
Audio beats is a tribute to the classic VR rhythm game,serve the core player for music game types.If you are traditional rhythm game users who seeking for hit experience and difficulty,this game will be perfect for you.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
去年十月,我在VRCORE的颁奖典礼上玩过这款VR游戏,当时还是DEMO版不过还是给我留下了一些印象。 戴上Vive,拿着手势控制器在那里敲敲打打,跟着音乐的节奏打得飞起。[spoiler] 其他人看来,这些动作不知道有多蠢[/spoiler] 话说,在颁奖典礼上还拿到了最佳体验奖,理论上《音姬 》还是有值得认可的地方。 一开始花了34块买下了游戏,原价是58,美元区9.99。结果得到了一个95.3M的下载包,当时我是有点方的。[spoiler] 干,这个游戏有点小啊[/spoiler] 如果要是不合我的心意,那我真的只有选择狗带[strike] 退款[/strike]了。 还好,《音姬 》并没有让我失望。下面开始说正题。 —————————————————————————————————————— 说到,VR音游,玩过VR游戏的人第一个还是会想到《Audiosheild》,结合VR特有的沉浸式环境,把音乐节奏和打击感和绚丽的画面结合起来,效果非常的好。目前,接近十万销量的《Audiosheild》的用户平均游戏时长高达六个小时,也就是说,玩家们几乎每个人在玩了100首歌的时间。 同样属于VR音游,《音姬 》虽然比不上《Audiosheild》的大制作,但是作为一款国产的VR游戏,可圈可点的地方还是有的。 我之前一口气将六首歌的简单难度都过了一遍,玩得是挺嗨的。当然,这种嗨来自于音游本身和VR游戏的沉浸式体验。 这样看来,《音姬 》至少是合格了,它没有给你一个乱七八糟的VR游戏。 说实话,玩音游对于玩家本身还是有要求的,至少你本身要能感受到音乐的节奏。 不然你玩任何音游都是无趣的,节奏和游戏节拍都是乱的,分分钟你就退出了游戏。 《音姬 》在这方面还算不错,打击点和音乐节奏的重合度挺高的,乐感好的人很快就能入手。 但是在打击感方面,《音姬 》要稍微薄弱一些。这里的薄弱是指打击特效和手势控制器两个方面还有待提高。 目前已有的六首歌还是挺嗨的,但是不够,还需要更多好的音乐。同时还需要支持本地音乐,增加游戏的开放度。 这样大家才能玩得更嗨一点,而且什么自定义游戏背景、打击棒、音乐台什么的,统统搞起来。 还有,游戏中提示玩家站着玩,但是像这样的音游还是坐着玩比较好,lighthouse会扫描你的VR头盔高度,所以不用担心打击台不好用。 虽然,目前游戏是完整版,但是游戏画面,背景都还有很多值得提高的空间。[spoiler]300M的游戏包,确实不够看[/spoiler] 希望在日后的更新中会有更多的内容加入吧。总体来讲,我还是支持这款游戏的。 另外,游戏价格高,我可以理解为,玩家需要为游戏中的原创音乐付一部分版权费吗? —————————————————————————————————— 有什么意见和建议请留言告知,我们下一个酷炫的VR游戏见!!
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Abandoned
It has a really good promise, but i feel it lacks higher drums as when it adjusts to your height, you can't see the drums unless you crouch a bit. Plus since the drums are very close to eachother, i then can't get a good score cause i then end up hitting the other which cancels the combo. and what would make it easier is to hear each drum, aswell as a force feedback in the controllers when i hit the drums. I like the game for what it is, but those small details makes me not able to recommend it as i struggled to hit the right drum or managed to hit 2 at once because of how close they are and not being able to see them when standing up straight and looking at the highway of the dots..
[h1]Are you a Bemani fan? IIDX? SDVX? GFDM? Pop'n?[/h1] This review is aimed at you - because I am, I'm a super-diehard Bemani fan from back in the 5-key days on. I was a bit skeptical about how the lack of feedback would be with the Vive wands, as I am the type to put Sanwas in my RED ASC... but I was pleasantly surprised - this actually plays very well. There are a range of interesting note types beyond just impact. You have directional flick arrows - which are very satisfying, and you also have the classic hold note... except it pulls an SDVX - on tougher notecharts, the hold notes may move and zig-zag in an SDVX kinda way. Of course. there are also chords. To the most important stuff: the timing and combo structure work exactly like you would expect from a true Bemani game, and the grading system also fits the mold. The difficulty is, in true Bemani style, divided into three tiers - with individual notecharts having number ratings from 1-15. I got a B on the hardest chart in the game after only 10 minutes of play or so... so this isn't the toughest thing ever - but it's the most difficult rhythm game for VR at the moment. The difficulty splits well across the three tiers - the number determines intensity, while moving up through the tiers increases complexity/technique, in a way that feels right for a Bemani style game. I would compare a level 15 track on the highest difficulty tier to roughly an H6 or H7 in IIDX, and maybe an H11 in SDVX, somewhere around then. It may not go as high as you'd like, but it's certainly high enough to give you that Bemani feeling, that combo-trance. The notecharts themselves [i]definitely[/i] feel in line with the Bemani style, they line up with the music in the same ways as you'd expect, and have the same consistency and flair. They do depart from just being drums - while most notes are in line with the drum track, the hold notes and arrow flairs in particular often line up with synths, effect sweeps, and oneshots. On which note, there are unfortunately no keysounds. It would be [i]much[/i] better with keysounds... but I don't find that a dealbreaker here, and I'm usually a keysound junkie. While as of this review there are only six tracks, it's only six bucks - and the tracks are good - each with three notecharts, and it seems clear they'll be adding more music. If you're into Bemani, and like me you've been searching for the VR rhythm game that [i]properly[/i] scratches that itch, this is something you want to be supporting. It's out of China, not the west, and it feels like it. It's still a bit low on content and could use an in-play score counter, but these are early days, and the fun is there. Verdict: Highly, highly reccommend for existing Bemani fans. If you are not familiar with Bemani, expect a steeper difficulty slope and higher difficulty ceiling than you might get from western VR rhythm games - and to perhaps be disappointed by the six Chinese indie-electronica/rock tracks on offer.
This game is well produced featuring an excellent UI and the environment and drums all look good. But to be honest, don't buy this game if you are over 30 :). I think it's more suited for teens with very fast reflexes. It makes Audio Shield feel like a game for the elderly. ;) Even the tutorial was too fast for me. Also, I don't think you'll like the music if you're over 30. ;)
Audio beats, klasik VR ritim oyununa bir övgüdür, müzik oyunu türleri için temel oyuncuya hizmet eder. Hit deneyimi ve zorluk arayan geleneksel ritim oyunu kullanıcılarıysanız, bu oyun sizin için mükemmel olacaktır.
I am a 45 yo father, probably one of the oldest people playing this game. I am a single father to my Son, who is 14 now. My son got this game from his uncle, so we installed it on his computer and he started playing. By the end of the week he had 24 hours on this game. This was horrible for me, as it was already hard for me to find ways to spend time with my son, as he is always out with his friends or just watching YouTube. So I decided to make a Steam account and get this game to see if I could maybe play alongside him. I loaded into the game, picked my character and world and started playing but I was stuck on what you where supposed to do. I asked my Son for help and he hosted a game for me to join. I loved it as it was the best time I had spent with my Son since my wife had died. This game has ever since brought me and my son closer again and now we actually spend time together outside the house together as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my Son many happy memories.
AudioBeats is a free, abandoned experimental VR only QTE/rhythm game where you must listen to one of 6 tracks and do some air drumming while wearing a VR headset. The game was clearly designed specifically for friends of people who own VR headsets so they can watch and laugh. It's certainly a flimsy concept for a game. Anyway, the developers abandoned this after making it free, and seem to have blanked the Steam manifest for the game, as a result, it downloads no files and cannot be launched. Whether deliberate or accidental is irrelevant, the developers should have taken the high road and simply removed this broken, unplayable game from Steam.
Got it on sale and glad I did. I never really got into (or tried) many rythm games, yet it's one of only a few games I have gone back to after the first try on the Vive. I am pretty bad at it, as the commands become overwhelming even on easy for 5 out of the 6 tracks. I'm sure (at least I think) that if I keep at it, I will improve. One thing obviously lacking is the tactile response of actually hitting the drums or whatever they are. That's just a limitation of VR, though, and I don't hold it against the title especially considering the price. If someone was willing, it wouldn't be too hard to set up some real-life props to correlate to the drums! I enjoy the artwork, just wish there was even more crazy stuff popping up besides the chick at every 100-combo interval- even if it probably would take my attention away from the commands. I also like the songs especially the darker sounding ones with hints of dubstep in them.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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