
"Nobunaga's Ambition: Taishi" is the 15th entry in the historical simulation game series Nobunaga's Ambition. Where a warrior's resolve exceeds their ambition. We offer the grandest warring states experience to all the fans out there!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Traditional Chinese, English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Gameplay Mechanics: 6/10 Narrative: 5/10 Graphics: 7/10 Sound and Music: 7/10 Replayability: 6/10 Innovation: 6/10 Nobunaga’s Ambition: Taishi brings another strategic pass at the Sengoku period, but it feels like a step back in terms of depth and engagement compared to earlier entries like Sphere of Influence. While it still has the bones of a solid grand strategy game, much of the gameplay feels too hands-off and overly simplified. Gameplay mechanics are serviceable, but ultimately a bit underwhelming. The “Resolve” system tries to add more personality by giving leaders unique policy trees, but in practice, it doesn’t significantly affect your strategy. Castle development and military actions are too reliant on automation and feel shallow after a while. If you're used to more control or depth from past titles, this one might feel like it's holding back. Score: 6/10. Narrative is minimal. You’ll see familiar clans and historical figures, but the storytelling is dry and lacks the dynamic flavor of rivalries or evolving events. It’s all systems, very little soul. Score: 5/10. Graphics are a highlight. The map is detailed and pleasant to look at, and the interface is more polished than earlier games in the series. It's not groundbreaking, but it has a clean look. Score: 7/10. Sound and music do their job well. The soundtrack is atmospheric with traditional Japanese tones, and sound effects in battle are satisfying enough. Score: 7/10. Replayability is middling. There are plenty of clans and scenarios to choose from, but once you’ve played through a few campaigns, the sameness of the mechanics starts to show. Score: 6/10. Innovation is modest. The Resolve system is a nice idea, but it doesn't go far enough to really shake up the formula. Most of the game feels like a safe, slightly streamlined version of what came before. Score: 6/10. In short, Taishi is fine for newcomers or series loyalists who want a polished but lighter Sengoku strategy experience. For veterans looking for something meatier or more dynamic, it might come off as a bit too tame.
这汉化真是笑话吧一堆错别字 内政包括行军都是简单粗暴。 实际就内容的丰富性来说是明显下了功夫的但是机制的缺陷导致实用性都大打折扣。 优点就是合战很好玩自由度很高,但是闪退黑屏bug挺多的
很有意思的一作,要是能提高一下野战的AI就更好了
有成就好评。 《大志》这一作简化了很多系统,策略性和深度也随之削弱了,不过反过来也更容易上手了。 玩地方模式比较合适。
手合还是很好玩的,直取本阵以少胜多不要太爽。
簡略化された内政・外交でサクサク勧めることができます。人事などが体感できないですが、商業農業の開発と軍拡の両立と領地拡大が楽しいです。家臣の忠誠や外交への気遣いもかなり簡略的ですが楽しめます!
已经进不去游戏了,不知道为什么
Super fun and amazing game
決戰很有成就感
系列最真实的信长之野望
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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