
Noobs Want to Live is a fast-paced roguelike featuring several characters and a large pool of skills to choose from (that synergize with one another, too!) Fight, kill, grow. Each run is a new chance to create a steamrolling build!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
We have it all (or some)! The sword master hero, the fireball totting maiden, a mechanically adept summoner, a great yellow canine who literally creates gold, a master of bacon... Well, each character is unique, to say the least!

Finely crafted cardboard cutout characters give the game a unique and fun feel as you fight your way to godhood! Come and give the monsters a whack as you blow up the screen with fireballs and black holes, and then some!
Master specific skills that create synergies with one another to cause mayhem and destruction. In Peachville, 1+1 is not 2, it is at least 4.5! What devastating synergies are there, you ask? You'll just have to figure that out for yourself! How many synergies can you find today?
Rabbits, ducks...... strange and interesting poultry have a hundred skills with armed evolution and treatment suppression both.
Each upgrade may be what takes you from wimp to hero! Spend gold to reroll your skill selections! Oh, and gain meta-progression in the shape of talent points to make your runs easier as you progress!

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 5Kreviews | 89% | — | $377.9K |
| $4.49−55% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
首先这款游戏最吸引我的是画风,当初就是冲着画风加的愿望单,春促入手的,经典的幸存者玩法,局外成长设计中规中矩吧,全点满提升还是挺大的,神通需要合成解锁之后才会在游戏中提升,神通构筑还行,各个角色也算是各有特色,如果特定角色与神通加入连携或者共鸣提升感觉会更有意思一些,最后的老板娘通关有点儿看脸(我是属于但凡玩儿跟运气沾边的游戏都是纯非酋的那种),如果不是最后刷神通用了我金银元宝各3000+才完成bd的话我会给五星的😂
挺可以耍一耍的游戏
画风还行,游戏性挺好,就是游戏流程有点短,玩10来小时基本该体验的都体验完了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Japanese, Korean
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
感觉流程有点短,来点故事章节感会更好。
总体还行。但是难玩是真难玩,要记很多搭配,解锁搭配以后当局再次解锁才能在选卡界面看到,很费人。 抽卡除了会抽到一些散卡还会抽到其他体系卡,比如你玩个物理系,一直刷法术和召唤卡,禁用牌消耗钱太高。 10块钱价格也就还行吧只能说。但是真的不好玩。 这个纸片的感觉让人不好把握怪的碰撞体积。音乐还可以,喜欢这个画风的勉强能玩,不推荐。
玩玩就死机!!
I've played the heck out of this game and unlocked pretty much everything! While it's a lot of fun and you can get ridiculously overpowered, the RNG factor involved to get the power ups you want is kind of a major buzzkill. What's worse is you can pay to "disable" an unwanted power up, but it doesn't actually take it out of the rotation, it just makes it a blank card whenever it shows up. Seriously, why even bother having this feature when you can just ignore the power up for free?! Despite the heavy RNG, I still had a pretty good time. Your mileage may vary and there's definitely better versions of this type game out there, but it's decent for what is. Get it if happens to be on sale, but I don't recommend paying full price for this.
[b] 总结 [/b] [b] 它以极低的价格提供了短平快的爽感,但在内容深度上有所欠缺。 [/b] [h1] 充满惊喜的甜品 [/h1] 1.游戏采用立体纸片风格,角色和场景非常Q萌可爱,区别于同类游戏的像素风。 2.特定技能组合出“神通”的机制,实现 了“1+1>2” 的效果,一旦合成核心技能,便可以逆转战局。 [h1] 缺点 [/h1] 1.长期玩下来,主流玩法套路单一,可重复游玩性不高。 2.技能随机性过强,导致运气成分较重有时会带来挫败感。
对这个游戏的兴趣从最后一个成就开始急转直下,大毒纹猫这个Boss从获得成就2开始就从游戏里面消失了,我换过不同角色、尝试过不同关卡,在最后的无尽关卡开了两个召唤BOSS的道具刷了一小时,屁都没有一个。不理解数值策划是怎么设计怪物刷新率的,123/124的成就完成度看得我抓耳挠腮,真的很难受,来来回回就是那几个怪的换皮,不同角色和流派基本体验1、2次就腻了,现在刷这个破大毒纹猫跟坐牢一样
给我玩笑了,我召唤师4000多的银元宝全用来BAN技能,就开头出了一次龟没点,结果BAN完了再也没出过第二次,让你随机你真随机啊?发牌员不检测一下手牌库?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $377.8K | 886 | 64% | $29.99 | |
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| $377.8K | 895 | 87% | $19.99 | |
| $377.7K | 1.8K | 87% | $9.99 | |
| $377.5K | 783 | 84% | $17.99 | |
| $377.4K | 3.8K | 73% | $4.99 |