
Lucky Hunter is a deck-building auto battler Roguelike game. Your pieces are automatically played on the board, and players will focus on building unique decks and artifacts, making the best of the synergies between pieces to defeat increasingly powerful prey.
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About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
数值瞎踏马膨胀就算了,还有各种神金BUG,用进化之盾的话,会当时提升棋子等级,但回到包里时,会卡成提升的等级,这游戏怪的数据是根据玩家的数据来膨胀的,你想控制数值多爬几层的话,呵呵。。献祭时,会莫名其妙的少一些不在献祭单上的棋子,己经连接几回把我兵营玩没了。。甚至今天不用献祭,打着打着,我没献祭也没卖棋子,我兵营又没了,去尼玛的。。
Deserves more attention. Compelling & hard to put down, but has some balance issues which become glaringly obvious in Endless mode. Grinding to talent completion will take quite awhile; each run takes 20-30m. The English translations are also not-so-great. That said, it's well worth the money. I've gotten 15hrs out of it so far, and expect to get to 20 at least. Mod or Steam Workshop support would add a ton of replay value.
局外成长太恶心了,用摸鱼模式解锁完然后变得毫无意思,无脑通关。
very little strat. just pick a card and watch random stuff
打發時間來講很划算 也不需要一直盯著操作 而且也有加速跟跳過動畫可以省時間 缺點是到後面M來B去的時候差不多都看不懂在做什麼了,機制太多
This game is like a weird lovechild between Slay the Spire and Cookie Clicker. It's charmingly clunky, a bit confusingly translated, but all in all, very satisfying the more runs you play. If you like trying indie titles, the games I mentioned, and keep in mind that it is niche/clunky, you will probably enjoy it. It's cheap, cute, good, but far from polished. I think if it was better translated or the stats/mechanics explained more clearly, I would recommend it whole heartedly. A small update after 20+ more hours played: I can't stop playing it for some reason.
快节奏肉鸽与策略融合 一款融合了Roguelike、自走棋与牌组构建的策略游戏。游戏以自动战斗为核心,玩家无需手动操控棋子,而是通过牌组构建和圣物搭配实现战术布局。游戏提供章节式冒险和无尽挑战两种模式,前者包含四大地形章节及首领战,后者则测试玩家长期运营能力,满足不同偏好。 尽管存在随机性波动与后期难度等问题,但整体而言,这是一款值得投入时间的精品独立游戏。无论是追求深度策略的硬核玩家,还是偏好轻松体验的休闲玩家,都能在其中找到乐趣。
Lucky Hunter, developed by 159 Studio and published by indienova, is a roguelike deck-building experience that merges auto-battler mechanics with strategic route planning and procedural progression. Rather than placing emphasis on real-time player input during combat, the game challenges you to construct an effective lineup of pieces, manage synergies, and navigate branching maps that determine the rhythm and difficulty of each run. The result is a tightly designed loop built around preparation, adaptation, and the ever-present tension between careful planning and unpredictable luck. The game unfolds in a world ravaged by monstrous forces, where hunters rise to challenge increasingly powerful adversaries across diverse landscapes. Forests, deserts, volcanic regions, icy peaks, and corrupted territories provide environmental variety, though the narrative serves more as thematic scaffolding than as a deeply layered storyline. You assume the role of a hunter stepping into a legacy of conflict against overwhelming threats. While the plot remains understated, it reinforces the sense of progression as each successful run feels like reclaiming another fragment of a fractured world. Gameplay centers on constructing a board of pieces placed on a grid. Once combat begins, your pieces act automatically, executing attacks and abilities based on their type and position. The strategic depth lies in how you assemble and upgrade these pieces. Matching identical units merges them into stronger forms, rewarding thoughtful accumulation rather than impulsive collection. Each run presents new opportunities through relics, artifacts, shops, and random events scattered along branching map paths. Choosing whether to pursue a risky elite encounter or a safer resource node can dramatically shape your trajectory. These decisions give each run its own character, blending long-term planning with moment-to-moment risk assessment. Synergy plays a crucial role in elevating a mediocre lineup into a devastating force. Certain combinations amplify effects, trigger chain reactions, or create sustained damage strategies that dominate late-game encounters. The satisfaction of watching a carefully assembled board execute flawlessly against a difficult opponent is one of the game’s strongest rewards. At the same time, the procedural nature of drops and events introduces a layer of unpredictability. Some runs may offer ideal combinations early, while others demand creative improvisation to survive. This interplay between control and randomness defines the game’s roguelike identity. Meta-progression adds longevity beyond individual hunts. Even unsuccessful runs contribute to unlockable content, expanded options, or incremental advantages that improve future attempts. This structure ensures that progress feels cumulative rather than punishing. An Endless mode extends replayability further, allowing skilled players to push their builds to extreme limits against escalating waves of enemies. The steady escalation of challenge encourages experimentation with different strategies and archetypes. Visually, Lucky Hunter adopts a clean and colorful 2D aesthetic that prioritizes readability. Characters and enemies are stylized rather than hyper-detailed, making it easy to track actions on the grid even as battles become chaotic. The interface is straightforward, presenting relic effects, synergies, and unit upgrades in a clear format that supports strategic decision-making. Sound design and music reinforce the energetic pace of combat while maintaining a light, accessible tone. While the game excels in its core loop, its simplicity may not satisfy players seeking intricate narrative arcs or deeply complex tactical systems. The balance between luck and skill can occasionally feel uneven, particularly when key relics or pieces fail to appear. However, these elements are consistent with the genre’s philosophy, and part of the challenge lies in adapting to imperfect circumstances. Ultimately, Lucky Hunter stands out as a compelling fusion of auto-battler mechanics and roguelike deck-building structure. It offers a strategic experience that is easy to grasp yet difficult to master, driven by synergy crafting and risk-based decision-making. For players who enjoy iterative experimentation, dynamic board-building, and the addictive pursuit of one more run, it provides a satisfying and replayable adventure that rewards both calculation and daring. Rating: 8/10
Nicely executed roguelike, with a nice progression feeling, that has plenty of interesting strategic dynamics: the deckbuilding aspect of the game is novel and really grows on you.
I had a lot of fun with this one! The game leans closer to the cozy size than challenging, it is not particularly hard to put together a deck that can beat the game (or get above stage 150 in endless mode, which is the achievement). The enjoyment comes out of unlocking new decks, and seeing new unique ways of merging advanced units. They also have a small discord where they frequently answer questions.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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