
"NOBUNAGA’S AMBITION: Soutenroku with Power Up Kit" is an expanded version of "NOBUNAGA'S AMBITION: Soutenroku," which was released in 2002 as the 10th game in the series. With the theme "Retainers supplant Lords," for the first time in the series, players can play as a retainer officer.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏没毛病,若是有,就是没中文,没有中文没有代入感,。。。 不尊重中国人,就不要想中国人买你们的游戏,请后续作品也不要放中文,谢谢 想要卖的多,游戏加中文
这个时代的光荣BGM做得是真的好
老游戏,但优化可以说是完全没有,也就是20多年前的情怀支撑着。按照别的帖子的方法,在steamapps-common-Nabunaga10WPK选择兼容模式可以相对顺畅地玩,但军略贴图有错,先凑合再想办法。这么多不满,还是点推荐吧。信长还是各个老版本好玩,后来的模式几乎没什么大的创新,人物也都模板化,光荣老了,从这次上架旧游戏的配套就能看出来。
NOBUNAGA'S AMBITION: Soutenku no es solo un juego, es una odisea estratégica que redefine el género de la estrategia en su totalidad! Desde el primer momento en que inicias el juego, te sumerges en una experiencia que trasciende el tiempo y el espacio, llevándote al Japón feudal de una manera que ningún otro título ha logrado. Es como si los desarrolladores hubieran destilado el alma de la historia y la hubieran convertido en pura jugabilidad
NOBUNAGA'S AMBITION: Soutenroku with Power Up Kit is a historical grand strategy game developed and published by KOEI TECMO GAMES CO., LTD. As the enhanced edition of the tenth main chapter in the long-running Nobunaga's Ambition series, it represents one of the franchise's most daring attempts to rethink how players experience the Sengoku period. While previous titles primarily placed players in the role of powerful daimyo, Soutenroku expands the perspective by allowing players to begin as a retainer officer. This single innovation dramatically changes the feel of the game, transforming it from a straightforward nation-building simulator into a more personal story of ambition, loyalty, and political advancement. The game is set during Japan's Warring States era, a period marked by constant conflict, shifting alliances, and fierce competition among regional warlords. The ultimate objective remains the same as in many entries of the series: unify Japan under a single banner. However, the path toward that goal is far more flexible than before. Players can experience the rise of a clan leader from the top or climb the social hierarchy from a subordinate position, gradually earning influence through military accomplishments, administrative competence, and political maneuvering. What truly separates Soutenroku from its predecessors is its focus on individual careers within the larger political structure. Rather than existing solely as tools for the player, officers become central figures with their own importance. Beginning as a retainer creates a strong sense of progression because influence must be earned rather than inherited. Promotions, responsibilities, and relationships carry genuine weight, making every achievement feel significant. This approach adds an almost role-playing quality to the strategy experience and creates a stronger emotional connection between the player and the historical world. Military campaigns remain a major component of the game, and the real-time battle mechanics continue the evolution introduced in earlier installments. Armies maneuver dynamically across the battlefield, creating conflicts that feel more active and immediate than traditional turn-based warfare. Commanders must react to changing situations while balancing broader strategic concerns. The system rewards preparation, positioning, and effective leadership rather than simple numerical superiority. As a result, military victories often feel earned through planning and execution rather than overwhelming force alone. The strategic layer extends well beyond warfare. Managing a clan requires careful attention to economics, administration, and internal stability. Territories must be developed, resources allocated wisely, and key locations protected from rival forces. Every decision affects the long-term health of a domain, forcing players to think beyond immediate military objectives. A powerful army means little if the economy cannot support it, and successful expansion often depends on maintaining a strong domestic foundation. Diplomacy is one of the game's strongest systems. Political relationships play a crucial role in determining the fate of every campaign. Alliances can provide security, create opportunities for expansion, or isolate dangerous rivals. The game introduces more sophisticated diplomatic possibilities than many earlier entries, including coordinated alliances involving multiple clans. These options create a richer political landscape where intelligence and negotiation can be just as effective as military strength. Officer management receives significant attention throughout the experience. Every character possesses unique abilities that influence performance in governance, combat, and diplomacy. Assigning talented individuals to appropriate roles becomes a vital responsibility. Strong administrators can transform struggling provinces into prosperous regions, while exceptional commanders can lead armies to victory against seemingly impossible odds. The game's focus on human resources reinforces the idea that leadership is about managing people as much as managing territory. The Power Up Kit greatly enhances the original release by introducing additional scenarios, expanded historical content, editing functions, and numerous gameplay refinements. These additions increase replay value and provide players with more tools for customizing their experience. The expanded database of historical officers and castles also enriches the educational aspect of the game, allowing players to learn more about the figures and locations that shaped Japanese history. Historically, Soutenroku succeeds in creating a convincing representation of the Sengoku era. The political instability, shifting loyalties, and constant struggle for influence are reflected in nearly every system. The game captures the feeling of living in a period where fortunes could rise and fall rapidly. Whether serving a lord faithfully or pursuing personal ambitions, players are constantly reminded that power is never secure and that survival often depends on adaptability. The visual presentation reflects its early-2000s origins. Character portraits, menus, and maps emphasize clarity and functionality rather than graphical spectacle. While modern audiences may find the presentation dated, the artwork effectively conveys the historical atmosphere. The focus remains on strategic decision-making, and the interface provides the information necessary to manage increasingly complex campaigns. The greatest challenge for modern players is the game's complexity. Numerous interconnected systems require patience to fully understand, and the learning curve can be intimidating for newcomers. Additionally, the lack of English language support on Steam limits accessibility for many international players. Nevertheless, those willing to invest the effort will discover one of the deepest and most distinctive entries in the entire franchise. NOBUNAGA'S AMBITION: Soutenroku with Power Up Kit remains a remarkable example of KOEI's willingness to experiment within an established formula. By allowing players to experience the Sengoku period from the perspective of both rulers and retainers, it introduces a fresh layer of personal ambition and political intrigue rarely seen in grand strategy games. Combined with strong diplomacy, detailed officer management, engaging real-time warfare, and substantial Power Up Kit enhancements, the game stands as one of the most innovative and memorable chapters in the Nobunaga's Ambition series. Rating: 6/10
バグがひどい。絵画が動かない。 そもそもプレイができないので絶対買わないほうがいい。 損します。
新生でストレスがたまったそこの貴方! 蒼天録で敵討ちしましょう! 推しの大名で天下統一をできる快感はやはり格別ですから!
城主プレイができるのはこれのみ
光榮真的很糟糕,一堆老遊戲改都沒改就拿出來賣,一堆問題都沒解決搞得遊戲都沒辦法順暢的玩下去。
这游戏有个问题,玩一阵后合战画面会非常卡,不知道是不是游戏太老了,有谁知道如何解决吗? 你试试改一下启动环境,我发现改那个能好一些,这个游戏就是太老了WIN7玩还可以。哈哈哈,苍天菉我玩了二十年了依旧很喜欢
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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