Modeled estimate, not a reported figure. How we estimate →
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About
explore atmospheric dreams of vagrant but familiar memories.
... no game. you walk around and explore brutalist but also dream-like environments.
... a dedicated sit [C] and howl [H] button because wolfgirls are super cool
move : [ WASD ] : [↑ ← ↓ →]
run : [ CTRL ] : [SHIFT]
jump : [ SPACE ]
interact : [ F ] : [Z] : [ENTER] : [Left Click]
pause : [ P ] : [ESC]
(additionally, a camera can be accessed through the pause menu [ ESC ] allowing you to take pictures with…)
notice: while this program does not contain conventional “horror” elements, themes of liminality, isolation and escapism may still evoke unsettling feelings or generally be difficult topics to some so please, explore with caution.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 194 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
all of the locations are beautifully handcrafted and the subtle lore adds ambiguity to the game
you can (must) jump on mattress 522 times in this game
Very chill
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, Russian, German, Japanese
Hours played at review time, across 195 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not many engaging gameplay mechanics, you walk and look for doors, for me it's kinda boring. Some rooms you find the doors right away and some you're stuck on for longer. Environments look nice and the ambient is atmospheric.
very very odd addition for its genre, but interesting atleast, the path is somewhat linear but also unpredictable. you kinda had to pay attention to the environment and even to the in game phone to understand the story of the game cause the game wont tell you everything about its story but you can enjoy this even without the story due to the design of the environment of the game that was driven from liminal spaces. neat short game, also a good inspiration source for artists ngl
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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