
Oaken Tower is a synergy-heavy PvP auto battler where your tower of items fights other players. Build deadly combos and scale exponentially. Every decision matters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 16 → 19.5/day in the week after.
About
Oaken Tower is a synergy-heavy PvP auto battler where your tower of items fights other players. Build deadly combos and scale exponentially. Every decision matters.

Buy and combine powerful items, unlock game-changings perks and level up to discover rarer items, and build the ultimate tower.
Asynchronous roguelike PvP
Over 120+ unique items with class specific types
Gameplay progression through unlockable perks and cosmetic items
20+ game-changing NPC encounters
Deeply synergistic item system with exponential combo potential
Casual and Ranked gameplay modes with leaderboards and seasons
Endless Mode
Discover synergies between items that don't just add up; they multiply! The right combination of items and unlockable perks can create exponential scaling, enabling you to build unstoppable loadouts.
Jump into casual mode for a pressure-free experience or rise to the challenge of competitive ranked play and see how your build stacks up against the best towers.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 710 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Macht süchtig, soooooooooo gut
Отличная игра, партии 8-10 минут. Можно отрываться на другие дела. Идеально подойдет играть в фоне, если любите автобатлеры в оффлайн режиме.
I love this game and can't wait for the full release. Every run is unique, and the level of complexity in building your run feels very well tuned. It's easy to see a bunch of fire items in your shop and decide to go for a flame build, but finding the little nuances and combos to make a build strong enough to last far into the endless mode feels rewarding. It's chill since you can take your time making decisions, but once you know what you're doing you can fly through the early rounds. The developer is active and updates are regular. The new cooperative duos mode is very fun to play with a friend, and still enjoyable to play with a random partner.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 7/day in the week to Jul 31 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Danish, Spanish - Spain, Korean +1 more
Hours played at review time, across 710 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is fun and all, but matchmaking is broken. How is it that im losing 4 times in a row have a singular 1 star item and still fight people with maxed out items?
Güzel.
Holy unbalance. Funny Numbers 10/10
Macht richtig Spaß, gerade am Anfang. Leider wird es nach einigen Stunden (20+) sehr eintönig da nur wenige Builds wirklich gut sind und man wartet immer auf die selben Items. Dennoch würde ich sagen ein lohnenswertes Spiel mit dem man viele Stunden seinen Spaß haben kann. Gerade für den Preis.
[h1] OAKEN TOWER REVIEW [/h1] [h2] Rouge like 8/10 [/h2] This game provides you with multiple options for each run. You start out with 1/5 perks that help you when playing the game. You also can pick 8 "packs". Each pack has a different theme that works together well. They all do different things and provide different buffs. The problem right now with the balance of the game is that the witch pack scales much faster than the other packs in the game, and it is optimal to just play that when it comes up. This is more like TFT than your traditional Rouge like. You have to pivot and pivot hard if certain items come up or you will have a harder run. Overall for a Rouge like it's really well made. Progression doesn't make the runs easier it just opens up more perks, so there is a reason to keep playing. [h2] Randomness 8/10 [/h2] [h3] Perks[/h3] With the selection of perks from the beginning it makes you feel like you are playing a slot machine. There are really great sound effects with this game as well. In fact when I was playing last week the war horn really scared me when it went off during a round. Perks don't seem very balanced right now, but they do help the rounds feel distinct from one another. You get to pick from five perks on the selection screen, and only one gets chosen throughout the run. It really is fun to see which you will get, and the variety is there where it will determine how your run goes. I like the system because it helps make the game different every time. A 1/5 chance to get the thing you want is a nice spice of life, and even if you didn't get the optimal perk guess what. PLAY AGAIN! You will eventually get it next time. [h3] Packs [/h3] On the selection screen you get to pick your packs as well. There are 12 total to pick from and you must pick 8. You can select the all button to make things really chaotic, but usually I just hit random. The packs suffer badly right now, because the higher rarity items are so crucial for builds to work, and anything that makes another item gain multicast or damage permanently is just really strong. The ones that just provide bonuses per a round feel really weak. Maybe it's just because I am missing something, but all my runs end up trying to find multi cast/ damage upgrades, and then I just will roll over certain packs like goblin. The game is definitely unbalanced right now in the sense that there is a pack that gives you buffs per a round, and they might be random but when they go off like 1000 times in one round that gives you such a power advantage that it isn't optimal to play anything else. It is truly random though, and the packs do have potential. [h3] EVENTS [/h3] You get events randomly throughout your playthrough, and they effect you run majorly. Some will add bonuses to the slots in your tower, and others will give you useful boosts. The random nature of them change the run from one playthrough to the other. I really like how it's approached, because everyday you get to choose from one or another event. The death event feels really good too, because it gives you an opportunity to save your run even if things weren't going so well. I like that second chance aspect with the game. I would like to see more vendors at some point. because after a couple play throughs it feels stale with the choices given. It also would be cool to see more options instead of the standard two that are presented at some point. [h2] Summary [/h2] This is a great early access pickup. It's worth the $10 even if not on sale. There is definitely 100 hours of playing you could get out of the game in its current state. I don't see depth beyond that though. The game really has a lot of potential but needs more time in the cooker before it's done. There needs to be more options added, and balance done to the various packs so that every run feels like there is a way to win. I highly recommend picking up the game and supporting the dev. They have done a fantastic job thus far in making a stellar roguelike that is unique in the genre.
This is a great game, with a fantastic and active Dev
Funny pixel art items go BRRRRRRRRRRRR
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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