
Rampallians blends the resource gathering of strategy games with core card game mechanics from Trading Card Game classics. With an auto battler for combat, in a fantasy setting. Nearly 400 cards available, and future expansions to be free updates. So no pay to win, ever.
Modeled estimate, not a reported figure. How we estimate →
About
In Rampallians you build a deck of 40 cards from the nearly 400 cards in the game. It is a PvP where you play gatherers to get the resources to play your other cards and build your settlement. The first decision you make each game is your faction:
The aggressive and fast acting Orcs. These are the simplest faction, they go aggressive early and don't require much set up. The Orcs can call on their comrades the Ogres and Trolls for help, or unleash the evil spirits of Gaelic Folklore. But if you don't manage to rush down your opponent you might be in trouble.
The versatile and dynamic Humans. Will you train up great Wizards? Or Knights? Archers? Mechanics? The Humans are a slower faction, but their ability to turn their Gatherers into Units, then upgrade those units in different upgrade trees makes them very adaptable. 
The magical and tenacious Elves. A mid game faction, you can tend to the treefolk, growing them from saplings to great warriors or defenders of the land. Or Perhaps the druids which transform into beasts are more your style? 
Or the slow but stout Dwarves. Possibly the most comlex of the factions. There miners gain experience at mining or in combat to become more effective in their chosen field. Will you harness the skill of the Smiths? Or the wisdom of the Longbeards? Or maybe the great crafters who can construct workshops to build Automatons and Runes?
Plus Dragon cards, which grow from babies into their adult form, each with unique effects from disrupting battle orders to devouring the opponents gatherers. These cards can be included in any deck.
You then need to decide which resources to fill the 6 slots of your board, between Gold, Ore, Food, and Wood. Prioritising based on the cards in your deck.
Play Gatherers to gather resources, Units to bolster your defences and attack your opponent, Support cards to give powerful long term effects, and Special cards for one off abilities. Build a deck of 40 cards from these main Card Types to build your Settlement.
Choose the order of your Units and Gatherers as well as Attackers and Defenders. Then let the battle commence, as effects and attacks are resolved automatically, but there can be only one Victor!
After winning battles you can attack their settlement, choosing between attacking their Gatherers, Supports, or their Keep. When a player's Keep reaches zero health they lose and their opponent is victorious!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
While suffering from some of the standard early access issues, the game has some very promising mechanics, and for a new card game it is quite well balanced. Sadly, the game seems to currently have a low player base, so finding games is a slow process. The gameplay with the bot is inconsistent, so while learning the game I would recommend getting a friend to learn with you if possible. This game has a lot of potential, and is well worth learning. Looking forward to seeing what updates are in store.
This is a great take on electronic 1v1 card games, with some cool mechanics. Think Magic but with worker allocation and an automatic combat system (once you choose defenders). It is definitely buggy in its current form, I've had a few freezes where the AI doesn't move and I have to start a new game. The actual gameflow and balance doesn't fall nearly as hard into a snowballing issue than I worried it might. That is my main fear going forward, that I suspect snowballing from turn 1 will be a key balance challange that may be difficult to completely avoid.
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Languages: English**languages with full audio support
Rampallians has an interesting idea behind it, mixing card gameplay with board-game-style resource control and attacking the opponent’s field. The tutorial was reasonably clear, so I genuinely wanted to give it a fair chance. Unfortunately, the game crashed several times, I could not find a single online opponent, and the bot matches felt completely unrewarding. There is no meaningful progression, challenge structure, or reason to keep playing against the AI. Even the option to watch bots fight each other is not especially useful because you cannot properly see or learn from the full board. I understand that this is Early Access and some rough edges are expected, but the basic gameplay still needs to feel playable, testable, and worth returning to. After around an hour, Rampallians felt too incomplete even by Early Access standards. The concept may eventually become something enjoyable, especially with better bot matches, clearer progression and an active player base. Right now, however, I cannot recommend it at its current price.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5K | 42 | 69% | $1.99 | |
| $953 | 18 | 78% | $1.99 | |
| $1.7K | 6 | 100% | $9.99 | |
| $0 | 0 | — | Free | |
| $0 | 15 | 67% | Free | |
| $0 | 68 | 65% | Free |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $720 | 68 | 87% | $0.59 | |
| $725 | 113 | 62% | $0.54 | |
| $726 | 63 | 81% | $0.59 | |
| $715 | 53 | 96% | $0.89 | |
| $714 | 62 | 77% | $0.99 | |
| $714 | 61 | 74% | $0.99 |