
This is a "fictional, but plausible" strategy role-playing game with a plot which can be regarded as a history of the Three Kingdoms in a different realm. Thus, those who have received little or no attention in the original history may blossom in this very different time and space.
Modeled estimate, not a reported figure. How we estimate →
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We STRONGLY recommand that you have basic of Ancient Chinese (Wen-yan 文言) reading to understand the plot!

This is a "fictional, but plausible" strategy role-playing game with a plot which can be regarded as a history of the Three Kingdoms in a different realm. Let's imagine that the main character, "Liao Hao", existed in the Eastern Han Dynasty at that time, but because of a little difference in choices, this story is different from the main history, and creates a "parallel universe". The plot of this game is to tell the history of the Three Kingdoms from this person's point of view, which does not exist in this realm.
Therefore, you may find that the plot in the early part of the game can still be called the familiar story of the Three Kingdoms, but the later the storyline, the more different from the realm, many characters that have little or no mention in the history may also blossom in this very different time and space with a different light. If you are still interested in reading this anecdote, you may want to give it a try.
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这是一款「虚构的,但也应当是合理的三国背景的」战棋类游戏,又似可将它看作是一段异位面的三国历史。我们不妨设想,主人公——「廖豪」本就存在于彼时的东汉,只是因为一点点选择上的不同,遂形成了这个与正史判然有别的故事,亦造就了一个「平行宇宙」。而这个游戏的剧情,就是以此人的视角来讲述一段本位面中并不存在的三国历史。
因而诸君或将发现,游戏前期的剧情尚可称作较为熟知的三国故事,但是剧情愈后,和本位面差别愈大,许多在正史上着墨甚少乃至寥寥数笔的人物,亦可能在这段迥异的时空中绽放出别样的光芒。若诸君仍有兴趣一览这阙于史籍之轶闻,不妨一试。

You will experience those in the current version of this game:
At least 25 hours of gameplay with 51 in-game levels of different styles, and 10 mini-game levels.
Over 450,000 words (Chinese characters) of plot text, with more than two hundreds historical figures from the Eastern Han Dynasty to the Three Kingdoms acting out the stories of this history.
Scripts, chronicles and biographies written with reference to a large number of original documents and scholars' writings, experiencing a "logical" fictional story.
Unique strategy system different from Sangokushi Eiketsuden, Sangokushi Caocaoden ( Story of Cao Cao ) and Fire Emblems, freely train your troops by adding points and transferring to other positions.
Meet certain conditions to open four miniature branching levels to experience different events.
A wide range of weapons, treasures and a unique strategy system.
Different difficulties settings to suit different players, from drama fans to wargame enthusiasts
Discover the hidden elements in each level and achieve 44 Steam Achievements!
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在目前版本的游戏中,您将会体验到:
至少25小时的游戏时长,包含51个风格各异的流程内关卡及10个小型流程外关卡
逾45万字的剧情文本,一百余名后汉三国历史人物演出的汉末异闻
参考大量原始文献与学者著述而编写的剧本、事典与列传,体验「合乎逻辑」的虚构故事
与《曹操传》《火焰之纹章》均有差异的独特策略系统,通过加点和转职系统自由培养您的部队
满足特定条件以开启四个小型分支关卡,体验不同的事件
数量繁多的武器、宝物和特有的军略系统
咸宜于不同玩家的难度设置,自剧情爱好者到战棋深度玩家皆可依自身需求体验游戏
发掘各关卡中的隐藏要素,达成44个Steam成就

Firstly, thank you for viewing this page, this game, and for being willing to browse the introduction until here.
Secondly, it should be noted that this is a game with a very limited (almost no) budget and produced by SRPG Studio. The author is of course aware that it is just one of the countless indie games, neither outstanding nor great, and may not have any 'edifying' effect. The only difference probably is that it can be called as "the work of the author's heart". However, what can be guaranteed is that this game is at least not too different from SS's native FE-like system. However, the author should warn you of the fact that the poor graphic performance (i.e., a consequence of "limited funds"). If you can tolerate this, please give the game a try!
Then there's the question of why the RMB price is ¥9.69: 10 and 9.99 are both tacky, so we cut it down by 30 cents, and the price also represents the "unfinished" graphic in Zhou Yi - i.e., it's the current state of being a pre-release. (After all, we're too embarrassed to set the price at ¥6,767.67, aren't we?)
In addition, DRM-Free!
Finally, apparently Steam has not considered the QQ group this feedback method, then here is the feedback with QQ group number: 566209337.
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首先,感谢您看到这个页面,这款游戏,并愿意浏览介绍直到这里。
其次,需要指出的是,这是一款经费有限(庶几乎无),且是由SRPG Studio制作的游戏。作者当然知道它仅仅是无数独立游戏中的一员,既不突出,亦不伟大,更未必有什么「教化」的功效,若姑且找出一二差异,大抵是作者尚可拍拍胸脯,而后称其为「本心之作」;然而可以保证的是,这款游戏至少和SS原生的类火纹系统有着不小的差别。但其画面未能脱离SS之窠臼(亦即「经费有限」之后果),这一点亦是需要预先警醒于您的。若您对画面的不足之处可以包容的话,就请体验一下这款游戏罢!
然后,关于人民币定价为何是¥9.69这么个有零有整的数字:10和9.99都太俗,所以砍了三毛钱;此外,这个价格也代表着「火水未济」——即目前抢先体验的状态。(毕竟咱们也不好意思定¥6767.67不是?)
此外,DRM-Free!
最后,显然Steam没有考虑过QQ群这种反馈方式,那么这里是反馈用的QQ群号:566209337。
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
特别好玩,等幻想线出来
[h1]游戏背景与剧情[/h1] 《后汉稽异录》是一款由Isaac Zhang独立开发并发行的策略角色扮演游戏。 游戏以东汉末年的三国乱世为背景,以策略为主体,添加了虚拟的角色在里面。而游戏剧情设置在一个架空的历史背景下,我们将随着熟悉的三国演绎经典事件逐步展开。然而,随着游戏进程的发展,剧情巧妙地穿插了各种历史事件,并逐渐偏离三国演义,使得剧情既有新意又不违和。而这也让我们有着探索一个熟悉的世界感,而符合历史性格的角色又在不同的历史背景下展现出新的风采。 [h2]天命不足畏,事亦在人为[/h2] 主角廖豪字雅诺,乐安郡人士,是北海地区的一个家族族长。初遇时,我们便知晓此人智勇双全,只是此时的我们亦知道,东汉末年,英雄辈出,多少英雄尽付笑谈中,所以廖豪能打动我们,但也只是滚滚浪花中的一点星光,让人心生敬畏。 游戏中,孔融向廖豪借兵,与董贼决战,彼时黄天大贤张角已经被剿灭,而在与孔融交际的过程中,廖豪结识了太史慈。后来,廖豪带兵前往会盟,并在途中看到曹操被徐荣时挺身而出,拯救了曹操。这一段剧情展示了廖豪的智慧和勇气,也为后续廖豪的历史走向埋下了伏笔。当然,后来便理所应当的加入了曹操阵营,变为豹骑统领。随后与曹操经历了数次战役,也最终让曹操这个有氏族之见的人,发出了“吾之韩信”赞誉。最终曹操在临终之时,将凉州托付于廖豪。 但在曹丕时代,因为受到猜忌,最终无奈割据自立,此时剧情就步入更宏大的篇章,但令人惋惜的则是司马家仍旧崛起了晋,或许八王之乱仍然是无可避免,令人唏嘘不已。 提个有趣的事,关于廖豪雅诺是作者小时候玩三国志9,因为输入法BIG5码和GB码的切换问题,中文输入法打出来的都不是正常字,于是就瞎打一通寻找能看得过去的字眼,凑巧打出了“廖豪雅诺”这个名字。于是这个角色就开始不断在他脑海中演绎,最终形成了这么一部战旗游戏。 [h2]游戏玩法[/h2] 作为一款策略角色扮演游戏,《后汉稽异录》在玩法上融入了许多SRPG的经典元素。玩家需要在战场上指挥部队,利用地形和技能搭配巧妙的击败敌人。游戏中的兵种的种类还算客观,每个兵种都拥有他的作用,而且在游戏的前几关,拥有很多选择来决定通关玩法,比如可以让一部分人撤退五回合,并最终绕后击败守关boss。整个游戏流程类似于《曹操传》,每个剧情后玩家可以进行整备,与历史名人对话,了解更深层次的剧情内容。整备完成后进入战役,以这样的流程推进剧情发展。这种设计不仅增强了游戏的沉浸感,也为玩家提供了丰富的历史和背景知识。 而游戏的存档设计也十分巧妙,关卡存档可以帮助我们方便地保存游戏进度,这点细节虽然微小,却集中解决了许多大型游戏中的痛点,令人眼前一亮。并且游戏还拥有事典模块,方便玩家在游戏主线剧情发生时,了解到整个世界发生的事件,有助于理解三国时期的历史背景和游戏进程。 游戏剧本可以看得出来作者非常用心,全文几乎都是白话文言文,而且非常通顺,在笔者看来满难能可贵的。笔者举个简单的例子,游戏难度分为四个——敉宁,信步,履冰,危亡。相信大家从文字上就能感受到难度的变化,仅仅是简单的两个字,就因为源自5000年的文化传输给予我们一定的冲击,看得出来作者是十分用心的。(Ps:敉宁mǐ níng,源自民献有十夫,予翼以于,敉宁武图功。意味着安宁的意思) 当然角色立绘不知道为什么居然,像郭嘉、袁绍居然是女的,让我突然一笑,感觉挺有意思的。 [h2]仍需改进[/h2] 作为一款独立游戏,虽然作者对游戏其他方面非常用心,但是笔者认为,画面、ui仍然需要改进优化,提升游戏表现力。另外则是角色对话没有语音实在是可惜,在这么强大的文字功底下,如果有声情并茂的语音,我想会更带入大家游玩。游戏的难度跨越较大,不过通过合理的关卡设计和存档机制,大家应该可以逐步适应游戏节奏。 [h2]总结[/h2] 总的来说,《后汉稽异录》是一款在策略和角色剧情方面都有所突破的独立游戏。其独特的历史设定,丰富的角色关系和战斗系统,加上还算可以的画面以及音乐,使得游戏算是同类型里的佼佼者。虽然目前仍处于抢先体验阶段,但游戏已经展示出了其巨大的潜力。对于喜爱策略游戏和三国历史的玩家来说,在这个价格下无疑是一款值得尝试的作品。 [h1] [quote] [table] [tr] [th] 欢迎加入 [url=steampowered.com/curator/41787395] 百度游戏鉴赏团 [/url] [/th] [/tr] [tr] [th] 海量新游内测资格,助你清空愿望单 🎁 [/th] [/tr] [tr] [th][b] 素质击剑[/b] | [b]白嫖游戏[/b] | [b]开黑吹水[/b] | [b]犹豫败北[/b] [/th] [/tr] [/table] [/quote] [/h1]
希望能支持手柄
老哥发曹操传吧的时候就玩了,当时感觉还可以,最近就乘着打折入正了。个人觉得要是游戏自带官方攻略就好了,像现在的曹操传mod也都是给攻略告诉玩家对话、单挑、宝物获得条件、伏兵这些的。期待幻想线的完成。
用心到写150页手册 很多独游作者都没这个用心程度 但是我还是反复卸载游玩了 第一次卸载到时候还没有攻略, 神神秘秘到对话触发条件真的给我劝退了 真的不想“古典”角色对话这类收集要素,真的很怕探索解密这类 完了就是这密密麻麻到隐藏成就好想逃 你是爽游咩你就搞那么多白金要素)我已急哭
剧情很好,游戏不错,就是不能看当前存档难度,我选难度的点错了,我以为我打的是最简单的难度,结果打完弹成就的时候告诉我我打的是第二难的难度。ps:一共4个难度。
看的出来很用心了 虽然画质很差
差评,剧情是全程抱曹操臭脚,没有幻想线,主角像一个提线木偶,我很讨厌这个剧情
有中文 有成就 有免费DLC
九块钱冲就完事了
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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