
Conquer Warring States Japan under one banner
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 15 → 0.6/day in the week after.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.7Kreviews | 74% | — | $3.9M |
| $59.99 | 873ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
什么时侯开个创意工坊?快开个创意工坊
價格便宜的時候,值得了解,玩法和組合都是不錯的設計
信野经典开局赤石后期躺赢。等熬过了前期路边一条的野狗生活后面起几个军团就可以看bot从九州冲绳一路砍到北海道了。时间过的好快啊。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese*, English**languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ハ◯トの野望で大志PKプレイを見てやりたくなり、次回作の新生PKを購入しました。 攻城戦がとにかくストレスです。 開戦は将棋的な楽しみ方ができるので良いのですが、攻める側の攻城戦は狭い道に多重デバフをかけられ続け何も面白くありません。攻城戦が楽しいって方いるのでしょうか? 後、同盟が防波堤ぐらいにしかならないです。援軍はほぼ陽動にしか使えません。 このシリーズ自体は歴史に興味を持ち、リアルの旅行や散策が楽しくなるのでおすすめです! グラも余り変わらないので大志PK買いましょう! --- 追記 大勢力同士になると接敵している勢力は全軍で向かってきますが、攻めている側の他の大勢力は誰もその勢力に攻め込まれません(自分のときは攻めてきます)。決戦システムはこれを誤魔化すためにもある気がしているので更に微妙だと思っています。
Xで評価が少ないと話題になってたのでレビューします。 このゲーム普通にめちゃおもろいです。 戦闘が縦横無尽に動かせるわけではないのが印象と違いましたが、 慣れていくとこの戦闘システムだからこその戦略が見えてきて相手の能力や戦法、人数などを考慮して戦場をコントロールするのがすごく面白いと感じました。 戦闘に関しては一度実況や公式PVなどを確認することをオススメします。 そして、一番面白いと感じたことは遊び方の自由度が半端なく高いところです。 編集機能を利用して国の配置を変更して周りを大国だらけにして遊んでみたり、 大国の大名を自分が作ったオリジナルの武将にしてみたりととにかく自由度があります。 自分は風〇雪月のキャラが好きなので風〇雪月のキャラを全員作って遊んでいます。 その他にも城の詳細や同盟関係、お金なんかも細かく設定できるので本当に色々な遊び方ができます。 ちなみにデモプレイでAIが勝手に進める設定もあるので強さ比べをする遊び方もできます。 欲を言えば合戦中に一時停止禁止みたいな仕様にすることができたら面白いと思ったのですが、 そんなものがなくてもとんでもなく遊べる作品だと思います。
信長の野望は初プレイだったが、普通に良ゲームだった。 ◆難易度 のぶやぼ初心者、パラドゲー挫折経験ありだったが、攻略動画流し見しつつ全国制覇できた 初心者は基本大勢力で始めて、超初級から1つずつ上げていくのがおすすめ。 ◆良いと思う点 ・家宰、奉行制度 …バフ・デバフ付与の家宰、バフor政策付与(外すと消滅)の奉行で、内政の幅が一気に広がった。 外様枠を設けることで、従属だけさせてあえて吸収しないという選択肢も十分アリになった印象。 ・攻城戦 …敵の3-5倍の兵力がないと有利とはいえない攻城戦を上手くゲームに落とし込んだように思う。防衛拠点の選定や城設備を考慮した人員配置など工夫のし甲斐がある。 ◆改善が必要そうな点 ・威風 …威風の強さ自体は問題ないと思うが、発生条件が簡単すぎるように思う。現在は8部隊以上で威風中、12部隊以上で威風大となるが、部隊数に加えて当主の有無や兵数なども考慮に入れてよいと思う。自勢力のが敵家臣対象の8部隊に勝って複数城をとれるのは、少し現実的でない。 ・AIの領土拡張 …難易度が上がれば上がるほど、他勢力が容赦なく出陣するようになる。その矛先は、かなりの確率で自勢力に……。調略、蹴落としあいが常の戦国の世とは言えども、あまりに積極的すぎる印象を受けた。AIレベルの他に積極性のような指標を導入し、所領拡張のための(大義に乏しい)戦をどの程度積極的に仕掛けるかを数値化したほうが良いのではと感じた。 初手小規模勢力を選択しない限り、初心者にもとっつきやすいゲームといえる。お手に取って、是非確かめてみてほしい。
I like this game, I which Nobunagas Ambition sphere of influence ascension had some of the features this game has, even without those features ascension stands as the best game in the series. im not going to thumbs down this game but it has 2 major issues that i find to be extremely annoying, the main one is sieges, sieges in this game are terrible, you are timed on your sieges leave little room for strategy and thought process, if you lose 2 armies, consider the siege a failure. this is extremely unrrealistic, as it should be affected by ATTRITION and how much SUPPLIES you have. you cant really make memorable and epic battles because of that. this timed system of break this to gain time or if you lose this unit you lose time, is ludicrous. thats the major issues for me, some minor ones are not being able to climb your way up the rankings like you could in ascension, you have to be a daimyo no matter what, its not a deal breaker but variety is often nice to have. this game certainly has a lot of positives, visually and mechanically. I just wished they had built upon the gem that ascension was. Edit after replaying sphere of influence ascension.(A game i have 135 hours on ps5) Look if you want graphics and more animations, with some new mechanics implemented, definitely try this game as a veteran of the previous titles. I wouldn't recommend this game to a new player at all, the historical quests just arent as abundant as in sphere of influence. I love this game only because of all the beautiful memories I made with ascension where I can just play this game without having to worry about history accuracy or anything else. Ascension stands the best game in the nobunagas ambition series. :)
歴代シリーズの中でもバランス良く楽しめた トロコンした後もプレイしたくなる出来 ただ、PK出るまではゾンビアタックのせいで後半まともなプレイができなかったのが残念 ある程度バランス調整してから出してほしい
合戦は基本的にパズルのようなもので、挟撃と高台からの射撃ぐらいしか楽しみはない。 政策により施設建設は段々とかなり楽である。 通常城を獲ったとき最大兵数1000~1500ぐらいからスタートだが、北条家は政策と北条氏康の特性で取得時に2000以上平気であるので上級の北条家は基本的に東日本を制圧しています。西日本からスタートするときはほぼ100%最後は北条家と当たります。ずば抜けて北条家が強いです。 これはPKの感想ではありません。
好玩,而且不是很难。第一次玩信长野望系列,玩了把简单织田桶狭间大概熟悉规则后,开了把宗义调对马岛统一全日本,用了58年高级难度完成。和其他策略游戏一样,前期很好玩,但这个后期我觉得相比三国志的好处在于可以让AI军团完成最后的统一工作。总体来说感觉做的比三国志要好(毕竟本家历史)。然后战斗部分的话反正我喜欢这个多过于三国志14的那个只能操控大地图。而且到后期才发现个小tips,就是把军队放在城外等对方集结大军,然后会战打赢强威风直接一口气无伤吃下周围四座城。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 622 | 84% | $59.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $2M | 997 | 50% | $59.99 | |
| $1.9M | 1.1K | 71% | $59.99 | |
| $805.9K | 1.2K | 87% | $24.99 | |
| $564.2K | 351 | 81% | $54.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 4.5K | 83% | $39.99 | |
| $3.9M | 4.2K | 78% | $24.99 | |
| $3.9M | 6.9K | 87% | $29.99 | |
| $3.9M | 7.9K | 92% | $24.99 | |
| $3.9M | 2.3K | 69% | $49.99 | |
| $3.9M | 1.6K | 85% | $79.99 |