
Kids, play Noob Squad and begin now to enter the ranks of the losers... the only important thing is to play and have fun!!! Yeeeeeeeeeeeeee!!!!11111ONE!!111
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Это мой первый отрицательный отзыв в Стиме. Я максимально не доволен продуктом. Дальше регистрационного окна я сдвинуться в игре не смог. Прохожу регистрацию и ничего не происходит. Захожу вводить логин и пароль и , ничего не происходит. Рад тому, что потратил на это 15 рублей. Хотя даже 15 рублей не стоит ожидание в меню регистрации. Радует только одно, не смотря на это время в игре было засчитано и карточки выпали. Если и покупать, то ради 3 карточек.... В общем, я МАКСИМАЛЬНО не советую тратить на это деньги. Карточки стоят от 1.5 р до 3 р. Да же если выпадет 3 карточки по 3 рубля выйдет 9 рублей. Всем хорошего дня!
⠄⠄⣿⣿⣿⣿⠘⡿⢛⣿⣿⣿⣿⣿⣧⢻⣿⣿⠃⠸⣿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⣿⣿⣿⣿⢀⠼⣛⣛⣭⢭⣟⣛⣛⣛⠿⠿⢆⡠⢿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⠸⣿⣿⢣⢶⣟⣿⣖⣿⣷⣻⣮⡿⣽⣿⣻⣖⣶⣤⣭⡉⠄⠄⠄⠄⠄ ⠄⠄⠄⢹⠣⣛⣣⣭⣭⣭⣁⡛⠻⢽⣿⣿⣿⣿⢻⣿⣿⣿⣽⡧⡄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣶⣌⡛⢿⣽⢘⣿⣷⣿⡻⠏⣛⣀⠄⠄ ⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⡅⣿⠚⣡⣴⣿⣿⣿⡆⠄ ⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⣱⣾⣿⣿⣿⣿⣿⣿⠄ ⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄ ⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Noob Squad, developed and published by Antonio Renna, is a first-person shooter that attempts to offer a classic multiplayer combat experience but ultimately struggles to find a coherent identity or lasting appeal. At first glance, it presents itself as a straightforward competitive shooter where players can choose between different classes and engage in various match types like team deathmatch, free-for-all, and capture the flag. It appears to take inspiration from popular military shooters but delivers the concept in an extremely stripped-down and unrefined manner. What could have been a compact indie take on large-scale shooters instead feels like an experiment left incomplete, with its mechanics and presentation lacking the depth or polish needed to sustain player interest for long. Once inside the game, the simplicity of its structure becomes evident. There are a handful of character classes—typically assault, recon, and engineer—each armed with distinct weapon sets that should, in theory, encourage different playstyles. Unfortunately, the balancing and differentiation between classes feel superficial, leaving most matches to devolve into chaotic firefights devoid of meaningful tactics. The maps, numbering just over a dozen, provide only minimal variation in layout or aesthetic, and many share the same prefab look common to low-effort Unity-based games. These environments feel more like functional test arenas than handcrafted battlefields, lacking the visual flair or strategic design that makes competitive shooters engaging. One of the game’s most glaring weaknesses lies in its reliance on generic assets and borrowed design. Much of the art direction, from weapons to buildings, feels pulled directly from store-bought Unity packs with little modification. This gives the entire game an uncanny, placeholder-like quality that makes it hard to distinguish from countless asset-flip titles that flood digital marketplaces. Even animations, sound effects, and menus feel recycled, producing an experience that lacks originality and cohesion. This aesthetic shortcut undercuts any potential personality the game might have had, leaving it to exist in the shadow of other indie shooters that at least attempt to inject creativity into their design. Gameplay suffers from technical inconsistencies and questionable design choices that turn combat into a clunky affair. Grenades may fail to register damage, bullets occasionally pass through targets, and collision detection can behave unpredictably, causing players to clip through objects or fall through parts of the terrain. Movement itself feels heavy and awkward, compounded by a persistent screen shake that some players find nauseating. The death and respawn system is equally punishing, offering no protection window after respawning, which often leads to players being eliminated again immediately. These frustrations build over time, transforming what should be fast-paced fun into a cycle of irritation and disengagement. Multiplayer stability and matchmaking are additional sore points. The player base is practically nonexistent, and finding an active lobby often proves impossible. Even when matches do occur, connectivity issues and unreliable servers make the experience unstable. The interface is barebones to the point of feeling unfinished—there is no proper main menu or onboarding, and the player is thrown directly into matchmaking without much explanation. Combined with the technical flaws and lack of population, Noob Squad feels more like a prototype than a fully realized release, one that was published long before it was ready to be seen by an audience. Despite its shortcomings, Noob Squad has managed to carve out a small cult following that views it through a lens of irony rather than genuine admiration. Some players embrace its unpolished state as part of the joke, finding entertainment in its absurdity and broken mechanics. The extremely low price and occasional discounts make it a cheap curiosity, a kind of “so bad it’s funny” experience that people might try for a laugh rather than long-term enjoyment. There’s a strange charm to its chaos if one approaches it expecting little more than digital slapstick, but even that novelty wears thin once the repetition sets in. Ultimately, Noob Squad stands as an example of a game with ambition that far exceeds its execution. Beneath its rough exterior lies the skeleton of a traditional shooter, but one that never developed the muscle or polish to support itself. Its use of stock assets, buggy gameplay, and lack of community engagement have cemented its reputation as an unfinished and disposable entry in the crowded indie FPS scene. While it might amuse for a few minutes as a curiosity or comedic purchase, it offers little for anyone seeking a genuine or sustained multiplayer experience. It is a game that exists more as a digital artifact of unfulfilled potential than as a satisfying piece of entertainment. Rating: 4/10
Registration broken, games a dead asset flip anyways.
乐色
Noice game I like it!:D
☀️
İndirimdeyken alıp kartları satarak kâr edebilirsiniz. İncelemelerimde kâr ettiren daha fazla oyun mevcut bakabilirsiniz.
Nice game for noobs
You have to wait a long time to find a game and unfortunately there are a lot of technical difficulties. But I can say that the game itself is very good quality for its price.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| What's the Password? | $10.4K | 84 | 71% | $7.99 |
| Slice To Meet You | $10.4K | 66 | 77% | $3.99 |
| 旅者 Travelers | $10.4K | 137 | 88% | $2.99 |
| NyxQuest: Kindred Spirits | $10.4K | 137 | 91% | $2.99 |
| Pendragon Rising | $10.3K | 97 | 78% | $4.99 |
| ENCOUNTER BAR | $10.4K | 660 | 81% | $0.49 |
Related
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Creativerse | $24.3M | 30.7K | 78% | $24.99 |
| Golf With Your Friends | $23.7M | 74.7K | 87% | $14.99 |
| ShellShock Live | $8.7M | 29.3K | 93% | $9.99 |
| Tower Unite | $7.2M | 16.2K | 90% | $19.99 |
| Town of Salem | $3.8M | 30.9K | 88% | $4.99 |