
A world that plays itself. Draw your own maps, build alternate histories, watch nations rise and collapse, intervene with god-like powers or program your own AI and climb the ranked ladder.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 10 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Observe, the world runs on its own. Nations make their own decisions. They expand, form alliances, fight wars, build empires and collapse without waiting for your orders.
Watch events unfold, step in through God Mode, create entirely new worlds or write the AI controlling their nations.
Press Play and the world takes over. The political map changes while every country pursues its own survival.
Watch wars move. Animated front lines, flags, armies, aircraft and invasions show where each war is being fought.
Follow the story. A live news feed records wars, alliances, uprisings, famines, atrocities and other major events.
See empires break apart. Overextended countries lose stability. Rival ideologies can begin civil wars, while badly treated peoples can fight for independence.
Read the world your way. Switch map views to compare military strength, stability, food, wealth, cultures, alliances and subject blocs.
Enter the nuclear age. Industrial powers build missiles and silos. Nuclear strikes kill populations and leave permanent wastelands.
Endless Mode. When one world ends, another is generated automatically so the simulation never stops.
God Mode lets you change the running world without taking over every decision. Select a nation, choose an action and use it directly on the map.
Declare wars, force peace, create alliances, annex countries and create subjects.
Paint ownership and colonisation across the map.
Force a breakthrough, reinforce one side or collapse an enemy front.
Create nations, release peoples, incite revolts, cause famines or eliminate a country.
Change armies, money, technology, nuclear weapons, food reserves and capitals.
Disable diplomacy or nuclear AI for one nation, or take those decisions away from every AI in the world.
Create a map inside the game and turn it directly into a working scenario.
Draw borders with brushes, a one-pixel pen, straight lines and flood fill.
Paint regions directly or draw boundaries and fill the areas inside them.
Trace a reference image and arrange artwork on movable layers.
Create maps up to 8K or import and edit Observe's built-in Earth map.
Edit adjacency, sea zones and naval routes when your world needs special connections.
Publish your work through Steam Workshop, or download maps and scenarios made by other players.
The Scenario Editor controls what exists inside your map and how its history begins. Start from a detailed Earth with more than 3,400 regions, build an alternate history, generate a random scenario or create everything from an empty canvas.
Create nations. Set borders, capitals, flags, armies, technology, economies and starting relationships.
Create ideologies. Give them bonuses, rules and different approaches to war, diplomacy and culture.
Paint cultures and peoples. Build diverse populations, cultural groups and countries that can break away.
Shape the land. Terrain changes combat and food production. Farms feed growing populations, while shortages can become famines.
Build empires. Create colonies, puppets and subject blocs without turning them into one country.
Change the rules. Make the world peaceful, aggressive, unstable or completely chaotic.
Writing code is entirely optional. AI Studio lets you replace a nation's decisions using MiniScript, a simple built-in scripting language. Decide when it expands, who it trusts, what it builds and how it fights.
New to coding? Interactive lessons take you from your first line to a working strategic AI inside the editor.
Already a programmer? Use the built-in mechanic reference and game data to create your own strategy.
Test quickly. Run scenarios inside AI Studio, watch the script act, then inspect its console output and detailed report.
Share your work. Publish scripts through Steam Workshop and test them against the same challenges as everyone else.
Use your scripts in competitive modes built around AI strategy.
Leaderboard challenges. Every script receives the same country, world and turn limit, so every score can be compared directly.
Arena duels. Watch automated one-on-one wars between your AI and scripts written by other players.
Run several AIs. Build different personalities and strategies, then see which one survives the competition.
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best indie map games I’ve ever personally seen.Really frequent updates,dev listens to the community,and it’s really worth it for the price.
it is fun and insanely well optimized, i barely got any hints of lag the developer is also helpful and quite active with responding to their own community and the game has a lot of potential and the game is starting to grow a handful of mappers making new scenarios and maps the game does have a bit of a learning curve though but most of it is pretty easy to get the hang of it i never tried scripting an AI on it before but it seems good and it already has a pretty small group of scripters i've always thought this game was a bit meh when i first tried it but as it updated it became quite fun and even comparable to other similar simulation games like Ages of Conflict, it is a good game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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