
NOISZ is an unprecedented mix of rhythm game, bullet hell shoot-em-up, and visual novel. Battle a variety of challenging and unique bosses by performing actions to the beat, in order to progress through a massive anime-inspired narrative full of surprising twists and colorful characters!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
really dificult i hate the fire bird lady so much and will one day shatter a keyboaed over this game. 5 stars. jokes aside it has a good amount of difficulty and is pretty forgiving with hitboxes and shoot timing, though it is definitely challenging it is really rewarding, plus it has a great story :3
the music is amazing some section with too many bullets on screen cause stutter and if you got interrupted by another program then the screen go squish (still changeable though) peak game
I came here from NOISZ Starlivht. Its still the same game while Ignition has a slightly different gameplay from SL, albeit it has lesser songs. For a bullet hell game, I highly recommend this as it is fun and unique. Story isn't its greatest strength, especially on SL I only have one complain about this game, that being the story mode. Why lock crucial story parts onto a DLC when it could've been told in the base game or make the story a paid content? [spoiler]The endings for Ignition don't feel like an ending, but rather it felt like a setup to introduce the main conflict[/spoiler]. So for those who are planning on getting this game, get the re:||VERSE DLC as well if you want to complete the story
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
'난이도 빼고 모든 게 완벽한 게임'
very unique bullet hell gameplay that I would describe as "it hates you and also wants you to win at the same time". it's good
Mało znana perełka. Podczas walk zamieniasz się w kitku. Walczysz z muzyką, która rozwaliła się przy przechodzeniu przez wymiary i cię atakuje. Wciskasz klawisz do rytmu, coś a la Crypt of the Necrodancer, z każdym wciśnięciem mając do wyboru strzał lub tarczę. Niebieskie pociski są jadalne, czerwone trochę mniej. Są dostępne różne style gry i moduły, można eksperymentować co działa najlepiej na danej piosence. Z doświadczenia gatunki mogą nieco odstraszać niewtajemniczonych (rytmiczna + bullet hell), ale obiecuję, że da się przyzwyczaić i wciąga jak bagno. Chociaż nawet Easy pewnej cierpliwości wymaga. Przygotuj się na masę restartów na każdej piosence. Jeżeli jednak jakaś walka okaże się zbyt frustrująca, są też opcje obniżenia poziomu trudności, Angel Mode albo nawet całkowitego pominięcia danej walki. Zazwyczaj. Ogółem masz wyzwanie, ale nie utkniesz. Nawet jeśli zawalisz jedną zwrotkę, (zazwyczaj) możesz i tak przejść piosenkę do końca, po prostu nie zaliczysz. Fabuła to mistrzostwo, dobre zbalansowanie humoru i dramatu, zwroty akcji i z czasem niezłe zagmatwanie wszystkiego. Polecam wziąć od razu oba DLC, prequele i Starlivht (w Starlivht jest więcej kitku). p.s. ktoś wie jak przejść tutorial do Crash Style :(
really fun game. its also like very hard tho
♥♥♥♥♥♥ game. I've played a lot of bullet hell games and I can't make it through the second story route. Later songs require inhuman reaction times for super-fast bullets and lasers, even on "Normal" difficulty. ...Speaking of the story, it's cliched, incomprehensible nonsense. Don't bother reading it. I do like the idea of this game, though, and I hope someone that actually knows how to make a shmup tries it someday. EDIT: made it to Tengu and wow, this is legit Cave TLB level bullet hell, absolutely unhinged that makes this the hardest shmup I've ever played I am simultaneously in awe and absolutely disgusted PS. I hate Arietta
Really fun game! Sounds like it wouldn't work with the three genres being mixed (Visual Novel, Bullet Hell, AND Rhythm Game), but it somehow just. Manages to blend it all so seamlessly. I've only played the game using both the story DLC packs, but even the base experience of just Ignition is absolutely worth it if even two of the above genres seem like they'd be your cup of tea. Has a heck of a lot of replayability for what it's worth too, from trying out new styles to going for new high scores or even the special secret endings for the daring among you... (I wish it was easier to try for the re:VERSE secret ending but I'm not even sure if it's in the game anymore, so fair's fair.) All in all though, I was expecting to have a good time and was even then surprised by just how much fun I ended up having. Absolutely would recommend!!
[h1]シューティングゲームにリズム要素を足した、世界を巻き込んだ一家の悲劇を追う物語[/h1] ※NOISZ re:||VERSE、NOISZ episode GのDLCの評価を含めたレビューです 楽曲・作曲陣の傾向や主要なプレイヤーベースから、リズムゲームとして勧められることが多いが、れっきとした弾幕避けシューティング。 意外にも見たことのない組み合わせで、とても新鮮に遊べる。 個人的には、元のゲームには少し物足りなさ、「もうちょっと感」を感じたが、それは続編にあたるre:||VERSEのDLCでほとんど解消されている。 ストーリーや仕様に磨きがかかっていて、全体的に元のゲームと比べて製作陣の気合を感じました。 episode Gもre:||VERSE同様、元のゲームと比べてクオリティーが高く感じました。 一番の難点は、難易度の高さ。 従来のシューティングゲームに比べても、完走難易度はとても高く感じました。 最低難易度のEASYでもSTG未経験者にとっては難しく、最高難易度のOVERLOADに関しては、ストーリーのノーコンティニュー完走は相当STGが上手な人でないとクリアはともかく、解禁すら見えてきません。 シューティングゲームとして楽しく、やり応えのある作品です。 高難易度に挑戦する勇気がある方は、是非真のNOISZユーザーを目指してみて下さい。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $2.4M | 4.3K | 91% | $16.99 | |
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| — | 0 | — | — | |
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| $64.6K | 153 | 73% | $19.99 | |
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| $64.5K | 128 | 94% | $19.99 |