
Get behind the wheel on over 16 courses in this celshaded futuristic high-speed racer!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Fun graphics, cool music, and cheap price. Except the controls are terrible (and never explained, you have to figure them out), there are no options to change settings/key bindings/etc, and there is no multiplayer. Not to say it isn't entertaining: the challenge of battling the game's poor controls to try and get a good time is kinda fun. If you think $2 is worth an hour or so in a cheap racing game doing time trials, go for it. Otherwise, forget about Nulldrifters.
nice graphics, controls could be improved. fun game for casual racing
It's decent. The graphics are nice and stylish and the music's okay. Gameplay is a bit lacking as there's not really too much depth to it, but for the price it's worth giving a go.
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Concurrent players on Steam, sampled daily since tracking started.
While this game has some problems (like the very low resolution and the lack of a minimap), it's still a pretty decent game. The controls are great, the graphics are good looking (thanks to the simple art style) and most of the tracks are pretty well designed. It feels a bit unfinished too, but hey, at least it's fun to play and pretty cheap. While there are much better racing games on Steam this game is still worth checking out, I suppose.
50/50 review. The game is awesome, no questions, hands down awesome. It looks awesome and the levels are well done, the music is great and it has a sweet feel over all. I definitely recomend it for the price. However, this game needs a darn MENU! I get that its only $2 but do we really have to play it in a little box on the screen? I want to be emersed in the game play, I want to adjust the resolution and graphics and volume and the CONTROLLER setup. Why on earth doesn't this support controllers? If they added a menue where we could adjust things, and if they added a freeplay mode (instead of a 3 lap time trial) it would be perfect. I would have paied $5 happily if they just made those changes. The thing is the levels are quite hard to master, you move very fast and if you want to win without crashing into every single wall you really need to practice (like everything in life) but its difficult when you can't freely drive the tracs. I want to sit and drive the same track over and over and over again, beating my own times without having to reset the level every three laps. Its seriously an excelent game but I'm finding it hard to play more than a handfull of races with so much missing
I have a hard time hating on this game. It's got some definite flaws, but it's also clearly a labor of love. It's also got an oddness about it that I'm not sure what the origin is. The whole game feels like it was designed as homebrew for the GBA until very late in its development. From the windowed resolution that doesn't quite seem to be 16:9, to the low-res textures and skybox, to the ripped-straight-from-F-ZERO:MaximumVelocity camera angle and mostly-flat tracks, to the super-low-rez menu and UI elements. Sure, a lot of this might be a stylistic choice, but I'm pretty sure everything in this game outside of the render output resolution and track polycount would have been more than possible on the GBA. Even all that aside, it's a very flat game. GBA racers (such as the aforementioned F-Zero: Maximum Velocity) were frequently steeped in depth. They often had interesting physics, lots of customization, a multitude of tracks, and were portable. Nulldrifters has 16 tracks, the most 'workable' physics I've seen in a racer in a long time, and I'm pretty sure the eight ships (of which four ar locked) are all functionally identical. That said, it's not a bad little game. It's got decent music, with one or two standout tracks, and most of the maps are decent. Though there are four that are designed to piss you off with blind corners leading into narrow sections with no walls, so there's that. If this game was GBA homebrew, it would be pretty impressive. But as a PC release, it's pretty underwhelming. It's probably not worth $2 USD, but for the $0.50 I got it for, I had a decently fun time. Pick it up on sale if you're looking for something a little different, just don't expect a lot of depth.
Kontrolleri inanılmaz kötü ve saçma almayın
カメラワークとコーナーだらけのコースの組み合わせがヤバすぎて目が回る 常に目の前にガードレールが見える
This game is fast. It's super fast. Do you remember when you first played the N64 Pod Racer game? Imagine something of that caliber. It's faster than you start out being, but eventually you speed up to match it. After playing it your brain just goes off the walls because you're used to reacting so quickly to keep up. Definitely a fast lane game for people who want to speed life up. I enjoy it, but can't handle it right before bed.
Awful. This is not even worth 2 dollars. There is no gamepad support or options. There is no split-screen or online multiplayer. All of the single player modes are unlocked, so theres no challenges or anything. So, the only reason to play, is for the gameplay itself. Which is awful too. There is no thrill. Its missing basic sound and particle effects like when you hit a wall. There's no sense of "racing". There isn't even a place indicator or minimap on the hud. The tracks tracks are really short. You'll be grinding on the walls because the game has literally the worst drift mechanic ever, and none of the cars turn fast enough to corner without it. Other than that, its pretty good, the tracks look nice, the graphics look nice, except for some of the car's accents look like vomit, and the music is pretty nice.
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