
NOISZ is an unprecedented mix of rhythm game, bullet hell shoot-em-up, and visual novel. Battle a variety of challenging and unique bosses by performing actions to the beat, in order to progress through a massive anime-inspired narrative full of surprising twists and colorful characters!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Best shmup rhythm game ever, This is Ongeki but cool home version and no gacha. Cool electronic genres and boss patterns ft. Camellia and other DJ artists like DM Ashura.
♥♥♥♥♥♥ game. I've played a lot of bullet hell games and I can't make it through the second story route. Later songs require inhuman reaction times for super-fast bullets and lasers, even on "Normal" difficulty. ...Speaking of the story, it's cliched, incomprehensible nonsense. Don't bother reading it. I do like the idea of this game, though, and I hope someone that actually knows how to make a shmup tries it someday. EDIT: made it to Tengu and wow, this is legit Cave TLB level bullet hell, absolutely unhinged that makes this the hardest shmup I've ever played I am simultaneously in awe and absolutely disgusted PS. I hate Arietta
Thought the game was kinda meh at first, but the more I played the more I began liking it. there's many different ways to play this game thanks to the various styles, and its very challenging (even on easy sometimes) but its pretty cool this game isn't for everyone, but it's the good frustrating kind of gameplay, has pretty decent story (most notably in the reverse DLC), pretty good soundtrack, amazing "final" boss fights so yeah i'd say it might be worth trying the demo at least I just witnessed the finale of NOISZ overall (by finishing the much longer, and entirely free mobile game story (which I also think is better) and it was an absolute delight seeing everything come together there
Really fun game! Sounds like it wouldn't work with the three genres being mixed (Visual Novel, Bullet Hell, AND Rhythm Game), but it somehow just. Manages to blend it all so seamlessly. I've only played the game using both the story DLC packs, but even the base experience of just Ignition is absolutely worth it if even two of the above genres seem like they'd be your cup of tea. Has a heck of a lot of replayability for what it's worth too, from trying out new styles to going for new high scores or even the special secret endings for the daring among you... (I wish it was easier to try for the re:VERSE secret ending but I'm not even sure if it's in the game anymore, so fair's fair.) All in all though, I was expecting to have a good time and was even then surprised by just how much fun I ended up having. Absolutely would recommend!!
I was disappointed by this game. The combination of rhythm and bullet hell is fun, but the story seems poorly written, suggested by near total lack of character development and the almost anticlimactic lore dump at the end of route A. Finding out that, to get the rest of the story, I'd have to simply repeat most of the content in the other routes, was a no go for me. From what I've read, you also may not get the full picture without the DLCs.
'난이도 빼고 모든 게 완벽한 게임'
[i] 这会不会小众过头了( [/i] 或许是传统类型打太久已经有排异反应了,借着衍生作STΔRLIVHT和系列终章的双端需求入坑这部正作 从低难开始和常规stg不一样需要一定物资管理意识和音乐意识,就算stg基础几乎没有也就这么玩下去了,现在已经达到2000Hz了 [h2] 入门须知 [/h2] 初次游戏的自机配置建议直接选择BLASTER而不是DANCER进行入门适应,前者足够熟悉这个游戏的基本玩法,后者的切换机制非常难用,模块设置选择CORE扩大操作和战损无敌时间可以非常安心地度过前期,后续转入CRASH适应技能键就可以无惧一切地前进了[spoiler] 【左右脑互搏属正常现象】 [/spoiler] [h2] 实现于此的想象力 [/h2] 我是真的很难想象,非常难想象,八年前有这么一个游戏能把rtg和stg结合的这么恰到好处,让音乐的意识从各种天花乱坠的配置和暴力的底力要求回归到最淳朴的节奏基础,让弹幕的意识从一昧地回避转向和弹幕交互用合适的思路解开弹雨谜题,两种看似冲突的游戏类型非常完满的融合入这个系列,真的超棒的[spoiler] 【虽说有几个关卡的弹设我真的很想诋毁】 [/spoiler] [h2] 你们是从哪整来这么牛的东西 [/h2] 曲库风格非常全面,有各种小众精品曲师(Hommarju/M-Project/MonstDeath/Neutral moon/Mitomoro/DM Ashura等)的优秀发挥也有知名曲师(Tanchiky/Camellia/Getty/SIHanatsuka/Hyun等)难得一见的鬼点子[spoiler] 【数量和性价比确实是个小问题】 [/spoiler],vocal song配置的歌手唱功也很赞,真的很难想象AE社在音乐监督方面到底下了多少功夫(显而易见的余下的预算在美术方面并没有匀出足够的价格,全身立绘基本只出现在主要角色以外ui还是可以再优化一点,但ui方面这种有点老式街机味道的效果还是别具一格)[spoiler] 【花花你六年前居然埋了这么棒的组曲,顿时觉得之前听的不香了】 [/spoiler] [h2] 故事不需要华丽的修饰与深奥的内核 [/h2] 视觉小说非常成功地讲述了在一个老实人身上被迫发生的关乎怜悯与勇气,以及带点合适幽默的故事,在最后的最后也恰到好处地叠出来一个美味的汉堡(美国来说包饺子是这么说吧),恶徒受到应有的惩罚,每个人都有机会开始新的生活(具体来说还是不继续剧透了,这个是需要双端对接进度开启的最终结局) [spoiler] Alpha:我再也不会笑了 [/spoiler] [h2] 一分钱一分货 [/h2] 能力值/熟练度(Hz)机制一改通常游戏的高分顶置筛选而采用关卡赋分制(以一个总分按一定机制分配给所有关卡和成就,达成一个成就or完成一个关卡会按一定比率赋予分配的分数),这个机制也沿用至衍生作NOISZ STΔRLIVHT挺好的[spoiler] 【不过毕竟这个机制要啥都打压力自己的话会很容易红温】 [/spoiler] [h2] 插曲 [/h2] 简体中文用户入坑设置游戏语言请别选择中文,不然你会感觉没有人类的(重新设置语言在快速游玩按x键打开设置菜单后按z键切换菜单找到) 现在就是非常后悔,我怎么到现在才知道有这么好玩的游戏 如果你是其他类似游戏的受众我真觉得是非常不容错过的宝藏游戏了,来一起受苦吧! [spoiler] Karin酱能踹我一脚吗?有戒断反应了想被小羊羔踹,越用力越好! [/spoiler] [spoiler] Karin:油盐不进的家伙 [/spoiler]
Mało znana perełka. Podczas walk zamieniasz się w kitku. Walczysz z muzyką, która rozwaliła się przy przechodzeniu przez wymiary i cię atakuje. Wciskasz klawisz do rytmu, coś a la Crypt of the Necrodancer, z każdym wciśnięciem mając do wyboru strzał lub tarczę. Niebieskie pociski są jadalne, czerwone trochę mniej. Są dostępne różne style gry i moduły, można eksperymentować co działa najlepiej na danej piosence. Z doświadczenia gatunki mogą nieco odstraszać niewtajemniczonych (rytmiczna + bullet hell), ale obiecuję, że da się przyzwyczaić i wciąga jak bagno. Chociaż nawet Easy pewnej cierpliwości wymaga. Przygotuj się na masę restartów na każdej piosence. Jeżeli jednak jakaś walka okaże się zbyt frustrująca, są też opcje obniżenia poziomu trudności, Angel Mode albo nawet całkowitego pominięcia danej walki. Zazwyczaj. Ogółem masz wyzwanie, ale nie utkniesz. Nawet jeśli zawalisz jedną zwrotkę, (zazwyczaj) możesz i tak przejść piosenkę do końca, po prostu nie zaliczysz. Fabuła to mistrzostwo, dobre zbalansowanie humoru i dramatu, zwroty akcji i z czasem niezłe zagmatwanie wszystkiego. Polecam wziąć od razu oba DLC, prequele i Starlivht (w Starlivht jest więcej kitku). p.s. ktoś wie jak przejść tutorial do Crash Style :(
really fun game. its also like very hard tho
I came here from NOISZ Starlivht. Its still the same game while Ignition has a slightly different gameplay from SL, albeit it has lesser songs. For a bullet hell game, I highly recommend this as it is fun and unique. Story isn't its greatest strength, especially on SL I only have one complain about this game, that being the story mode. Why lock crucial story parts onto a DLC when it could've been told in the base game or make the story a paid content? [spoiler]The endings for Ignition don't feel like an ending, but rather it felt like a setup to introduce the main conflict[/spoiler]. So for those who are planning on getting this game, get the re:||VERSE DLC as well if you want to complete the story
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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