
Conquer Warring States Japan under one banner
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 15 → 0.6/day in the week after.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.7Kreviews | 74% | — | $3.9M |
| $59.99 | 873ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还是蛮好玩的。体验大名的模式。
已購買 小孩愛吃
和之前几款有了一些改变,就是会触发大团战和攻城战,同时一战可以定几个城,较历史有了比较多的接近。可以玩玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese*, English**languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
应该是除了创造外最好的一代了,除了狗屎的兵粮设计。
簡化太過頭,內政消失,武將互動也沒了,只是一堆數據人,連打戰都能交給AI,我只是盯著就破關了。 自創勢力沒有劇情,也不能把某歷史武將調到某勢力,隨機骰武將分配是啥鬼啊?自創勢力根本不自由,完全沒有額外的驚喜或變化。難道我是來看歷史事件的嗎?看看ACG對話就滿足了嗎?這麼多代了,誰不知道日本戰國歷史? 垃圾外交系統,同盟一直要援兵一直爽,我還要消耗信用度維持同盟,還要消耗信用度請他派兵,搞笑啊。 AI頭像,拿舊的頭像丟AI繪圖換個藝術風格,這樣也可以? 成本不斷cost down 價格越來越硬,內容越來越粗糙簡化,冷漠的系統,單調數據化的人物,這都能好評,難怪光榮吃相越來越難看。寵粉寵出來的,賣情懷,一直賣一直爽,躺著賺幹嘛認真做?
[h1] 必玩?信长的野望威力加强版能让你沉迷吗?[/h1] [h2] 前言[/h2] 对于一个已经相当经典系列而言,信长的野望新生绝对算是不愧对于经典系列的新作之名(已经是该系列的第十六部作品了),对于大部分没玩过的玩家而言,本作甚至可以说是如今最适合玩家进行尝试的一作。 [h2] 历史模拟,核心在于历史[/h2] 经典不经典其实从本质上来说都是对于大部分人的判断的,判定标准经常会发生各种变化,这款游戏之所以被称为经典,很大一部分原因在于它在历史题材游戏的这个部分做的极其优秀。 游戏将历史背景设定在日本战国时期,玩家将可以选择各种不同的剧本,扮演各种在战国时期叱咤风云的将领通过合理规划复刻他们的成功。 当然,在时间节点选择过程里面,我们也会遇到一些不大不小的问题,这里先给大家介绍游戏战斗部分的玩法,即使是最简单的剧本也会遇到兵力悬殊,需要利用场景的特殊性发挥效果。 用通俗的方式解释就是需要玩家代入当时的场景充分合理的安排自己的部队,比如你的兵只有对面是三分之一,如何力挽狂澜?这时候就需要你通过前后包夹,断粮,占领高地等方式来弥补,游戏中主场有时候还会提供给玩家支援部队,避免前后包夹还是打不过对面一队的尴尬情景。 从广度上来看,游戏的战斗系统也非常不错,多线战斗帮助玩家能够有更多操作的余地,除了上面的各种战术,游戏还有很多真的需要动脑的地方,比如声东击西这种操作,在其他这类的游戏里面我是几乎没见过的,更不用说没有任何教程就需要你做到合理判断,是否应该背水一战。 顺带一提,游戏中的战争画面和以往其实并没有特别大的变化,在大部分场景里面人物依旧还是都是没有特别精细的模型的。不过,策略性游戏和现在我们追求的游戏高画面不一样,策略深度够,画面的要求可以适当放低,毕竟攻城战视角切换之后做的还算是不错,至少不像在大地图里面人物都像蝼蚁一下看不清了,整体来看,这个部分还是能达到一个不错的分数。 [h2] 除了战斗还需要运营[/h2] 游戏既然让我们到了真实的历史节点,自然会让我们真正的进行运营,但本作在这个部分可以说是简化了非常之多,玩家可以通过建立游戏当中的城下设施进行发展,但游戏大部分时间其实还是靠ai自行管理。 特别是在一些大型地图里面,玩家需要同时兼顾的内容会越来越多,这个时候就必须通过游戏的一些简化设计来优化体验。(如果喜欢城建部分,本作的体验只能说一般般,不好不差,但单纯说内政玩法的质量,可能就没有战斗的体验感那么好了) [h2] 购买建议[/h2] 相信大部分老玩家肯定还是无脑入了本作的威力加强版本,其实单论性价比的话还算不错,内容非常之多,但不喜欢日本战国历史的玩家就有点没意思了,如果玩过光荣类似的游戏也可以通过mod的方式弥补历史不了解的问题(毕竟本作的多线战斗和各种战术使用可以说是系列顶点了) [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
想做战国风云儿吗?推荐你玩最易难度 哈哈哈 然而玩了几天几宿最后累死。 地区统一就算通关吧。。 日本就是比三国牛鼻是呗 遍地超强宝可梦 你自己有三五个超强宝可梦 根本不够看,兄弟。
最高です
光荣是确实没救了。。。你们就这样溺死吧。。。。渣渣。就知道拆分骗钱。。。。
比起大志 我還是喜歡大志的玩法 我至少不用因為兵糧的問題而推不過去一個勢力
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 570 | 84% | $59.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $2M | 997 | 50% | $59.99 | |
| $1.9M | 1.1K | 71% | $59.99 | |
| $806.6K | 1.2K | 87% | $24.99 | |
| $564.2K | 351 | 81% | $54.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 1.6K | 85% | $79.99 | |
| $3.9M | 4.5K | 83% | $39.99 | |
| $3.9M | 7.4K | 65% | $14.99 | |
| $3.9M | 102.5K | 82% | $2.49 | |
| $3.9M | 7.4K | 66% | $12.99 | |
| $3.9M | 7.9K | 78% | $29.99 |