
Enemies are coming! Every decision matters: build your city, grow the economy, and prepare for enemy waves. Strengthen your defenses, adapt your strategy, and unleash your hero’s full potential. This unique Tower Defense will test your skills – are you worthy to claim a place at Valhalla?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 28 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Nordhold is a tower defense game for strategy enthusiasts who crave high replayability through endless combinations. Build and manage a cozy medieval Nordic village while enjoying deep tactical gameplay that doesn't require extensive learning.

With over 20 buildings offering diverse strategic development options through unique upgrades and meta-progression, find the balance between economic growth and defending Nordhold.

9 towers with unique abilities offer numerous customization options. Fine-tune your tactics to protect Nordhold effectively.

100+ custom upgrades offer versatile customization options, providing strategic depth and countless combinations.

Which general should defend Nordhold? Choose from hundreds of hero combinations! Relics grant you bonuses across the board, whether for your economy or defense. The oracle always gives you a different choice, for example: 5 waves of stronger enemies, which also offer higher rewards, or 5 waves of cheaper tower construction?

The snowball effect becomes reality. Smart decisions create synergies that let you conquer ever-stronger waves of enemies and bosses in a firework of effects.

Compete globally or with friends in our ranking system. Can you reach the Valhalla rank?
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 153 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
40波后面到底怎么打 收割破盾 渡鸦射回血 这是给抖M玩的吗 不过挺好玩的
fun
This game is fantastic. It's as much of a roguelike as it is a tower defense, and you will need to progress to the point you can have a truly decent economy to really have hope of victory or placing on a leaderboard. That should be expected though and the incremental climb through the tech feels great if you are simply trying to beat your last runs each time.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish
Hours played at review time, across 153 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好玩的,但是前期实在是太过坐牢,以至于我买的时候很长一段时间都玩不下去,必须得扣一颗星。 想要减少坐牢,必须用我这个秘籍,不要花大力气去发展经济,优先做好当下粮草和人口,然后不断的建防守建筑,尽量在前期防守十波以上,先拿一点基础物资。 优先解锁新的防御塔,因为防御塔会越来越贵,所以如果塔很少的话,是受不了的,因为没钱造。而且防御塔针对性很强。 这游戏什么时候开始爽?我的体验是解锁了公会大厅和金币换固定物资以后。 首先是公会大厅。看起来很垃圾,每波只能给五个金币,上限50,需要十波才能叠满,简直拉完了,取一次钱还清空。但事实上,只需要献祭一个村民,就可以直接让他两波填满一次,也就是在第一回合,你就可以拿到两回合80金的一个收益,这有多带感,不用我说。 拿到金币之后,先把主城的经济金币消耗减40电上,然后就是我说的金币换经济了,只需要少量的十几个金币就可以每波拿到20的物资,这相当于前两个工人的收益,简直吓哭了。 然后就是梭哈木头,把家开一开,等到了英雄来了之后,拿个商船减价,把上传的后面三层一解锁,每波又有额外的30金币,爽完了。 等到把黄金换固定物资的买完之后,继续发展金币,就只能够提升城防了,不能够提升发育,这个时候直接转战农场,把人口拉满。有满上限的人口之后,想干嘛就干嘛。 再提一句,有金币之后开个酒馆,每个农民的效率直接翻两三倍,初始的三四个农民直接当十多个来用,速度特别快。 至于守家,其实我还不太会,30波之后都太肉了。我一般是大量的飓风塔和狙击塔,狙击塔优先处理护盾回血怪物,然后飓风把小怪全部清理了,再搭配一些减速之类的。但是后期有点打不动了,经常有橙色血条的,杀不掉,我再琢磨一下,反正挺好玩的。 正常模式打完,还有进一步的肉鸽模式,超大的天赋树。我说白了,有点像增量游戏,只不过是一个一半一半的增量游戏(
brilliant roguelike tower defense. super addicting. very grindy.
Spoko
刚开始挺上头的
(Y)
Great tower defense game. Progression is fun.
简单来说 ,玩这个不如玩猴子塔防
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1.8M | 3K | 96% | $14.99 | |
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