
An epic struggle for control!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Classic game for a dollar on sale or something, got to love Steam. Still looks good enough too. Runs on my Win 7 machine np.
Strong homeworld influence. Interesting and varied fights. Entertaining and captivating story. And a nice study about perspectives. The Graphics are quite outdated, but the gameplay feels fresh and possessive. Definitive recommendation for this gem.
I like RTS, Space strategy, and resource gathering games... a lot. This game fails at all of these. The system is very buggy to the point where specific units are not even buildable even after all research is completed. The tech trees are boring, the combat is boring, the slow voice overs are boring... searching 400 asteroids only to find 6 that are gatherable is... ya... boring. After making my own map with 100% asteroid useage, I still was turned off by everything mentioned. Mostly that I was not allowed to build any cap ships despite the research being complete. I played a few of the story missions and while I was bored to death, I could see the story getting interesting. I cant tell you much about it tho because any time the cutscenes come around I find myself unable to even listen its so boring. My advice is pick up sins of a solar empire's latest crapfest and enjoy it. At least you will get achievements while dealing with its 32 bit issues.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 90 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Old gamer very good game
Even after all these years this is still one of my favorite games. This game is a great 3d Space RTS and anyone who is a fan RTS and 3D should check it out!
Не понял как дать команду кораблям лететь. Вроде по логике нужно выделить и щёлкнуть по месту назначения. Но ничего не происходит. Что я только не делал, тыкал что только можно. Корабли стоят как вкопанные. Что за дебильная игра? Что за ущербный создавал управление? Как можно было создать так, что игрок просто не понимает как играть.
Something like Homeworld. Decent game for its time
It's worth whatever Steam is currently charging for it. I love this game.
O.R.B: Off-World Resource Base is a space-based real-time strategy game originally released in the early 2000s and later brought to Steam by Strategy First. Set in a distant solar system rich with valuable resources, the game centers on a conflict between two emerging interstellar civilizations, each vying for survival and dominance. Framed as a large-scale space opera, the narrative follows the militaristic Malus and the more idealistic Alyssians as they expand into contested territory, uncover ancient threats, and clash over ideology as much as territory. The story provides context for the campaign missions, but the true focus of O.R.B lies in its strategic systems and deliberate pacing. At the heart of the gameplay is resource acquisition and management. Unlike many faster-paced RTS titles, O.R.B places significant emphasis on scouting, scanning asteroid fields, and securing limited mineral deposits scattered across expansive maps. Players must build mining platforms, protect transport routes, and carefully allocate manpower to maintain a functioning economy. Crew members are not abstract numbers but are divided among research, piloting, and other operational roles, forcing players to make meaningful trade-offs between expansion, technological advancement, and fleet readiness. This layered resource system adds depth but also slows the tempo, rewarding patience and careful planning over aggressive early-game rush tactics. Combat unfolds in full three-dimensional space, allowing fleets to maneuver freely above and below planetary bodies, asteroid belts, and space stations. The game features a variety of ship classes, from nimble fighters and bombers to heavy capital ships and support vessels. Each class fulfills a specific tactical role, and effective fleet composition requires understanding their strengths and vulnerabilities. Research unlocks more advanced ships and technologies, creating a progression system tied directly to economic stability. Battles often require micromanagement, as players must issue precise commands to prevent ships from behaving inefficiently. Target prioritization, formation adjustments, and maintaining supply lines all contribute to success in prolonged engagements. The scale of the maps reinforces the game’s strategic tone. Travel times between resource nodes and enemy territories can be lengthy, emphasizing the importance of forward bases and logistical foresight. While this expansive design contributes to immersion, it can also result in slower pacing compared to modern RTS standards. Players frequently rely on the strategic map overlay to issue commands efficiently, as the full 3D view, though visually impressive for its time, can make it difficult to track widespread fleet movements. The sense of scale remains one of the game’s defining characteristics, creating the feeling of commanding a true interstellar campaign rather than a confined battlefield. Visually, O.R.B reflects the ambitions of early 2000s space RTS design. Ship models and environmental backdrops are functional and detailed enough to convey faction identity, though they lack the cinematic polish of later genre entries. The soundtrack complements the atmosphere with orchestral tones that reinforce the grandeur of space warfare. The presentation may appear dated by contemporary standards, but it retains a certain charm rooted in its era’s design philosophy. The campaign alternates perspectives between the two primary factions, offering insight into their contrasting cultures and motivations. While the overarching narrative follows familiar science fiction tropes of ideological conflict and ancient mysteries, it provides enough structure to sustain interest across missions. Skirmish modes further extend replayability, allowing players to customize match parameters and explore strategies outside the campaign framework. Ultimately, O.R.B: Off-World Resource Base stands as a methodical and strategically demanding space RTS that prioritizes economic control and tactical fleet management over speed and spectacle. Its deliberate pacing and layered resource systems reward players willing to engage deeply with its mechanics. Though its interface and tempo may feel dated compared to modern strategy titles, it offers a thoughtful and expansive experience that captures the ambition of early 3D space warfare design. For fans of classic real-time strategy games who appreciate long-term planning and large-scale fleet engagements, O.R.B remains a distinctive and rewarding entry within the genre. Rating: 7/10
I really wish there were more levels to the game in terms of play time. It ends far too early. I would like a sequel. It's not too overly complex so you don't have to learn an entire universe before you can start really playing.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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