
Enemies are coming! Every decision matters: build your city, grow the economy, and prepare for enemy waves. Strengthen your defenses, adapt your strategy, and unleash your hero’s full potential. This unique Tower Defense will test your skills – are you worthy to claim a place at Valhalla?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 28 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Nordhold is a tower defense game for strategy enthusiasts who crave high replayability through endless combinations. Build and manage a cozy medieval Nordic village while enjoying deep tactical gameplay that doesn't require extensive learning.

With over 20 buildings offering diverse strategic development options through unique upgrades and meta-progression, find the balance between economic growth and defending Nordhold.

9 towers with unique abilities offer numerous customization options. Fine-tune your tactics to protect Nordhold effectively.

100+ custom upgrades offer versatile customization options, providing strategic depth and countless combinations.

Which general should defend Nordhold? Choose from hundreds of hero combinations! Relics grant you bonuses across the board, whether for your economy or defense. The oracle always gives you a different choice, for example: 5 waves of stronger enemies, which also offer higher rewards, or 5 waves of cheaper tower construction?

The snowball effect becomes reality. Smart decisions create synergies that let you conquer ever-stronger waves of enemies and bosses in a firework of effects.

Compete globally or with friends in our ranking system. Can you reach the Valhalla rank?
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 153 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Enemy scaling is horribly high to the point where you are just stuck on wave 11 for the first 30 hours. The game promotes the use of multiple towers to combine them but there is no clear way of explaining how or what they do. And the back economy is so bad that it just sucks. Get wood to make house. Get wheat to get villager. Put villager to get 10 wood. Tower increases by +10 of resource. So its obvious that the good strategies are mono-tower builds. Even their videos are a lie. They have 4k of each resource like its just that easy to start.
Oui
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish
Hours played at review time, across 153 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Скука скучная, масло масляное. Хайптреин.
Good combo rogue lite with TS
This game quite surprised me. I thought it would be your standard tower defence game that I'd play for a few rounds and then stop again. But it has a nice loop to it. Every round you do things a little different. You have a constant sense of progression as you unlock new buildings, towers, passives, etc.. Whenever you start a new round you can rethink your approach. There's many different possible ways to generate resources and then as the round goes on you have to go with whatever random buff is handed to you. Overall great game.
easy to, learn hard to beat. great design of ramp up
Bon tower defense avec une ville évolutive.
I am a BIG fan of strategic Tower Defense games. And Nordhold delivers the fun in spades. I've played for 132 hours, and for me, the replayability still strongly compels me for 'just one more game.' Each turn a new random tile is laid out to extend the path. Every third turn, YOU get to choose one of three tiles to place down. So the layout can vary from game to game, and you actually have some agency in how it lays out. Things that Nordhold has that bumps the gameplay up another notch: 1) The nine tower types each feel unique with their own qualities involving both tactical and strategic implementation. 2) Banners can be acquired that can grant unique qualities to ALL towers of that same type. And then those qualities can be further augmented with further banners! One banner for the electric towers even grants an ability for individual electric towers to further level up just by scoring critical hits! 3) Towers can synergize with each other depending on your choices and playstyle. There are even special banners to further amplify certain synergies. 4) Relics can alter gameplay or even enhance towers. Relics can be obtained by quests, killing bosses/elites, or via the market. These are some of my favorite features, but there are even more... THINGS THAT NEED IMPROVEMENT (in my opinion) 1) While the village has an impact on how the game unfolds, i find village management to often be tedious. a) making an adjustment to a village building scrolls you off the battlefield and over to the building. You then have to manually scroll back to the battlefield for tower placement or play. b) village buildings are too far apart (I'm looking at YOU, LIGHT HOUSE.) Scrolling around to check on stuff is Tedious. In fact, all village management could be condensed into a single screen where everything is presented at a single glance. The village impacts play, but how it's implemented is a downer to me. c) when i mouse over a tower on the build menu, there is no tool tip showing me its stats. If it's the first one im building, i find out AFTER i place it. If I have built prior ones of that type, i have to go find it and select it to show me its current stats. d) I have yet to find an in game tutorial or even a glossary of enemy unit types and abilities. After 100 hours in game, I'm still finding out stuff that I didn't know I could do. OVERALL: The cool stuff far over shadows my personal nit picks. If you enjoy tower defense games, then I recommend you give it a go, even at full price. On sale, it's a steal!
9/10 Mu gonito, pero gonito gonito
Saw Nordhold while browsing Steam and ended up buying it on a whim. I like TD games and the roguelike stuff definitely caught my attention. After putting a few hours into it, I'm having a pretty good time with it. I really like trying out different builds and figuring out how to balance my economy with doing enough damage to actually survive the later waves. There's something pretty satisfying about trying a different setup each run and seeing what works (and what absolutely does not 😂). If you like Tower Defence games, I'd definitely recommend giving Nordhold a go. I'm having more fun with it than I expected when I randomly bought it. Would recommend.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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