
A chaotic tower defense roguelike where scavenging is survival and death is just the beginning. Build, blast, and upgrade your way through mutant hordes, unlock new weapons, and assign combat drones to adapt your strategy every run.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is not your average tower defense game. This is Obliterator-X, a brutal tower defense roguelike where you build, scavenge, and survive against relentless mutant hordes across scorched Outback-inspired landscapes. Assign combat drones, loot schematics, and blast through waves of enemies in a game where death is part of the plan and the beginning of your next upgrade path.

In Obliterator-X, every run begins with a short scavenging phase before enemies arrive, letting you explore buildings for loot and choose how to prepare. You will place traps, set turrets, and assign drones to suit your strategy. If you die, you bring back materials, experience, and new upgrades that permanently improve your odds in future runs.
Your time before the wave begins is critical. Use it to loot abandoned rooms, uncover powerful new weapons, and find blueprints for advanced defenses. Drones can be assigned to help you explore or guard key areas, letting you adapt your plan on the fly based on what you find and what is coming.

After each run, return to your base of operations where you can spend collected scrap, electronics, and food to unlock and build new facilities. Each building adds new functionality to the game, such as unlocking a minimap, revealing enemy paths, or increasing the power of your tech. Every structure can also be upgraded, creating long-term progression and new layers of strategy.

Use the skill tree to unlock powerful passive bonuses across four categories: Combat, Defense, Science, and Resources. Improve your stun effects, increase your resource yields, unlock smarter drone behaviors, and more. Every decision you make helps define your playstyle and build toward a stronger survivor.


Each successful run brings you closer to uncovering new parts of the world map. Explore distinct biomes, each with their own enemy types, environmental hazards, and loot opportunities. Whether it's a scorched outback, frozen wasteland, or twisted city ruin, every zone offers new challenges and strategic choices. As you unlock new regions, you will also encounter tougher enemy waves and better gear, encouraging long-term progression and replayability.
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Obliterator-X goes beyond the basics of tower defense by combining fast-paced action, meaningful roguelike progression, and deep strategic flexibility. Whether you are scavenging for blueprints or micro-managing your drones mid-wave, every run feels fresh and full of decision-making.
🧠 A flexible skill tree across four distinct branches: Combat, Defense, Science, and Resources
🛠️ Unlockable and upgradeable HQ buildings that permanently expand your options and gameplay layers
🤖 Assignable drone units that respond to real-time commands and adapt to your strategy
🔄 A run-based structure where every failure makes your next attempt stronger
🔫 A huge arsenal of traps, turrets, and weapons to discover and experiment with
📦 A scavenging system that makes every map feel like a risk-reward puzzle
💀 Bloody, chaotic enemy waves mixed with goofy charm and dark humor
Engagement
Reviews
Obliterator-X, developed by Webbysoft and published by Armor Games Studios, is a high-intensity hybrid that merges roguelike progression with real-time tower defense and active combat mechanics. Set in a harsh, mutant-infested wasteland inspired by scorched Outback landscapes, the game challenges players to survive relentless enemy waves while balancing preparation, scavenging, and tactical adaptation. Rather than confining players to passive defense management, Obliterator-X demands constant engagement, blending strategic planning with moment-to-moment decision-making. Each run begins with a crucial preparation phase. Players explore abandoned structures and open terrain to gather resources, weapon blueprints, and defensive components before the first wave arrives. This scavenging window introduces immediate tension, as time is limited and the choice between searching further or reinforcing defenses carries meaningful consequences. The more thorough your exploration, the stronger your potential setup—but lingering too long risks being underprepared when the first assault hits. This risk-reward dynamic shapes the pacing of every run and ensures that preparation is as important as execution. When the enemy waves begin, Obliterator-X shifts into full tactical mode. Turrets, traps, and static defenses form the backbone of your fortifications, but they are only part of the equation. Combat drones add a dynamic layer, capable of being redirected in real time to plug defensive gaps, reinforce chokepoints, or actively hunt high-priority targets. This interplay between automated defenses and player-controlled units prevents the experience from becoming passive. You are not simply watching your build unfold; you are constantly responding to new threats, repositioning assets, and adapting as mutant hordes grow more aggressive and complex. The roguelike structure ensures that no two runs feel identical. Procedurally generated layouts, varying enemy compositions, and unpredictable loot drops keep strategies evolving. Failure is not the end but part of a larger progression system. Materials and knowledge gathered during each attempt feed into a persistent base of operations, where players unlock new technologies, strengthen headquarters facilities, and expand strategic options. Upgrades influence everything from drone efficiency to resource harvesting and defensive power. This long-term progression adds depth and encourages experimentation with different builds across multiple playthroughs. A comprehensive skill tree divided into categories such as Combat, Defense, Science, and Resource management allows players to tailor their approach. Some may focus on maximizing direct firepower, while others prioritize automated efficiency or resource optimization. This customization supports varied playstyles and gives each run a sense of intentionality. The synergy between meta-progression and in-run decision-making is one of the game’s strongest features, rewarding both immediate tactical skill and long-term strategic planning. Environmental variety enhances replayability. Distinct biomes introduce new hazards, enemy behaviors, and terrain layouts that require different defensive approaches. From arid wastelands to frozen regions and ruined urban zones, each setting presents unique challenges. Enemy types evolve accordingly, introducing flying units, armored brutes, and swarming creatures that force players to rethink static strategies. The escalating complexity of later stages ensures that even experienced players remain engaged. While the hybrid design is compelling, it may feel overwhelming to players unfamiliar with juggling real-time action and strategic oversight simultaneously. The learning curve can be steep, particularly when managing drone deployment and adapting defenses mid-wave. However, once the systems click, the gameplay loop becomes highly satisfying, delivering a constant sense of momentum and growth. Ultimately, Obliterator-X stands out as an ambitious fusion of tower defense and roguelike mechanics. By combining active combat, dynamic drone control, and meaningful progression systems, it creates a layered survival experience that rewards adaptability and foresight. The blend of scavenging, base building, and reactive defense keeps tension high throughout each session. For players who enjoy strategic depth paired with real-time intensity, Obliterator-X offers a challenging and replayable journey through a relentless, mutant-ravaged world. Rating: 7/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese
Hours played at review time, across 34 reviews with recorded playtime.
"This game is a love letter to other flash games I remember playing as a kid. It's polished, has great rpg elements, and progression to make the waves feel very rewarding. The graphics, and carnage are great on screen and to have an interesting story to boot? I'm sold! Super fun as a shooter, and base builder hybrid. I'm already telling my other friends to give this game a try too! Always nice when you find something new that comes out of the blue :D" This perfectly describes how I felt about this game as I began to play. I cannot wait to delve further in!
A perfect game loop that has scavanging, tower defense, horde-survival, extraction, and base building. Sounds like a lot, but it's a great balance:)
Игра, похожа на браузерную, только за которую ты заплатил деньги. Зайти выполнить все достижения прикольно, а больше я не знаю что сказать
Lots of fun! Reminds me of countless hours playing flash games on Newgrounds. Simple but addictive.
it's fun, but definitely buggy - I've had a couple times where I died interacting with something and then never respawned. so, tentatively yes, but be ready for some jank
It just wasn't... fun. Not much to do, not much variety. Some good ideas and design, but ultimately these needed to go through a player feedback loop many more times.
Great game, especially for being in Early Access. Would recommend it to anyone who enjoys old school video games!
Very good for the price. Great music, rewarding gameplay loop. Definitely recommend
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