
A combo-based deckbuilding roguelike through a space-time loop: collect cards, receive blessings, add pets to your party, and grow stronger. Chain together cards in the right order for max power, and act before the enemy does. Build synergistic decks, find many secrets, and make BIG numbers!
Modeled estimate, not a reported figure. How we estimate →
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About
Novus Orbis is a roguelike deckbuilder that encourages complex builds with deep deck combos, powerful Blessings, and a with a wealth of secrets to discover.
Advance through the last pieces of this broken world, against an out-of-reach entity.
Your goal is to explore, battle, and strengthen your might and knowledge to bring order back to your land.
Combo System: Every card has a cost and a combo value: Play your cards in the right order to achieve their full potential, or break the combo to get a more favorable outcome.
Countdown System: Every time you play a card and when you end your turn enemies will get closer to attacking you. They can and will attack during your turn!
Multiple Classes: Three classes with completely different sets of cards and mechanics.
Deck Building: More than 80 cards per class, more than 300 cards in total! Cards come in six types: Attack, Skill, Equipment, Item, Special, and Affliction.
Blessings: More than 100 powerful upgrades to your character. Get them from bosses, special rooms, shops, and secret interactions!
Pets: Find multiple companions per run, who will attack, support, heal , and more every turn.
Please be sure to add Novus Orbis to your Wishlist!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Italian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Combos are a brilliant addition to this style of gameplay I love it!
Fun Roguelike deckbuilder with a lot of unique ways to play/do combos. The countdown mechanic gives the player a lot to think about. Would recommend.
Devs are pretty responsive, the game is a lot of fun, and the process of learning new secrets and tricks in the game actually adds a decent amount of interactivity. Would recommend, overall
Peak game btw
好玩,但是能不能加个中文呢?
Score: 3/5 It was boring and quite unpolished from my few tries at it in 2025 and mid 2026. I see potential for a decent game after Early Access, but doubt it will turn into something noteworthy. Audio/Music/SFX are okay. Music doesn't fit the more horror-themed creature battles. Gameplay is slow and moderately unintuitive, but with decent in-game pop-ups when hovering over the cards. Visuals are... okay . Some good creature designs, but combat animations are minimal/lacking/absent for most cards, with the player/creatures having some looping animations keeping me from fully disengaging mentally. Some mechanical balance issues. Got soft-locked in a battle because the game wouldn't complete an enemy's move, so I decided the game, after many updates, just wasn't worth playing at this stage in development, if ever.
Basically Slay the Spire, which starts at hard mode. There is 2 novelty (countdown and combos) to spice it up, and this makes the game really challenging, not to mention that it is much harder to make a good deck and keep it that way. It's not the greatest of it's genre, but definitely worth checking it out. I've come across some performance issues and bugs though, the one that was especially annoying that the game crashes at start pretty often in windowed mode, especially if you resized the window while it was loading or during the last time you've played. A battle log would be also really nice to have, and more status info, especially on enemy debuffs (only if you've witnessed them before of course)
I was enjoying this game a lot more until I got to a boss that just hard countered my deck. My run ended right there, because I had no way at all to do any damage to the boss. Even the Time Eater in Slay the Spire isn't that harsh.
Boring.
[h1] えっちじゃないNEOVERSE [/h1] まず結論から申しますとStSライクではないです。StSに失礼レベル。 コンボ要素が真新しい、というレビューを見ますが、手札の切り方を半強制的に強要させられる時点で、戦略性という部分はほぼ損なわれている。 StSライクと言うより、NEOVERSEライクと表現するのが腑に落ちる。 苦言を一つだけ申しますとこのテのシステム(コンボ)を加えるとして、それ前提のバランスになってしまいがちなので、尚更、前述の点が浮きだってしまう。 言わば、StSライクというよりパズルゲーム寄りなのかな、と個人的には感じる。 [h2] コンボ達成の敷居の低さ [/h2] 評価を二分するところだとは思いますが、 コンボ前提なら「じゃあ、それいる???」と言ったところ 「StSにないコンボあるやんすげー!」←これなに? 結論を言うとNEOVERSEから「何も学べなかった」ゲーム
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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