
Conquer Warring States Japan under one banner
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 15 → 0.6/day in the week after.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.7Kreviews | 74% | — | $3.9M |
| $59.99 | 873ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
這代有日文版本大推~ 系統變化蠻大的,搭配性很多,AI對手也比以前有挑戰 缺點是己方的軍團長AI跟白癡一樣,比上一代還不如... 叫他幹啥死都不動,只好全部自己來
賛否両論ありますが、個人的には楽しめています。 今作は合戦要素によって、弱小大名でも逆転が見込めるバランスになっています。 難易度の設定次第でかなりゲーム性が変わります。 初心者の方、ゲームの要素を網羅的に楽しみたい方、しっかり準備をしてから先頭をしたい方は、好戦度を下げてプレイすることをお勧めします。 高難度ではまた違うプレイが要求され、ほぼ戦続きとなることが多いです。 自分は本作が信長の野望2作目(PK込みでは4作目)ですが、今になって歴史イベントをちゃんと読むようになり、 歴史の勉強としても楽しめています。(すべてが正しい内容かどうかは不明。) シリーズ通してなかなか安売りしないタイトルのため、気になっている方は少しでもセールとなっていたら購入することをお勧めします。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese*, English**languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
本物の〇ゲー 【PKが発売するまでは購入する必要なし】 徳川や織田の優良武将だけ強く設定しているらしくて信長の野望をする必要がない
很难评 -------------------------------------------------------------- 说难玩吧也不至于,玩起来非常上头,优点非常多。因为它我彻底放弃了信野14创造。 ①新引入的代官和知行系统非常有意思,像是大集团的HR负责人,需要安排好武将的升迁路线,还非常有分封转封安堵的历史代入感。 ②内政系统丰富许多,建设起来需要点思考但是大部分时候很省力。 ③手合就像是一个玩家专属的外挂,即可以通过调动对方兵力触发威风兵不血刃拿下对方开发好的城池,也可以反复多打少用小势力击败大势力,夹击和毁灭撤退路线的玩法很简单但也有操作性。 ④武将的能力设计的比较有意思,合战、内政、计策等多种情况下的不同能力各有发挥的空间,还可以多个武将叠加增强能力等级。 ⑤军粮系统限制非常之大,但是搭配内政建设我个人觉得限制了玩家的扩张方向和速度,还算不错。 -------------------------------------------------------------- 说好玩吧,恶心人的地方又特别多。 ①无数个鼠标点点点,堪称鼠标和手腕的毁灭机,就算全交给军团也会一直弹信息,后期简直是地狱。 ②军团和电脑的ai就是无情的计算机器,但凡你兵力少一点就永远不会出兵,而大名军团又需要维持政策的金钱,导致除非大后期我都不怎么用军团。 ③剧本少的可怜。妈的没关原之战的剧本还他妈能叫信长之野望吗? -------------------------------------------------------------- 没威力加强版很容易玩腻玩痛苦,还是希望再接再厉更进一步。
我去年也是钱多得烧才买这样一个恶心东西,屎一样的攻城战必须手打,傻逼武将要东西要地的时候天下无敌,妈的一打攻城战全部肌无力,骑兵冲锋连骑兵模型都不做,这些我都忍着咽下去,但是我开挂种田还比不上ai种田速度,动不动几十万,我开ai比我更开是吧,有买这个的钱我不如买几把安倍切把霰弹打到暗耻垃圾们的下水里,操!
沒有天道好玩
AI故意冲着你打,AI举全国之兵来打,周围的AI不去打他,没有制衡,就是为了折腾玩家,体验不好。
这一作最大的败笔就是只能大名武将触发手动合战还有身份限制特性
繼14創造(戰國立志傳)後再一次的信長之野望。這集主打的"AI"我是挺有感。主要是在兩方面: 1.政務:武將不時會提出不同的政務進言,目標及城改建提案。雖然不是全部都贊成,不過有時候沒空管但回頭看到他們在自作主張(笑,嘛只限沒有指示時啦)在發展時感覺挺有自主感。 2.作戰: 雖然相比14創造這回戰場變成了走線,但自由度還是可以的。武將在完成/沒有指示後也會自主包圍/追擊等。 因為沒玩15大志,所以和14創造的對比的話: 優勝: 1. 就上面說的AI 2.戰國傳發動率好很多了,而且也加隨近年的考古發現增加/更新(例子: 本能寺之變長宗我部說)了, 而且這回有些IF劇情 本能寺之變IF)也是挺有趣的, 只要一個小動作結果就這麼不同真的很有感! 3. 結婚變得可以跟1+3位了(笑) 4. 戰鬥時在高處變的有優勢 缺點 : 1.變回了君主ONLY。沒有了立志傳那樣可以扮演武將/城主 2.不能自己建築/拆除城了, 城的數目完全固定少了相當的自由;為什麼姬路城在哪一個劇本都沒有!?!? 只有御著城;江戶城好渣但躑躅崎館很強,這不現實。。。 3.戰鬥時只能沿著一定的線走,不是完全自由跑動 光榮的遊戲確實都是挺貴的,但不說煉金工房和無雙那些較大眾化的,信長之野望和三國志這種歷史模擬遊戲應該是只有光榮一家在做了吧,而且就我來看還是不錯的。 16新生不是14創造的完全上位,但如果你和我一樣都是歷史模擬遊戲愛好者的話,我會推薦購買的~ 最後吐糟一下: 155X年劇本柿崎景家基本都會叛變上杉家,觸發不了三國同盟解體,導致今川武田北條就一直同盟...
好玩,而且不是很难。第一次玩信长野望系列,玩了把简单织田桶狭间大概熟悉规则后,开了把宗义调对马岛统一全日本,用了58年高级难度完成。和其他策略游戏一样,前期很好玩,但这个后期我觉得相比三国志的好处在于可以让AI军团完成最后的统一工作。总体来说感觉做的比三国志要好(毕竟本家历史)。然后战斗部分的话反正我喜欢这个多过于三国志14的那个只能操控大地图。而且到后期才发现个小tips,就是把军队放在城外等对方集结大军,然后会战打赢强威风直接一口气无伤吃下周围四座城。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1.1M | 622 | 84% | $59.99 | |
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| $564.2K | 351 | 81% | $54.99 |
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| $3.9M | 4.5K | 83% | $39.99 | |
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