
A retro classic point-and-click RPG inspired by 1990s adventure games, primarily Quest for Glory. Explore a mysterious town where no one remembers their past, powerful wards hold back unspeakable horrors, and every choice shapes the fate of a world trapped between life and death.
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About
You awaken alone on a cold, rocky shore beneath a moonless sky, dragged from the sea through a sewer pipe with no memory of who you are, how you arrived, or why you’re still alive.
Beyond the beach lies Nothmere, a remote town nestled deep within an inescapable ring of jagged mountains. No one leaves. No one ever has. Every soul who arrives does so the same way you did: broken, memoryless, and stranded.
Despite this, the town endures.
Nothmere is protected by powerful magical wards embedded into its stone walls, holding back the void creatures that stalk the surrounding wilderness. These defenses are maintained by the town’s Mage guild, while order and survival are enforced by the Warrior guild. Thieves lurk in the shadows, secrets whisper through alleyways, and every citizen carries gaps in their past they cannot explain.
As you explore the town and its outskirts, you’ll uncover fragments of truth about Nothmere’s origins, the nature of the wards, the monsters beyond the walls, and the terrible cost that keeps the town standing. What begins as a search for escape becomes something far more unsettling; the realization that Nothmere exists for a reason and you may be part of it.
Your choices will determine how the story ends. Will you preserve the fragile balance that keeps the town safe? Will you uncover a way to break the cycle? Or will you doom Nothmere, and everyone within it forever? In Nothmere, memory is a weapon, sacrifice is inevitable, and some truths are buried for a reason.
Retro point-and-click Adventure RPG, heavily inspired by the Quest for Glory series.
1920 x 1080 resolution
Customizable (drag-and-drop) GUI
Play as a Warrior, Thief or Mage (or a hybrid combination)
Full timed day and night cycle
Puzzles which fit each character class, each with separate solution paths
Full RPG stats, with branching dialogs depending on character intelligence, speech skills, etc
Experience from completing quests, vanquishing monsters, and progressing the story levels the player up. Stat points added each level
Scrolling Combat Text effect inspired by World of Warcraft so gained experience, health, magic, as well as HP and MP used/taken scroll up from the character as it happens
Equippable inventory system with bonus stats on armor, weapons and jewelry
Equippable items from basic junk items to epic gear for all classes
Potion system with temporary stat buffs, purchasable from vendors
Full shop system with multiple vendors, each selling different types of items
Separate buy and sell functionality, with prices dependent on reputation and speech skill
Dynamic quest log that updates as you progress on the various quests
Spellbook with learned spells
Battle system with spells, special attacks, etc based on class and abilities
Stupid humor and easter eggs to old Sierra and Lucasarts games mixed in throughout
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I don't want to give a negative review: it is a nice little game especially considering nostalgia. But it feels like 90% of the time I'm just switching from "use" to "walk" action. Sure, it was a thing in the past, but I very much prefer a default action: if I'm clicking on a person then almost certainly I want to speak. Same with doors and passages. Also location exits can be more obvious: pixel hunting isn't a fun thing.
Absolutely loved playing this game, it takes me back to playing games on my Amiga 500 in the 1990's when games were simpler, fun and with bags of atmosphere which Nothmere has. Haven't enjoyed playing a game as much as this for years! This adventure RPG genre is something that hasn't been exploited enough in my view. Def recommend.
The passion and commitment that has gone into this game is obvious. Drawing heavily on Quest for Glory and old school Sierra favourites, this is a must have for fans. There are loads of Easter eggs and I found the Quill of Complaints quest hilarious. That said, it is not without its flaws. Whilst most of the release bugs have been resolved through the subsequently released patches, there are some innate design shortcomings that highlight the fact that this is a fan project rather than a commercial work with a large budget. This is evident in the mix match of animation styles and limited (although not bad) musical score. One of the things that made the QFG series so memorable in my opinion was their references and settings within cultural folklore (be it Germanic, Arabic, African, Eastern European or even Grecian). Whilst Nothmere has a deep and interesting plot, it is not set within in any culture and I felt this made it feel just a bit shallower. I’ve completed it now using a couple of different characters and personally found the game a little simple. There wasn’t much that couldn’t be solved by talking to everyone about everything, clicking on everything and when all else fails, coming back to try again once you’ve levelled up. Regarding levelling up, the designers have adopted a novel approach whereby you apply points to your chose skills after earning a set amount of general XP to advance to the next level. I found this favourable in comparison to the traditional approach of simply clicking on a lock 1000x to improve my lock picking skills although from a logical perspective, it makes a bit less sense (I.e. Why should my lock picking improve because I found and returned the smith’s tools or killed some monster). Unfortunately, besides completing quests, the only way I found to consistently level up a character is by fighting monsters. As I am innately inclined toward the thief character (who typically avoids direct confrontation), I found this to conflict with the R in RPG. In terms of combat, there are only a few monsters you can fight (the absence any animals in Nothmere is explained in the story) however I found the turn based nature to be repetitive and eventually quite boring. I realise that I am pointing out issues without providing any solutions or alternatives however I am not a game developer and am merely voicing my thoughts. Overall I would definitely recommend this game and am really hoping that we see a follow up style game from Wraithwood Studios in the near future.
If you like Quest for glory series you should get it :)
Good game with multiple solutions to most problems.
Gra jest bardzo fajna - wszystkie błędy jakie występowały w początkowej wersji zostały bardzo szybko naprawione. Producent gry bardzo pomocny, odpisuje i reaguje na zgłoszenia od razu wcielając w życie poprawki. Co do samej gry fabuła bardzo ciekawa, misje wcale nie takie proste jakby mogło się wydawać, 11 godzin wykonując wszystkie misje jako Wojownik. Zdecydowanie polecam grę, zwłaszcza że cena nie jest wygórowana.
good
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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