
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Polish
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 623 reviews with recorded playtime.
Reviews
Themes across 618 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
帮女朋友口了 2 个小时才给我买的,确实挺不错的~🖐🖐🖐🖐
Today I finally, after 180 hours, beat the true ending of this game. It was a 10 hour long experience, where by the end I had transformed into something unrecognizable. 10/10, now I've just gotta do the rest.
怎么不打折啊
TL:DR; A fun roguelike where your personal creativity with combining and using spells is rewarded by a very reactive environment. Has some odd gameplay omissions and additions that I don't quite understand the reason for. Feel's not quite finished, and is more frustrating than fun a lot of the time. Noita's 2 top features are its custom spells and its fully simulated environments, and they both react with each other well- pun intended. coal and oil burn, water extinguishes, acid melts, etc. You can put together some pretty powerful or highly unadvised spell combos as the game goes on or if luck permits on a run. This is the games highlight, and why most people would want to play it. The player fragility and often unclear directions or mechanics conveyance make most runs a mixture of high tension exploring, entertaining experimentation and frustrating lack of room for error. You are not given an objective for the first mine, just... get in there champ, I guess. I didn't know I was supposed to be looking for a purple teleporter to get my level ups and new spells. Why am I here at all? I dunno, something to do with eggs based on the intro. Also, you can eat things on the floor. I only know about this because the key map on the pause menu says so, the tutorial at the start of each run doesn't mention it. I've yet to find anything worth eating, or not actively harmful. Is this a joke? I know there's at least one perk related to it, but other than that I'm stumped. Why is there no run button? you can fly a pretty decent distance and height by default, but you're stuck at a kind of half jog speed without spell assistance. If you're going to make us replay the intro mine every time you die- and you will die a lot -why can't I dash through if I'm quick and reflexive enough? Or just for fun? Running through would be inadvisable most of the time anyway unless you're very familiar with the levels, as most things in this game are quite deadly- but I think that should be a choice the player makes. Player fragility is not uncommon in roguelikes but most things here kill you in 1-3 hits if its not a continual status effect like burning. You would think this fragility would be twinned with high dexterity and dodging- but the best way of playing seems to be blasting things at max range slowly. I think ultimately I enjoyed the elements of Noita that it sells itself on, but everything else either feels unfinished or frustrating. It felt like 2/3's of a game, and a decent 2/3's at that, but what's there can be as annoying as its entertaining and what's not there feels like an aching absence of narrative context or mechanical encouragement.
3 horas de run. 10 orbes. las mejores varitas. 2 mundos paralelos visitados. curacion constante. me aplican polimorfia... muero... el mejor juego de la historia
噢牛批牛批长线档赶路切错背包杖完美排列组成最强紫砂法术顷刻秒杀几千血拼尽全力无法绷住
DONT USE THE GOOGLE, I don't! And I think you shouldn't either! This is the only way to gain true knowledge.
Successfully implements a unique and interesting idea, and is also an absolute blast to play. 10/10 - for me this is up there as one of the great indie games of the steam era.
Абсолютно прекрасная игра с огромным количеством контента и высокой реиграбельностью за свою цену. Из возможних минусов отмечу только сложность, но лично меня она устраивает. Вполне могу представить, что наиграю в нее 1000 часов.
史上最高のゲーム。むずかしさ、その中で培われる自分の腕前、知識、すべてを持てしても安定しない。よくゲームをやっていて、成長過程は楽しいがその成長が終わり無双が始まるとつまらなくなるという展開が、ない。すぐやられる。うかつに動くと無敵かと思っていた数十秒前からえげつないほど死に近づく。いつまでもうかうかしていられない感覚を味わえる。でも慣れてくる。でも飽きたりしない。1日1noita、君たちもこの世界に怒り、絶望し、そして全能感に酔いしれよう。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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