
Play as the snarky Witch Thief, on her quest to steal all the magic she possibly can! Naturally those who have the magic don't want to give it up so she does what she does best. That is, kicking in the front door and taking it all anyway!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
[h1] A more than decent bullet hell game[/h1] I love bullet hell games, being one of my favourite subgenres, what this game has and others mostly don't it's the: be touched once and die factor, meanwhile most of the games related to this genre work with health bars you just have one chance in the hardest difficulty and if defeated you will go back to the start of the chapter, now that is hell (and I love it). [h1] Gameplay[/h1] A 3D game with the bullet hell theme is not common, is something hard to make, not only to sync all the sounds, but to develop what I believe could be a successful game of this genre. [b]Scenario [/b] We fight in a closed environment with very few secondary paths, most of the time we will fight during the night or inside buildings and raising the camera will enable us to watch everything at their best. The plot has hardly any presence and you do not even have to look for it, the main plot in itself is a deconstruction of the typical premise of ending evil and saving the world because you are the chosen one, this time with a few changes adding some extra characters for a replayability factor and fight the evil from another point of view. [h1] More deeply[/h1] The controls in this game are very simple, we can dodge bullets and cast special spells but we won't be able to block anything. [b]Enemies [/b] All enemies use ranged attacks since the simple contact with them will make us perish, (except some suicidal ones that will try to catch us). Our enemies will be way stronger than us but predictable as well, so we can evade their attacks far in the background while learning their patterns, sadly there are not many creatures to fight against (quantity but no quality). [b]Difficulty[/b] A total of five difficulty modes are included on this game, from chill to insane, the first one being for practicing and newcomers to the subgenre or having fun without worrying about losing. On the other hand we got the insane mode, a classic on most games, if you are touched by anything is game over, it may seem too extreme for a bullet hell game but training will make most of the attacks predictable and eventually we will become masters of the genre. When they announce a game that is difficult, we look further into it because we want games to challenge us and not hold our hands while playing. Is witch thief a hard game? No, bullet hell games are made to be strict (exigent). Like your math teacher, shows the basics of his mechanics and prepares you for the worst, so when you get comfortable, it gives you a surprise test to see if you can really handle the situation, the level design and the positioning of the enemies is predictable and in overall Witch thief could be three or four times better changing a few of this things to good. [h1]Rating[/h1] [b]Pros[/b] •Difficulty friendly: Have you mastered the bullet hell genre or do you have sleepy hands and cannot manage to move through the environment properly? The game cover all of this users with five different difficulty modes, including a mode where getting oneshoted means start from the beginning of the chapter. •A good game to introduce newcomers to the genre: I may already said this more than once but anyway, after the recent Furi update of invincible mode, everyone is able to play the game and feel the story with no problems, now, this game is not that hard since even the bullets are not fast enough and we got enough time to evade them [b]Cons[/b] •The problem is not visual but narrative, as we move forward the game will stop explaining our purpose to just some very short dialogues between bosses and our character (till the very end) and all our task will be to kill and survive. [h1]Final thoughts.[/h1] One of the cons that I'm going to include here is the price, most of bullet hell games with this price come from big studios and I'm afraid people won't trust a fairly not very known studio with this game price unless they are good at marketing. Also they are aiming for releasing the game into consoles and as far I can remember Furi is the only bullet hell game I got in my ps4 so it will be nice to count with another. Also, when people are made to a challenge, they can beat it with the eyes closed, something I like about games is the random generated encounters mode, that will eventually be added to the game and expand it to not just a history with a start and ending.
review in video form: https://youtu.be/UIYmrPBwkn8 Honestly I thought about this long and hard, but if I can not wholeheartedly recommend, I shouldn't give it a thumbs up. Witch Thief is a bullethell game about trying to steal one of the most powerful magical artifacts to exist in this universe. The positives: - Visually it looks very well made. Absolutely a pleasure to look at. - Controls were easy to understand, I felt in control of my actions. The combat felt fluid. Negatives: - this bothers me more than it should, but sound design should most definitely be changed, here's the sound for dialogue happening. Now here's the sound of any boss in the game getting hit. Honestly at the moment it would be better if there was no sound at all. - is it me, or is my hitbox massively bigger than me? I am pretty sure that this is the sound for getting hit. Look at what the game registers as a hit. This happens to me several times and honestly either the game is giving me the wrong feedback when I'm not hit, or my hitbox is a lot bigger than my character and this is a gamebreaker for a bullet hell game. - buggy. I skipped the first cinematic and got stuck being unable to do anything or move when I loaded back into the first stage. Overall: I admit, I did not play Witch Thief for long, hence why the review ended up short too. I feel like there's potential for this to be a good game. The story is okay, boss mechanics seem solid, the visuals are stunning... However the hitbox thing, the buggyness, it just does not make me want to go on. I would give Witch Thief a score of 5/10, with the hope that it will improve itself in the future. For all I know, it will release in a better state than I've seen it today even! But as it stands now, I can not recommend to buy. I can recommend to wait.
タイトルからしてそれっぽいですが、魔○沙っぽいキャラがレーザーで敵を薙ぎ払ったり、スペカがあったりと、まあそんな感じのゲームです。 プレイ感覚としては、”TPS視点の永遠消失の幻想郷”、”近接攻撃の無いニーアオートマタのSTGパート”のようなイメージでしょうか。 3Dなので敵弾が見切りにくいかと思いきや、道路標識みたいな棒がついているおかげか案外見やすかったです。 フィールドを動き回って先へ進むとエリアごとに敵が一定数出現し、全滅させると先に進めるようになっている半探索型。マップ表示はありませんが、青い光が進行方向を示してくれるので迷う事は少ないはず。 操作面は、左スティックで前後左右に移動、右スティック左右で旋回、上下でズームイン&アウト。 Rトリガーでショット、Lトリガーで低速移動&ショットが収束、Aボタンで一定時間高速移動(移動中は無敵)、Bボタンでボム(初期ストック数&最大ストック数とも3発)。 高速移動はクールダウンが短めに設定されているので、結構ガンガン使っていけます。ただし移動中は攻撃できないというデメリットがあります。 マップ内のカボチャや樽等のオブジェクトを破壊or敵を倒すと、一定確率でアイテムが出現します。 Aアイテム=ホーミングショット Bアイテム=レーザー Fアイテム=ワイドショット Sアイテム=やや狭いワイド Gアイテム=狭い3Way 重要な点として、同じショットアイテムを取得することでパワーアップし、同種のアイテム3個でフルパワーになります。 (初期ショットの場合は2個でフルパワー) これに気付くまでは自機が貧弱すぎてちっとも先に進めませんでした。 カメラの移動速度変更や、低速時の当たり判定表示など、コンフィグ面は結構充実しています。 操作面でもレスポンスが良く、ストレスになるようなことはありませんでした。 ただ、気になった点がいくつか。 ライフ制にも関わらず、被弾する度に「YOU DIED」の表示とともにリスタートを促す画面が表示されるのですが、そのせいでテンポが悪く感じられます。ライフだけ減らしてそのまま続行ではダメだったんでしょうか。 敵弾の判定は見た目通りですが、レーザーの判定が見た目よりも異常に広く、かすっただけどころか、触れてすらいないのに死ぬという冗談のような真空判定になっています。 ショット周りの仕様が不親切で、アイテムの出現率と種類が完全ランダムな上、せっかくパワーアップしても異なるショットを取るとショットが初期段階にリセット。被弾すれば1段階パワーダウンしてしまいます。 フルパワー状態だけやたらと強く、敵の硬さもフルパワー進行が前提としか思えない程硬いですし、そもそも同種のアイテムを取得することによるパワーアップの説明が一切ありません。 この辺さえ改善されれば・・・というちょっと惜しい作品でした。
[quote=17173萤火虫] 加入[url=http://firefly.17173.com/]17173萤火虫[/url],和我们一起用热爱点亮游戏之光[/quote] [i] Witch Thief(女巫小贼)是由Cardboard Keep制作发行的一款带卡通画风的非传统类弹幕射击游戏,故事讲述的是很久以前,一位术士想获得强大的力量,和魔鬼签订了契约,然后混沌便降临在了这个世界,四位女巫为了拯救世界,联手起来对付术士,她们齐心协力束缚住了恶魔的力量,最终将这种力量封印在了一了名叫Grimoire的黑暗魔法书里。 时间过去了很久,术士被人们遗忘了,但是Grimoire的魔力仍然在世间回响着,但凡阅读过它的人,都获取了强大的力量。玩家就将扮演女巫盗贼,根据指引来到了一个遥远的城堡,发现这里藏有Grimoire,为了获取强大的Grimoire魔法书,开始了她的冒险。 [/i] [h1]游戏类型:弹幕/清版射击/动作 [/h1] [h1] 推荐程度:游戏性一般,价格过高,推荐折扣入手 [/h1] [h1] 工欲善其事,必先利其器 [/h1] [h1] 1.操作教程 [/h1] 游戏操作十分简单,支持键盘跟手柄,经过测试,建议使用键盘体验更佳,简单的wsad控制人物行走,空格躲避等操作游戏中也有教学,这里就不作过多介绍。 [h1] 2.弹幕类型 [/h1] 唯一要讲的就是弹幕类型,因为它真的很重要,虽然玩家在相应获取对应弹幕道具后能够知晓,但是提前知道将大大提高过关效率。游戏总共有5种不同类型的弹幕攻击效果,分别是A弹,B弹,F弹,G弹和S弹,另外不同类型的弹幕道具多次获取后可以进行最多3次的升级,最大化提高攻击力,速度,范围等。 [b] A弹:追踪弹,范围大,速度比较快,伤害中等 [/b] [b] B弹:镭射弹,范围小,速度慢,伤害中等上 [/b] [b] F弹:火焰弹,范围大,速度快,伤害中等下 [/b] [b] G弹:光球弹,范围小,速度快,伤害高 [/b] [b] S弹:弯月弹,范围小,速度比较快,伤害中等 [/b] [h1] 3.难度 [/h1] 游戏的每一个章节都分为5种难度,分别是CHILL(无限生命),EASY(10条生命),NORMAL(3条生命),HARD(2条生命),INSANE(1条生命)。跟其他弹幕游戏一样,除了生命数量不一样外,最主要的区别就在于敌人的弹幕速度随着难度的增加而增快,但由于游戏中有短时间无敌躲避的技能加入,总的来说难度也不会太难。 [h1] 4.角色选择 [/h1] 随着流程的进行,能够解锁新的角色(不同角色部分剧情内容不同),新的角色起始弹幕不同,但相信我这其实影响不大,伤害并不会改变,唯一的区别就是每位角色拥有其专属的被动技能,比如女巫小贼的反射魔法,女巫贤人的魔法盾,女巫少女的致命一击等。可变动性太低,分角色游玩的乐趣也不够明显。 [h1] [u] PROS AND CONS[/u] [/h1] [h1] +手感不错,操作爽快 [/h1] 游戏操作手感很流畅,玩家能很畅快地在弹幕的海洋中自由穿梭(将近极限的弹幕擦边会出现女主轻微的娇喘),右键的集中攻击跟东方PROJECT弹幕同人游戏一样会减缓速度,避免有时因为移动速度过快碰到弹幕死亡惨案的发生。因此游戏整体节奏偏快,玩起来挺带感的。 [h1] +视觉的转换很有特色 [/h1] 另外与同类弹幕游戏最大不同的是,在游戏中,玩家随时可以按照自己的想法在俯视视角与3D视角之间进行转换,由于不是切换,因此中间可以适当进行角度方面的调节,一般情况下。偏3D视角更容易发现远处的敌人,但视觉中的弹幕会不容易发现,相反,俯视视角观察弹幕的方向容易,但对于敌人的具体位置却不太好把握。因此该作在视角的体验方面突破了传统的固定视角,给玩家带来了很高的自由调节空间。 [h1] +弹幕演出效果不错 [/h1] 弹幕交叉在一起那种令人眼花缭乱的效果还是有的(难度越高越能感受得到),比较酷炫,颜色光效什么的也不会亮得闪瞎双眼,给玩家带来的视觉享受还是十分到位的。 [h1] -音效不够带感 [/h1] 作为一款弹幕游戏,音乐是必不可少的,一首首带感的音乐或许就能成为许多玩家起死回生的救命稻草,又或许就能成为玩家一往如既玩下去的动力,该作的音乐也确实有,并且不同场景也是不一样的,但是总是缺少一种热血奋进的味道,以至于它的存在感不大,本人游玩过后几乎没有什么太大的印象。 [h1] -打击感十分薄弱 [/h1] 尽管游戏中弹幕种类不少,效果也挺酷炫,但是毫无打击手感。无论是什么类型的弹幕,又无论弹幕是打在敌人身上,还是击中自己,都没有相应的反馈(大部分时候我只看到怪物在被击中时鬼畜或者血条在减少),就像打在布娃娃身上(难怪大部分敌人都是布娃娃)。不过考虑到它是一款弹幕游戏,这样的设定难免是很失败的。 [h1] -游戏内容过少 [/h1] 游戏总共5个场景,也就是5个关卡,每个关卡中除了分别对应一个BOSS以外,还有多次类似鬼泣那种固定封闭区域的战斗,此外就没有什么可供探索,升级等内容了。敌人种类非常稀少,释放的弹幕种类比起东方PROJECT同人弹幕作品也逊色不少,总的来说,缺乏新意,很容易产生审美疲劳。 [h1] [u] SUMMARY [/u] [/h1] 游戏并不如想象中那么好玩(大概就是质量与价格也不太相符造成的反差),玩其他同类更优秀的作品或许会更有趣一点,但是它也不算太差劲,打折后还是可以尝试的,感受下自由镜头转换带来的弹幕体验吧。 更多游戏推荐请关注[url=http://steamcommunity.com/groups/17173firefly]17173萤火虫[/url]以及[url=http://store.steampowered.com/curator/31716674]17173萤火虫鉴赏家[/url]
[quote=] A review copy was provided by the publisher but does not influence my review of the game. [/quote] A friend of mine saw this game and immediately thought of me and my little witch. Even though I am not into bullet hell games, I found the game interesting because of the witches and the halloween theme style of this game. So I put it on my wishlist right away and clicked the follow button on it too. Eventually I decided to contact the makers of the game and they were kind enough to provide me a review copy. Thanks Tim! So Witch Thief is a bullet hell game that is fun and keeps you entertained even if it is a little repetitive because you do the same thing through different stages. You also unlock different witches that you can play with in the game from defeating bosses and each character has different powers. Now that is something I found really cool and I like how each witch has her own style and special attacks. Some of the controls work well too since the mouse wheel lets you change the camera view easily while you are playing to get a better look at where the attacks are coming from or how many enemies are attacking you. I don't like that you can't reach gems from far or high places. You can't fly in this game, you just hover everywhere. You also can't explore and just follow the path from start to boss. Overall it is a pretty good game and you can enjoy it because the bosses fight differently and they are all different from each other with their attacks. I can recommend this to children too especially if you have a daughter that likes witches. Not a scary game with its halloween theme so it won't be too much for them, but since it is a bullet hell it might be a little hard for them before they can get used to it so that is something to think about first. If you like what you see and you like bullet hell games, then I can recommend it to you. If you are interested but are not sure yet, I would recommend it to you but tell you to wait for a little sale first before you buy it. If you like halloween and witches then I would say to consider that this is a bullet hell game first and be sure you like those kinds of games before you buy. Halloween is coming soon so this would also be nice for you or a gift for someone else too. The last thing I will say that I really like is that the developers listen to people and are always fixing their game and making it better. That makes it even more worth buying!
I like the idea of the game. It's even fun to play. But it's too frustrating. The camera sucks. The game is Smite style psuedo 3D and the final boss of the first stage has stuff coming from behind you (which are really awkward to dodge since you can't see them). I think the game would be better with a standard top down camera. A clearer hurt box for the character would be helpful. There are a range of weapons, and picking up multiple powers them up. It's all random though and when I have a completely powered up weapon it feels great. Dying and losing it doesn't. There are too many awkward and annoying things for me to continue to trying to play. Neat concept, and for the right type of person, this is probably a lot of fun.
cute game but it would need a lot of work for me to recommend also the fact mid level checkpoints don't seem to work. mainly the fight design is just awful. things like the beams are just the devs way of making artificial difficulty. nothing is telegraphed well like things from behind give little to no warning before you're dead. fights are all in open rooms and everything kills you in one hit (though one of the characters has a shield). all this just makes this game more frustrating than fun. fights just feel uninspired and the best boss strategy for the main character is to cheese them by saving your power moves and just using them on the bosses 3 health bars. a top down camera would also have been nice and if there is one i didn't find it. there are just better games out there to recommend this as it is now. 4/10 GAMEPLAY you control a hovering witch that shoots spells (fire=wide spread, light=close spread, slash=fires strait with no spread, missiles=homing, or a laser=holds a beam forward but slows your movement) these can be upgraded if you grab the same spell you're using at the time. you'll also have a power move that pulls in all the enemies bullets and fires them forward. enemies will spawn that will fire bullets, mark the ground under you and hit it with a spell, or shoot a laser beam. bosses do about the same but move around the board faster and if you touch them you'll die. there are also 3 other girls you can unlock that will have different power moved and though they each start with a different normal shot all the various ones will still drop. there's only a few enemy types out side bosses and levels are rather cheap in tactics but so are the girls power moves (except evelyn who's special sucks though she has a shield). p.s. even if you're one who could like this game it is in no way worth $20 with just the 5 levels so get it on sale or in a $5 bundle like i did.
It's a little rough around several edges. The animations and art design are distinct though leave some to be desired. Music is okay and sound effects are muted. Still recommending Witch Thief because it mixes third-person action with bullet spam genres very well. Gameplay is all there. No reason you cna't overlook the rough edges to get into the solid gameplay. I'd definitely wait for a sale. I bought it immediately because I've followed this game for months and want to support it. Overall, I give Witch Thief a 7/10. A good time-killer and a cool concept.
I am constantly fighting the camera in this game, a fixed camera is ideal for a game where I need to focus on the patterns and not if I can SEE them at all. You're better off playing the disappearance of gensokyo or scarlet curiosity than this.
The closest thing you'll get to a true 3-D touhou game that isn't some dumb hack and slash.
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