
Conquer Warring States Japan under one banner
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 15 → 0.6/day in the week after.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.7Kreviews | 74% | — | $3.9M |
| $59.99 | 873ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
推薦,不過僅限於在特價時購入,個人還是喜歡像革新烈風傳和創造那樣的戰鬥風格,新生偏向動腦排版選擇內政技能,戰鬥方面不像前述遊戲那麼豐富或是能以一敵眾,這遊戲對於小大名非常不友善,非常寫實,弱就是弱,且非常倚重外交,幾乎到打到全日本1/3領土了還是需要一直親善,就因為電腦會一直龜在你領土裡面養兵養到好幾萬,你必須一直花錢花人養他的信用值,直到你有把握一邊打外敵一邊靠內城打掉他.... 遊戲推薦是因為立繪真的太美了,動畫也非常細膩好看,戰國的人物之間敘述就像在看動畫一樣,然而太過繁雜的內政技能和家奉奉行特性會不斷讓人陷入選擇障礙,不推薦給對歷史模擬沒有愛的新玩家,我一開始玩就能看著一堆技能發呆2個小時,就為了"完美搭配".....總體而言,新生就是用一堆繁雜搭配和限制讓人在"有限的枷鎖"下進行最大化的選擇和遊玩,不能說不好玩,只是真的要花很多時間去適應,而且也因為限制太多,玩個一次就不太想再玩了,之前創造會想自創很多武將然後從很爛的地區異軍突起,或是類似用鈴木超級遠征跑到九州那樣,新生完全沒動力,而且各家特性這一代也變成後面"全部都能使用",只要該家"本傳"有人升到家老就能用,一家能用五家獨有的傳,完全沒動力再去玩其他有獨特本傳特性的小大名了..... 總之在特價1800的本體+PK我是推薦的,2000以上我覺得我不行
攻城戦がおもしろくない。ほんとうにおもしろくない。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese*, English**languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好吧,玩的有点上头,还是能比得上创造的。 但是,买了本体再买加强版还要再付一次全款真是太离谱了。
信长粉,手合威风好评,基本也就玩个前期,后期就是个看海涂色游戏。整体来说,还不如创造。
光荣你是狗吗,普通版只有5个剧本?早知道不买正版了
没有意思
最近幾代的系統給我的感覺差不多 戰鬥系統只要想辦法夾擊就贏了 雖然內政系統算有心意 但戰鬥系統實在是太無聊 什麼時候才會有類似革新跟天下創世的遊戲啊嗚嗚
大志よりは100%面白いただ特性枠が少なすぎて武将の個性が減ったかな...せめて三国志14の様に5枠あっても良かった(それでも少ないと自分は思う)デメリット系の個性もあると嬉しかった。戦闘のバランスとかはかなり良い相変わらず混乱系が強いのは諦めて受け入れましょう。
很难评 -------------------------------------------------------------- 说难玩吧也不至于,玩起来非常上头,优点非常多。因为它我彻底放弃了信野14创造。 ①新引入的代官和知行系统非常有意思,像是大集团的HR负责人,需要安排好武将的升迁路线,还非常有分封转封安堵的历史代入感。 ②内政系统丰富许多,建设起来需要点思考但是大部分时候很省力。 ③手合就像是一个玩家专属的外挂,即可以通过调动对方兵力触发威风兵不血刃拿下对方开发好的城池,也可以反复多打少用小势力击败大势力,夹击和毁灭撤退路线的玩法很简单但也有操作性。 ④武将的能力设计的比较有意思,合战、内政、计策等多种情况下的不同能力各有发挥的空间,还可以多个武将叠加增强能力等级。 ⑤军粮系统限制非常之大,但是搭配内政建设我个人觉得限制了玩家的扩张方向和速度,还算不错。 -------------------------------------------------------------- 说好玩吧,恶心人的地方又特别多。 ①无数个鼠标点点点,堪称鼠标和手腕的毁灭机,就算全交给军团也会一直弹信息,后期简直是地狱。 ②军团和电脑的ai就是无情的计算机器,但凡你兵力少一点就永远不会出兵,而大名军团又需要维持政策的金钱,导致除非大后期我都不怎么用军团。 ③剧本少的可怜。妈的没关原之战的剧本还他妈能叫信长之野望吗? -------------------------------------------------------------- 没威力加强版很容易玩腻玩痛苦,还是希望再接再厉更进一步。
大志のみプレイ経験あり。大名の数だけ遊べるのでボリュームは大きく、新規プレイヤーはオススメ。セール時だとお買い得。 難易度中でシナリオ内の難易度が高い大名で地方、全国統一エンディングで遊びました。史実上、地方統一を果たす大名に滅ばされる大名は他シナリオの同難易度大名と比べて非常に難しく、10年以内の動きで決まるのでかなり面白かった。現状、2つ目のシナリオで尼子家が個人的に難しくオススメしたい。基本、兵力を随時投入出来るような環境にしておけば対応できるバランスの良い難しさ。それに伴う資金、労力の使用が莫大なため遊びの幅が増やせない、史実を体験しながら遊べるのが魅力だったのにムービーのみは残念だった。 大志と比べて 良かった点 ・多種多様のシステムを用いて軍略、 ・ビジュアルが良く見やすく、史実ムービーオススメ ・敵の攻守判断力、難易度 ・不利時での合戦、動きを考えるので1番やり応えあり 悪い点 ・システムが多いのに、試したいことは終盤でないと敵勢力の攻撃で実行するのが難しい ・何を行うにも労力値がいるが圧倒的に足りず、全国統一目指してる時の災害は地獄 ・鉄砲一強、合戦時ワンパン1000兵削った上で猛将以外での士気力減少値がえぐい ・合戦ステージが少ない、大志は合戦場所によって毎度違っていたので飽きがくる ・合戦は大名のみでしかできない ・合戦時のAIの反応、なんでも1番槍行動で初手は命令無視 ・史実合戦が実行できなくなり、ただ数値で城を落とす作業感が増した。強制イベントの方がありがたかった ・同盟後、さらに親善をしなければ援軍など要請できない
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 622 | 84% | $59.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $2M | 997 | 50% | $59.99 | |
| $1.9M | 1.1K | 71% | $59.99 | |
| $805.9K | 1.2K | 87% | $24.99 | |
| $564.2K | 351 | 81% | $54.99 |