
Conquer Warring States Japan under one banner
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 15 → 0.5/day in the week after.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.7Kreviews | 74% | — | $3.9M |
| $59.99 | 873ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PKから開始しているので初期の新生はわからないが、 新生PKは歴代信長の野望の中でも最強クラスの名作なのは間違いない。 非常におススメ出来る1作である。 ■イケてるところ ・実際の戦国時代の様相が反映されている ゲームをやっていると戦争で敵を滅ぼして拡張してるのが戦国時代の常だと思われるかもしれないが実際には朝廷から官位をもらって権威を高めて味方につけたり、交渉で寝返らせたりするのは非常に重要な要素だった。 これを威風や威信、掌握等といった仕組みで反映させており、戦国時代感が増している。 また、与えた土地(知行)が奪われると忠誠が下がったり、戦争に負けた勢力から寝返りが発生したりと非常に「人間的」な感じを受ける。AIを押し出していた本作だが、やってみたら思った以上に納得感があった。 戦国マニアほど喜ぶ内容になってるかなと思った。 ・ゲームシステムが非常に完成度が高い 全体的にシステムの完成度が高い。内政、戦争、外交などあまり隙がない。 動揺や休戦などPKで入ってゲームシステムが非常によくなったものも多い。 創造などが楽しかった人は楽しめると思います。 ・策略系が強い 破壊、焼き討ち、寝返り等の策略系が非常に強く、ごり押し意外の戦い方が充実している。 ・劉Pが素晴らしい やはりプロデューサーが素晴らしいとゲームは素晴らしくなる。と実感しました。 劉Pの次回作にも期待です。 ■イケてないところ ・威信が弱すぎる。 戦国時代の実態と比較した時にゲームであんまり実態に沿ってないなと思うのは「大名の権威が常に行き届いている」 つまりみんな大名の言うことをすんなり聞きすぎるという点。実際には国衆は国家権力が浸透していれば言うことを聞くし、そうでなければ離反や反乱を起こすなど日常茶飯事だった。そういうことを掌握で表現しているのだが、威信の影響もあっても良かったと思う。 例えば古河公方とかが周囲の勢力を巻き込んで北条と戦ってたのにゲームだと威信は高いけど小指倒せるほど弱いのよね。 ・プレチが強すぎる(難易度が低い) とにかく合戦しとけば負けないので、ちょっと強力な勢力を使うとすぐイージーゲームになってしまう。三國志14のような特定の勢力をメチャクチャ不利にしたような仮想シナリオを増やしたり編集機能をもっと使いやすくする、COMがメチャメチャ同盟してプレイヤーに対抗してくる等、難易度が上がる対応というとか長く楽しめるようにして欲しいかなと思った。 こういう点はあるが、全体を見渡せば圧倒的に良作。 受けたインパクトは革新に及ばないものの、完成度という面で見ると歴代1位といってもいいレベル。本当に素晴らしいゲームである。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese*, English**languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩!停不下来 69岁的毛利元就娶了80多岁的今川义元老妈触发了全成就,笑死
期待の決戦だけど、条件揃っていたらタイミングはこちらで選ばせてくれたらいいのに。 そしてやっと発動した決戦は時間かけて準備した結果、直前に説明もなく強制中止された。 決意なき決戦(笑) これが3回続いて完全に萎えた。修正パッチ出るまでもうやらない。
「む~ん…」とおすすめと評価しながらも、正直微妙な作品です。 最初に断っておきますが、本ゲームは非常によく出来ていて素晴らしいの一言です。 これについては最新作に名に恥じない完璧なものだと断言できます。 ただ、その完璧さゆえに操作できるものが限られており、プレイヤー手腕がモノを言うのは攻城、合戦くらいなもの。 城攻めの事前準備と名将によるスキルの暴力を使えば脳死でどうにもでもできるゲームバランス。 あと城取りの後始末や統治知行、代官操作が地味にだるい。(これが永遠繰り返される) 威風が発動すると進攻が一気に加速するが、同時に後始末も大変になる。(結構いやになる) 個人的に地域制覇したら、もうお腹いっぱいになっちゃう 正直、この高品質と完成度なら、このお値段というのは納得できます。 ただ、これがおもしろさにいまいち結び付いていないという、ある意味考えさせる作品でもあります。 割引が出たら、間違いなくおすすめです。
The game is very bittersweet. While the whole idea is great and i like the various mechanics it offers, it's very difficult and annoying to get anything war related done. It's really annoying to go on the offensive because more often than not the game will give you several reasons to abandon siege and go back to your land, may that be enemy reinforcements, lack of resources or another clan taking advantage of you being away to attack you. Even when you have an ally to cover one of the sides so you can fully focus your attacks into a single target, the game still throws at you more reasons to abandon everything than to keep going. For example, it's extremely easy to lose the castle you just got for yourself because after the battle you have no forces to defend it properly. It's very hard to reinforce battles that are already happening because usually your soldiers will not reach it in time, and as soon as you lose, the enemy will have it's units restored in their castle, so all that effort will be for nothing. You can't maneuver your armies all that well either because each second they stay on the field, they lose resources and have to go back to resupply, so unless you have planned every single step of your attack, you will not even be able to take advantage of attacking from multiple angles. The game gives you access to small groups of soldiers which you can hire as mercenaries to help you out and annex them eventually, but sometimes when they lose a battle, you have to pay them again to reinforce you next time, which can be pretty annoying on the early game economy, which requires at least 1000 bucks to do any action such as hiring the mercenaries, sabotaging the enemy castles, etc. Eventually you can outgain all of those costs and all that will matter will be the time to take those actions but i find that pretty unbalanced. The game has a manual battle option which doesn't work unless you have at least two allies on the field and other requirements which i still don't know to happen, but you can count that most of the battles you will not be able to manually fight. The battles are very simple and all you can do is order your units to walk to specific spots on the map and try to use your other units to do a pincer maneuver and kill everybody. Fighting manually is much better than waiting for the battles to finish on the campaign map, so you want to play every battle, but they end up ultimately being the exact same fight since there's only one good strategy. Diplomacy requires you to send an officer to the clan you wish to gain trust with and that takes quite a while to get done, usually by the time you can finally have an alliance, you will already be at war with someone else, but having an alliance doesn't even mean you can count on your ally, it just means you won't be attacked by them. To have them reinforce you, you have to build even more trust and it is a resource that gets used whenever you ask them to do anything, so you need to keep sending officers if you wish to get anything done diplomacy wise. Just like with the economy, it's very annoying to deal with early game, but you might find yourself having a lot of officers to spare later on to do this for you. You can become a stronger clan's vassal if you wish to not get immediately destroyed, but that costs you the entirety of the diplomacy system, which will be completely locked off for you with the exception of the clan you surrendered to, but that doesn't even guarantee they will help you out, that just guarantees they won't attack you. After about 5 hours of gameplay i was still stuck on my 2 castles outgaining any costs i have while trying to wage war on the same enemy while they get reinforced every single time and whenever i'm close to getting their castle, either resources or lack of soldiers take it away from me. Any action i use to damage their castle or take their soldiers away to battle them out of the castle ends up being a waste of time and money since they get reinforcements from a much bigger ally and restore their units extremely fast at the same time. In the end, i really like the idea of the game and it's simple yet complex enough to keep you hooked, but it's very annoying to play since the game keeps pushing you back to deal with X, Y or Z situation so the game ends up being reaaaally slow and unrewarding.
昨天更新完之後 無論設定了多少次 設定都會變回初始設定 有人跟我一樣嗎?
作为一个初接触光荣的策略游戏加历史游戏爱好者来说,代入感的对话太少,只有历史必然事件而且看上去很无聊,懂战国史的觉得太拖,不懂的更觉得拖。游戏性只能说保质期很短,看上去可选国家多但是内容完全一致,p社游戏都不至于这样,战国的军事情况咋样我不知道,但我觉得饿死在自家领地多少有点抽象了,综合来看尝尝鲜还行,虽然我知道日本游戏是这样的,但还是得骂骂这个价格真是司马了
時間が空いたので購入した自分のミス 楽しむ所が威風しかない アリの行列よろしくやってくる北条の群れが好きならどうぞ 武将は消耗品、城は使い捨てとなっている やることは年1回の大海嘯と時間を進める位でしんどかった
每次进游戏都需要重新进行系统设定,一关游戏游戏设定全部初始化,太恶心了! 暗耻你们真的负优化电脑游戏是吧!不更1.1.6前没事,一更新就出bug,真牛逼!
前作よりボリューム不足というか自由度が足りないというか、正直微妙なライン。 前作で出来ていた事が出来なくなっているだけに、築城できない部分等が凄く窮屈に感じます。 合戦戦闘もラインで引っかかるバグを抱えたままでアプデもしなくなったのでコーエー価格で買ったのは少し後悔してます。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 622 | 84% | $59.99 | |
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| $2M | 997 | 50% | $59.99 | |
| $1.9M | 1.1K | 71% | $59.99 | |
| $805.9K | 1.2K | 87% | $24.99 | |
| $564.2K | 351 | 81% | $54.99 |
Related
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|---|---|---|---|---|
| $3.9M | 3.8K | 78% | $29.99 | |
| $3.9M | 4.5K | 83% | $39.99 | |
| $3.9M | 4.2K | 78% | $24.99 | |
| $3.9M | 6.9K | 87% | $29.99 | |
| $3.9M | 7.9K | 92% | $24.99 | |
| $3.9M | 7.4K | 66% | $12.99 |