
Conquer Warring States Japan under one banner
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 15 → 0.5/day in the week after.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.7Kreviews | 74% | — | $3.9M |
| $59.99 | 873ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
花了五百多买了一个已经买过实体Switch卡带的游戏。 但是从pc端玩确实要更好玩一些,因为某些操作还是通过光标点击才习惯。 即使pc端没有项羽宋江成吉思汗冲田总司判官义经,即使pc端没有那些首发cdkey的特典剧本,即使这游戏本身内容和14相比是如此地苍白,以至于通关只解锁个群雄剧本。 但为了一段曾经数月时长的记忆,我还是会一直买这个系列的游戏。 或许打开这游戏,我才能深切感受到某法国人的一句话“我想站在故乡回望过去,但我发现在那里我的过去连一点影子都不剩”
面白い
nice
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese*, English**languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
信長の野望シリーズのファンです。
ゲームを立ち上げる度に、信長の野望 新生 パワーアップキット の告知が毎回出て来て閉じさせられる。ゲーム内まで広告を貼り付けるの止めてもらえませんか邪魔です。 面倒な目に合わせたくないからお勧めしない。
满足对即时战略的幻想
最好的一代了把
光荣的美术真是太棒了,我可太喜欢了。玩法上也不复杂,简化了经营内容,重心放到了战斗上,带兵上洛,统一天下。十分之上瘾。 本来可以特别好评的,但是暗耻昂贵的价格又弥补了这一点。
By far the most flexible NA game, it's also got a smooth, (relatively) intuitive UI, excellent graphics, and the always fantastic character art. There are enough interlocking systems within the game and the 'just one more turn/season' urge is strong in this one. Recommended if you're looking to get a toe into the NA/ROTK genre - the tutorial is more of a task list, but the in-game help is fantastic and there are numerous guides online to get a newbie up and running their clan to take on the Oda someday!
天王山剧本泷川一益开局一个月天正壬午之乱剧情触发只剩一个长岛城,一看周围被信雄信孝包夹只能试着打一下信孝在伊势的飞地破局,结果刚压制完第一个郡就触发贱岳柴田灭亡剧情害得我直接游戏结束???我还以为剧情会给我投降猴子的选项结果开篇看了两个剧情就GG了,这还是两星难度推荐势力?????暗耻你牛大了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 622 | 84% | $59.99 | |
| $6.8M | 3.1K | 50% | $59.99 | |
| $1.6M | 804 | 52% | $59.99 | |
| $1.9M | 1.1K | 71% | $59.99 | |
| $806.6K | 1.2K | 87% | $24.99 | |
| $564.2K | 351 | 81% | $54.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 4.5K | 83% | $23.99 | |
| $3.9M | 7.4K | 65% | $14.99 | |
| $3.9M | 39.6K | 86% | $3.99 | |
| $3.9M | 102.5K | 82% | $2.49 | |
| $3.9M | 7.4K | 66% | $12.99 | |
| $3.9M | 9.3K | 77% | $29.99 |