Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Dive deep, smash through bedrock, and strike it rich in the ultimate underwater mining adventure! Welcome to the most satisfying digging game on the seas! Take control of your high-tech submarine, gear up with a massive mechanical saw, and drill into mysterious ocean trenches filled with priceless treasures. Can you unlock the deepest secrets of the ocean floor? CRUSH, DIG, AND COLLECT Steer your sub through beautiful underwater environments and smash through massive rock walls. Watch chunks of stone crumble away to reveal glittering diamonds, emeralds, and rare ancient artifacts. Tap and hold to feel the satisfying crunch of your drill as you harvest endless resources! UPGRADE YOUR SUBMARINE The deeper you go, the tougher the rocks get. Use your hard-earned loot to upgrade your mining rig: Drill Power: Cut through solid granite and rare crystal veins with ease. Cargo Capacity: Stay underwater longer and haul back massive gem payloads. Engine & Speed: Glide through the water smoothly and navigate tricky cavern systems. GAME FEATURES: Satisfying ASMR Gameplay: Smooth controls and highly rewarding rock-crushing visual effects. Endless Progression: Keep digging, upgrading, and unlocking deeper zones. Offline Earnings: Your mining crew keeps working even when you are away! Fun Cartoon Visuals: Vibrant graphics, a charming captain, and colorful gems that pop off the screen. Put your captain's hat on, start the engines, and begin your deep-sea mining fest today! Download now and start smashing!
Ocean Smash Fest has grossed an estimated approximately $2K on Google Play.
About approximately $2K gross, estimated range approximately $502 to approximately $8K — roughly approximately $1.5K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $502 – $8K. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $2K | 69 | 72% | $0.99 | |
| approximately $2K | 105 | 90% | Free | |
| approximately $2K | 54 | 86% | $1.99 | |
| approximately $2K | 83 | 98% | Free | |
| approximately $1.9K | 50 | 89% | $1.99 | |
| approximately $1.8K | 53 | 91% | $2.99 |