
Lead your noble family in this medieval colony sim, facing off against class conflict, religious struggle, and political treachery. Tend to your people’s needs, uncover the lost knowledge of a fallen empire, and engage in nefarious plots against your enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 23 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Empire has fallen, leaving in its place multiple successor kingdoms. The lords and ladies of these petty kingdoms squabble for control and influence – whether with cloak and dagger or sword and shield, families feud amongst themselves and against each other as greater threats cast a shadow across the land. Famines wreak havoc on the lives of the peasantry, warfare and disunity threaten the social order, noble families fall to decadence and hedonism, and beyond the borders of the old Empire, great armies of pillage and destruction form under the banners of invader-kings.
In these uncertain times, you must lead your small kingdom to greatness – and the members of your noble family to survival – in this medieval colony sim focussed on generating stories of great valor and vile treachery.

Your family rules from on high, working together – or against one another – to take charge of your city, your kingdom, and your political ploys. Each family member has their own strengths, weaknesses, and ambitions that drive them as they build complex relationships amongst themselves and with foreign rulers. Witness blooming friendships, drunken escapades, and brutal assassinations as your nobles dole out orders to your peasants, lead armies into battle, and study ancient texts brimming with knowledge.
A plethora of skills determine which of your family members are best served performing various tasks – who among them are the greatest warriors, the greatest taskmasters, the greatest scribes, and the greatest negotiators? Seek opportunities to further train their strengths, educating children to secure the future of your line while unlocking additional talent in future generations.
Beyond their skills, each family member has traits that determine their personality and capabilities, varied cultural backgrounds that influence how people perceive and treat them, and a wide range of needs and desires to keep an eye on. Dissatisfaction breeds resentment, envy, and disloyalty, and that’s when the daggers come out. Will you seek to calm tensions through gifts and camaraderie, or will you draw first blood to eliminate any threat to your preferred nobles?
Sometimes the blood you draw belongs to your own kin – driven by ambition, greed, and opportunistic thinking, the members of your family will draw blades against each other given the right circumstances. From scorned lovers and power-hungry siblings to family members influenced by foreign kings and queens, trust is in short supply.
Your kingdom’s capabilities are determined by what your nobles know – they will individually study ancient texts to learn new technologies, and should they perish, that knowledge will be lost with them (unless recorded or passed along to their students). Acquire books in different languages and read them to unlock new buildings, tools, and opportunities for your kingdom. Ensure more of your family members can learn their secrets, translating the texts into a language they speak as needed, preventing a sudden loss of knowledge resulting from a stray arrow. But will you hoard such knowledge in your libraries? Or will you transcribe these writings to trade to others in exchange for immense wealth and resources? After all, knowledge is power…

The common folk of Norland are the backbone of any kingdom, serving their noble lords on the battlefield and around the city with deference and loyalty… until their bellies become empty or the beer runs dry. With different backgrounds, needs, and thoughts of their own, the peasants are difficult to please and easily manipulated into rebellion, crime, and controversy – will you address their complaints as a benevolent lord or answer them with the executioner’s ax?
Acting through your nobles, tell your peasants where to work, what to prioritize, and when to fight – though you lack direct control over the lower class of your society, they still have hopes, dreams, and relationships of their own. Managing them carefully is critical for success as they are the ones who maintain the complex production chains of your city and are responsible for building structures, harvesting resources, and producing the very goods that keep them satisfied.
Your average peasant will rely on their accrued wealth to lead a fulfilling life. Manage the wages handed out at the end of each day as well as the cost to purchase basic needs like food and beer at the local market to ensure the people stay motivated. High wages and low costs are also an excellent way to encourage migration, but be careful of who you might welcome to your lands.
Peasants hail from different cultures, often at odds with one another, and having them coexist in your small city can be challenging. You can use this friction to your advantage at times, but if the populace has an issue with your noble family’s heritage, you might find hiring additional guards the key to a long life.
Some peasants are devout adherents to the Church of Saint Sophia, and will care most for a noble’s piety, while loyalist peasants simply need enough money to buy food and beer to remain happy. Other factions and sub-factions have different priorities – as you expand and grow stronger, expect these groups to form shifting alliances where they find common ground. Even when they’re formally on your side, though, their actions and methods might not be to your advantage, and you will never escape the consequences of their separate agendas.
When tensions flair, don’t hesitate to establish a nightly patrol, or to give a few unruly members the literal ax. Sending a clear message will often bring the peasants back in line – but do not imagine yourself invincible, as even a great lord is one angry mob away from becoming a head on a pike.

Norland is set in a rich world with a vibrant past – its inhabitants form a tapestry of different cultural backgrounds with checkered relations, and the power vacuum left in the wake of the Empire’s collapse has given rise to uncertain times. In the distance, an Unholy Horde grows ever stronger, pillaging and burning all in its path, while elsewhere the Church of Saint Sophia uses faith to maintain an iron grip on vast resources.
The Empire ruled over a vast tract of land, and its collapse has left behind many successor kingdoms vying for control. Resources vary from kingdom to kingdom, with each potential starting region providing the player different advantages to harness and challenges to overcome.
Send your appropriately-skilled nobles to seek out alliances through marriage, negotiate lucrative trade deals, plot assassinations and kidnappings, and incite rebellions. Will you attempt to recruit spies and conspirators in foreign kingdoms and bring them down from the inside, or do you prefer to settle your differences through force of arms on the open field of battle? And how will you respond when, inevitably, your enemies infiltrate your ranks or bring their armies to your borders?
Watch history play out as events and calamities put you in difficult circumstances from time to time, further complicating the intricate tale of betrayal and bravery that the countless nobles and peasants of Norland weave. From kidnapped relatives to plague-infested refugees, from blackmail to natural disasters, your family will be put to the test throughout the years.
Do not expect the world to sit idly by – traveling nobles will seek refuge or sow dissent, and just as you can send your family members and envoys out to seek opportunities, so too can the other kingdoms of Norland. Bandits will establish camps in the outskirts of civilization as other kingdoms push for alliances and engage in wars of their own. WIll you join them in their violent endeavors, or work in isolation instead?

When all else fails, blades are drawn and bloodshed settles disputes. Raise your citizen militia, motivate prisoners to fight for their freedom, and put your nobles in command to inspire the troops – but whose life will you put on the line when the banners are raised?
Dissent and rebellion will see your peasants raise arms against you, and while a poorly armed riot can be crushed by a well-trained and loyal militia, some groups plotting against you will not be so lightly armed, and a succession crisis or power-mad relative may become your greatest threat. Keep public order in check and stay on guard against enemies hiding in your midst.
Your warriors are the very people that tend to your fields, brew your ale, and cheer on your executioners – war is not to be taken lightly as valuable lives are risked with each battle. Will you avoid bloodshed at all costs, or are the lives of your people a sacrifice you’re willing to make?
The equipment in your warrior’s hands and on their backs must be either imported or manufactured locally, limiting the makeup of your armies based on your economy – plan ahead before declaring war, and before war is declared on you.
Defend your home against foreign invaders or march across the world map and dive into all-out battle commanding the forces you’ve raised and armed – morale, combat skills, and tactical prowess can determine the victor, but no one is safe in the chaos of clashing steel.
Through a multitude of scenarios to choose from and a plethora of options that define your nobles and the world around you, Norland allows you to build a society and tell a unique story of any kind – warmongers with penal legions fighting for their freedom, highly educated religious zealots trying to spread the faith, wealthy multicultural idealists hoarding tomes of knowledge, treacherous spymasters plotting assassination and intrigue… what tale will you tell?
Updates
Engagement
Reviews
Themes across 995 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I used to like this game, but with the latest updates it seems the dev is getting rid of things that make the game more convenent to try and make it harder by adding more micromangmetn, but I find I have to much to do, yet I am sitting around waiting for things to happen more than anything, and a lot of the things back in the day where way nicer becouse I could build the town and watch it grow, I just spent an hour with about 10 people becouse recorse collection is so slow and houseing is now a pain and the fact you dont even have your market at the start anymore is just crazy to me, then the forced interaction with the chirch is fine, but I dont like if I chose to fight them it isnt fun or hard, its just a pain. Lots of good ideas that seem to be bailed on, witch is sad beccouse I was going to write a good review but after picking it back up today I just cant. Its no longer a game I can play cassually because it to complex, but its to slow, tedious and has very little to do as well as to many needless hurdles for me to play when i am in a focused mood.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 996 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm really enjoying this game, and cant wait to see where it goes. Hopefully it brings us some Magics, good and evil. Combat is smart and clean, the game play does a good job at being straight-forward. Hope Devs keep up the hard work!
Wer 2D games wie Rimworld oder Prison Architect und das Mittelalter mag ist das spiel perfekt
Great game that continues to get better and better with every update. I have played many "INDEVELOPMENT" "BETA" games. This one feels different, it feels genuine. Regularly updated with great new and improved systems and mechanics. Very fun gameplay, tons of ways to play. Love the artstyle!
It's fun
Love this game, and it can really get quite nuanced with the different personalities. I'm not a fan of the war/battle side, but really enjoy the family/legacy side very much, and there aren't many games out there that have this aspect. There are regular updates which is great, and am excited to see what more is introduced in terms of game play. Yes it is in early access, and yes it isn't perfect, but I very much enjoy it.
I highly recommend Norland if you love management simulators, RTS combat, impactful decision-making, and "big picture" strategy. After sinking 74 hours into the game over multiple playthroughs, I want to thank the developers at Long Jaunt for creating an incredibly addictive experience that satisfies my love for control and micro-management. While it might not look like it at first glance, Norland has immense depth. It mirrors the diplomacy, intrigue, and management style of Crusader Kings III. You begin by choosing from one of four cultures, customizing your family, and designing your banner. From there, you take rule over a starting territory that features unique resources and two neighboring towns that pay you a monthly tribute. However, maintaining that tribute requires effort, as raiders or rival kings can quickly disrupt your income by going to war or ransacking your lands. The procedural generation ensures that no two playthroughs are ever the same. To make your realm prosper, you must balance a massive variety of systems at your own discretion: Diplomacy & Intrigue: Arrange political marriages with powerful neighbors to secure trade routes, or marry off a problematic family member to remove them as a competing politician. Kingdom Management: Build your economy, hold sermons at the church to inspire loyalty, grow your population, and send lords to the library to research new technologies. Family Dynamics: Watch your back, as jealous relatives can commit nighttime subterfuge—like beating up the local bishop to rule through fear. Thankfully, you can assign bodyguards to mitigate these threats. Warfare: If diplomacy fails, you can march into battle yourself or send a relative in your stead. The combat is easily one of my favorite features, utilizing a tactical RTS system similar to Manor Lords. You control individual squads simultaneously, allowing you to engage enemies head-on with one unit while flanking them from the rear with another. Even though Norland is still in Early Access, it already feels like a fully playable and rewarding game. Its worth the full asking price, but if you can catch it on a discount, its an absolute steal.
If I had to describe this game in one word I would choose primitive. There are so many restrictive features and basic mechanics that are absent I suppose it must be intentional. It feels like a slog to do anything. Can't send characters to do political games because they have to stay home for management. Can't keep my lords happy because they refuse to not eat raw carrots, and I can't tell them not to. Basic menu options that are standard in this genre are not there. Can't place building blueprints because I do not presently have resources. Cannot force a character to do a specific action if they have other actions available to them. If you tell a character to talk to a visiting lord, they will sit on that instruction most of the time, you get a notification that lord is now leaving, all of a sudden your lord wants to follow instructions, and now walks to the edge of the map to fail at catching up to the guy before leaving, wasting a day of their time. Updates have not gatekept needed technology behind arbitrary population requirements. Every time I think "it would be fun to do X" I discover I am somehow blocked or disencouraged from doing said thing. As an example of not being fun in the first 20 minutes of a play through. I started in a place with a lot of iron, so I wanted to make my city development reflect that so I built mines and started to stockpile iron, but I cannot use my early money to access anything that utilizes the resources I have. Why the hell is a merchant refusing to sell me books on coal or blacksmithing based on the number of people I have? Why can't I build a storage area for iron and other materials until I reach a higher civilian count? Why are my materials spoiling while I am unable to achieve this threshold (you start out with no storage space)? Why are you force spoiling resources that come from mines with a resource limit? Instead of building up the way I want (minimizing # of homes to keep my city compact while dealing with terrain), I am being forced to expand in order to avoid punishment, and the dumb part is that based on what I am allowed to build, I do not even need these 20 people for anything. To add to it, people are constantly leaving due to being unhappy, but I have access to no means to increase happiness. None of these design choices really work together. Then there are bugs like my builders not bringing resources to the pottery area to build it, and just standing there like jackasses. The game loses all of the cookiness and fun when it feels restrictive and limited in how you can play.
神人制作组疯狂削弱玩家,卡玩家经济,卡科技,无上限提高ai,初级经济模拟系统虽好,底子不错,还有像国家民众支持度,可惜神人制作组一直加强ai和国家内乱,增加科技学习难度,更新速度慢而且不是正式版,一切科技最终目标都是提升战斗能力,可惜战斗系统是史,只有模拟经营和初级经济系统能玩,神人制作组也是对玩家意见不理会,言不听,计不从,建议除非真想体验10小时创建国家,稳定市场贸易和领过外交,10分钟内乱外敌共同发力,政客叛乱全领地拿刀子开片,全领地努力功亏一篑,可以玩
Great game. I have enjoyed coming back and playing this after each update. The developers are very active and I like the direction they are taking the game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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