
Conquer Warring States Japan under one banner
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 15 → 0.6/day in the week after.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.7Kreviews | 74% | — | $3.9M |
| $59.99 | 873ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
和之前几款有了一些改变,就是会触发大团战和攻城战,同时一战可以定几个城,较历史有了比较多的接近。可以玩玩
中文启动不了游戏,只有英语和日语能启动
已購買 小孩愛吃
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 1.6K | 85% | $79.99 | |
| $3.9M | 102.4K | 82% | $2.49 | |
| $3.9M | 4.5K | 83% | $39.99 | |
| $3.9M | 7.4K | 65% | $14.99 | |
| $3.9M | 9.3K | 77% | $29.99 | |
| $3.9M | 7.4K | 66% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 570 | 84% | $59.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $2M | 997 | 50% | $59.99 | |
| $1.9M | 1.1K | 71% | $59.99 | |
| $806.6K | 1.2K | 87% | $24.99 | |
| $564.2K | 351 | 81% | $54.99 |
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese*, English**languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不论历史 同样的光荣 几乎每款都是信长吊打三国 新生更是在大志被诟病内政简易后一次大调整 喜欢种的 可以种到地老天荒 喜欢破局的可以速攻开手合魔法 真心好玩 想想三国14涂格子 而且后期决战优化 省去了后期繁琐的操作 让强迫症不用浪费太多时间在最后的杂鱼上 所以可入
我玩過6款不同世代的[信長的野望], 這一款可以說很多地方是集前款的大成, 另外加上AI指揮各個不同層級的將領指揮打仗的自我判斷, 有時結果會很意外但很有趣, 所以很多時候都需要更深層去思考策略與佈局. 慢慢玩細細思索, 是一款很有意思的策略遊戲
好玩,就是贵
進軍するだけで内政する暇がないけど、なぜか面白い 遊んでる時間が物語ってる。。。
好玩
想做战国风云儿吗?推荐你玩最易难度 哈哈哈 然而玩了几天几宿最后累死。 地区统一就算通关吧。。 日本就是比三国牛鼻是呗 遍地超强宝可梦 你自己有三五个超强宝可梦 根本不够看,兄弟。
簡化太過頭,內政消失,武將互動也沒了,只是一堆數據人,連打戰都能交給AI,我只是盯著就破關了。 自創勢力沒有劇情,也不能把某歷史武將調到某勢力,隨機骰武將分配是啥鬼啊?自創勢力根本不自由,完全沒有額外的驚喜或變化。難道我是來看歷史事件的嗎?看看ACG對話就滿足了嗎?這麼多代了,誰不知道日本戰國歷史? 垃圾外交系統,同盟一直要援兵一直爽,我還要消耗信用度維持同盟,還要消耗信用度請他派兵,搞笑啊。 AI頭像,拿舊的頭像丟AI繪圖換個藝術風格,這樣也可以? 成本不斷cost down 價格越來越硬,內容越來越粗糙簡化,冷漠的系統,單調數據化的人物,這都能好評,難怪光榮吃相越來越難看。寵粉寵出來的,賣情懷,一直賣一直爽,躺著賺幹嘛認真做?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.