了就不怎么会卡主线 2,支线指引藏得很深而且看完之后只能自己记着,但是部分支线跨度很大,完全想不起来。如果在游玩过程中,把所有npc的出售物品和信息都点一遍,体验会比较好,最后补成就也很快。很多支线虽然有指引但是不看攻略完全想不出来。 3,剧情普普通通,但是也没有雷点,总之就是“他们喊着什么友情啊羁绊啊就冲过来的”剧情,主角团的对话也挺有意思的 4,音乐神了美术神了布景神了,演出效果超级好 5,欧修缇配音很可爱,香草兽耳娘光哥 6,对全成就当比较友好,没有特别难做的成就
剧情平庸,老套没新意,脸谱化严重,主角统一圣母,反派坏的彻底,也没有任何选择,有些npc放在博德之门和上古卷轴中是马上会被玩家杀掉的。玩法就是传统jrpg,但是一些机制加起来还是有可玩性。画面hd-2D有特色,但是不惊艳,音乐感觉不如1代经典。在jrpg这个类型里面算佳作。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.