
Will you try to keep the world the way it is or fight for the changes? October Night Games is a digital board game where everyone is a cultist working for one of two different sides. Scour the town for cursed ingredients and make deals with inscrutable entities as something eldrich this way comes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
**
我刚买的游戏,现在还在试玩 就想问一下,作为傀儡师,把警察转换成傀儡后页面不动了,只能退出到大地图上,这算bug吗?
Unplayably obtuse.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Simplified Chinese, French, Ukrainian, Turkish
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩家互动推理的部分实在是有些匮乏,占比最大的就是消消乐,每次自己的行动结束就进入无聊的等待环节(明明可以在这个环节多做点互动或者推理内容),然后bug太多了,我玩了四次,画面卡住两次(最终决战页面的时候我显示的是事件,结果只能不断结束回合,因为我根本看不见我的骰子)闪退一次,实在是受不了。但是还是有可取之处的,如果没有bug我还是愿意玩的
很多时候确定键点不动。我还以为是我鼠标被诅咒了。
This is a fascinating, board-game alike game with rpg-elemts (even round based dice-fights) and I simply love all of it's horror-related topics. Werewolves, ghouls, witches, you name it, you will most likely find it in this game here! The falling 3D-leaves on this 2D paper alike game were very appealing to me as well.
Trotz auf den ersten Blick wirklich wunderschöner Grafik und diesem dezenten Lovecraft-Flair, das viele Spiele für sich in Anspruch nehmen, konnte ich "October Night Games" nicht wirklich etwas abgewinnen. Im Spiel geht es scheinbar darum, in einer geradezu kryptisch anmutenden Benutzeroberfläche ohne interaktives Tutorial Rituale durchzuführen und Zutaten zu sammeln. Auf scheinbar willkürliche Weise geschehen daraufhin Dinge. Doch die hübsche Grafik verwandelt sich an diesem Punkt rasch in eine statische und unansprechende Präsentation, die mir die Lust geraubt hat, das Rätsel (Wie spiele ich das Spiel und kann mir das Spaß machen?) zu lösen.
Es bueno el juego y la idea-concepto es bastante prometedor. Lo probé en sus 3 modalidades de juego a manera individual, y si bien es muy interesante al principio, después de varias partidas-horas se vuelve algo monótono y tedioso. La modalidad "normal" o de "invierno" están muy interesantes, pero son las primeras en volverse tediosas; el formato "corto", que originalmente era la DEMO, es el que "se añeja mejor" y lo sentí más entretenido durante más partidas. No lo probé en el modo Multi-Jugador, pero por como son las mecánicas, siento que en esa forma es en donde brillará más. En general es un buen juego con una temática-lore muy divertida, y mecánicas interesantes que hay que explorar y descubrir por uno mismo, pues el tutorial a veces no se da a entender muy bien. Lo recomiendo para pasar un fin de semana o unos días con este juego; más no creo que siga entreteniendo tras semanas o meses. Pero especialmente lo recomiendo si planean jugarlo con más gente, pues aunque no lo probé, estoy seguro de que en esa modalidad brillará más este juego. Le doy un 8 de 10 =^.^=
The combat is weirdly imbalanced especially with no feedback or information during/before the final event. This mystery is thematically appropriate almost, but completely falls apart after the first playthrough. The deduction seems almost like a non-factor with the length of the game and inscrutability of the meaningfulness of interactions. Especially in my playthrough, I had all the roles figured out by day 10, although the interactions event chose the same 3 characters three times in a row for no reason. Visiting the market seems mandatory for good play, but is slightly out of the way to do every single turn. Does the familiar have any gameplay effect?? It was an interesting experience for one go, but ultimately doesn't seem worth the time to play it.
Tutorial worth almost nothing and I won't waste my time to try to figure out how to play.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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