
Northgard: Definitive Edition is a critically acclaimed real-time strategy game based on Norse mythology. Lead your clan, uncover the secrets of a mysterious newfound continent and defeat your enemies to conquer the Throne!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 1 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

After years of tireless exploration, brave Vikings have discovered a new land filled with mystery, danger and riches: Northgard. The boldest Northmen have set sail to explore and conquer these new shores, bring fame to their Clan and write history through conquest, trading, or devotion to the Gods.

Build your settlement on the newly discovered continent of Northgard! Assign your Vikings to various jobs and manage your resources carefully to survive harsh winters and ferocious foes. Expand your clan strategically by chasing conquest, fame, lore or trade victory.

Survive and conquer the unforgiving wilderness of Northgard by mastering the unique attributes of the many different clans that inhabit the continent! Each clan has its own unique specificities, bonuses and features, introducing new ways of playing and methods to achieve victory.

Conquest mode.
Choose your clan and fight through a number of unique scenarios and situations! Northgard Conquest is a standalone game mode that can be played solo or co-op, with a succession of various challenges offering a gaming expansion of +100 hours.

Multiplayer mode.
Play in multiplayer with or against your friends in various game modes! Pick the lobby you want and face off against other players to experience a unique level of challenges. If you’re a veteran at the game, test your might in ranked lobbies to prove you’re the real king of Northgard!

Story mode.
The Viking High King is murdered and his Regal Horn is stolen by a man named Hagen. This event kickstarts a saga that will take Rig, his son and heir accompanied by his right-hand man Brand through the new continent of Northgard to discover the reasons behind his father’s assassination.
Part II. Cross of Vidar
Separated and left with no choice after Ragnarök but to abandon their land, Rig, Liv and Svarn arrive in Neustria, land of the Southern Kingdoms, where they meet new leaders and become embroiled in a series of conflicts and alliances.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you are like me and like to get all achievements do not buy this game or prepare for some ass long grind. Be warned.
Northgard, arkadaşlarla girip saatlerin nasıl geçtiğini anlamadığımız oyunlardan biri oldu. Özellikle sohbet ede ede, şakalaşıp kafa dağıtarak chill şekilde oynanması aşırı keyifli. Rekabetli anları olsa da oyunun sakin atmosferi insanı yormuyor, tam tersine rahatlatıyor. Klan çeşitliliği, kaynak yönetimi ve keşif sistemi oyunu sürekli taze tutuyor. Arada bir girip birkaç maç atmak bile yetiyor; her seferinde ayrı bir eğlence çıkıyor. Hem strateji sevip hem de arkadaş ortamında rahat rahat takılmalık oyun arayanlar için kesinlikle öneririm. Puanım: 10/0
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Portuguese - Brazil, Polish, Spanish - Spain, Turkish, Italian, Korean*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I do like the conquest mode as the mission do give some twists on playing it but the horrible AI does make every mode difficult to enjoy. The difficulty changes nothing to to AIs behavior, just the ammount warriors they hire as they always have unlimited resources so while you need 15 pops to entertain 2 warriors, they have 15 warriors wihle 2 villagers gather food at their Townhall. This makes it not just "difficult" this makes it just unfair. Its no fun to play against a cheater so why should it be different if the cheater is AI. PVP does not have this problem but since every game lasts 1-2 hours and there is no rubberbanding it does drag a bit.
This is a great game, and a unique take on the genre. People these days are very hard to please. If a game strikes out and does something unique, then people complain about the learning curve. They complain that the game is not like other games or the mechanics are too difficult or tedious to master. Then, if the game is a carbon copy of something else, they rightly complain about it being unoriginal, and non-innovative. Can't please everyone. This is an RTS, albeit different to what your probably used to. In terms of being "incredibly slow paced", that really depends upon the level of challenge your facing in multiplayer or your difficulty level in singleplayer. There's a decent amount of challenge here in singleplayer if you play on extreme difficulty as I did. It's not starcraft 2 and you shouldn't expect it to be. But people complaining about the game being 'incredibly slow' and yet also complaining about the difficulty of the game, are really just telling everyone without telling everyone how bad they are at the game. This is in my opinion an incredibly easy and casual game if you're playing on anything except extreme difficulty in singleplayer. There is a decent RTS/micromanagement challenge if you're on extreme difficulty and optimizing managing economy with responding to invasions from wolves, or attacking enemies and microing to optimize unit health for fights. But yes, it is primarily an economy and planning orientated game, combat is rather limited in depth. The first campaign at least the first few missions were good. I wasn't a big fan of the latter missions or the second campaign, although the second campaign is interesting in introducing new mechanics. The best challenge you will get out the singleplayer experience is extreme difficulty in solo conquest mode. I can't report on the multiplayer experience, some have reported that servers are down and the game has been abandoned on that front. If multi-player is important to you, you might second-guess buying to this. But as a singleplayer experience for an more planning/eco based RTS, I can recommend this.
Das Spiel hat starke Balance Probleme gegen die AI, die sich negative auf den Spielspaß auswirkten. Ich rate deshalb von dem jeden Spiel ab, weil sich bis heute nichts an der Problematik geändert hat.
- "1.0" game with regular updates, almost as though it's still early access - Definitive edition, but not definitive enough to come with all those paid DLCs - Handful of tips for new players are outweighed heavily by notifications of things that haven't been explained - Single player experience still set up like a multiplayer sweatfest with constant reminders that other players are doing better than you - Seasons/daily challenges carrot-on-stick routine - Music is pleasant
When this game first came out, this was an amazing game, but after the devs decided to abandon this game, they screwed everything about this game up before leaving, not worth getting not worth even testing it. It went from being a 8/10 to a crappy 1/10...... ***Update**** So me and my buddy would always come back and play this from time to time, the last time we came back the game was totally a nightmare, we used to play on hard difficulty and it would be hard but it wouldnt be cheating, A.I. Now cheats at every corner, its no longer difficulties but how hard the AI. cheats at the game, the game is also super laggy now, like as soon as you click to move your troops the game jumps frames, its horrible. Both my friend and myself have also seen disconnects from the both of us, The main reason we stopped is we had a bug where are troops wouldnt hit the buildings of the A.I. so if they have a tower or if they are the turtle clan you wouldnt be able to do crap. I am sure there are definitely more but those are the key ones that come to my mind.
They shut down the servers, and multiplayer hasn't worked for days now. The team is radio silent.
Почти готово!
i played this game for too long, ugly bad devs but beautiful game im sad to see it go down this way. single player is fine, conquest is fine, bifrost is fine. meanwhile multiplayer is so doomed that i cant even explain how bad it is (servers lag, game crashes, people cant log in, match making is worst than league of legends). all that money they made just to add freaky games that will fail due to similar problems as the original game absolutely insanity how many dumb decisions one can make, i hope a new game with similar design gets created so i can see shiro falls to the lowest pits along side their broken game and multiplayer, i hope for its downfall more than riot games it self which says a lot. DO NOT BUY UNLESS FOR SINGLE PLAYER MODES
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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