
Conquer Warring States Japan under one banner
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 15 → 0.6/day in the week after.
About

Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 2.7Kreviews | 74% | — | $3.9M |
| $59.99 | 873ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
第一款信野,满足了我的幻想,这一次没有本能寺之变,天下人是我信长公哒!
内政が好きな人はやめたほうが良いです とにかく城を増やすことが一番大事です 合戦が好きな人にはお勧めです せめて超初級はもっとゆっくりにして欲しいです
小学生の頃にやった信長の野望が忘れられなくて購入してプレイ。 しかし思ったより作業ゲー感が強くてしぶかった。 天下統一目指そうとしてたら1650年ぐらいまで経ってしまってどんどん人が死んで城主任せられる人がいなくなるのもしんどかった。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese*, English**languages with full audio support
| $38.99−35% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
高级难度过了几个剧本,感想是非常累。不停地手合、攻城。破局下城只有靠威风一种打法。AI的侵略性也很强,虽然是随便打随便刷威风,但非常地疲劳。大阪之阵剧本,丰臣胜利后德川不过是拿一个全境一年不能出兵的debuff,debuff解了后,东西两侧疯狂扩张。游戏3年时间里,我应该打掉了几十万的部队,战线推到北陆/东海一线,不停地手合,不凑大威风攻不出去。 外交系统就两种,盟友天天找你要援军,到处送。非盟友都得当成敌人看,迟早背刺。 总之玩得很累,只有开头的十几个小时比较有意思。
2026/06/02 このシリーズの認識を間違えていたのかもしれない。 あまり深みを求めるようなゲームではなく、放置ゲームのように片手間にプレイするゲームなのかも。 私は放置ゲームというジャンルのゲームを始めても面白いと思ってもすぐに虚無感を覚えてしまうタイプなのだが、このゲームは史実ベースのストーリーと共にドラマチックに進行していくので飽きが来ない。 そう考えると(価格はおいといて)、そんなに悪くない。 自分はVibeコーディングのお供に、AIが考えている最中の暇つぶしに最近はプレイしています。 放置ゲームとしたときの欠点は、風聞(という歴史イベントを紙芝居で見るイベントがある)のタイミングを逃してしまうこと。 [url=https://steamcommunity.com/app/1336980/discussions/0/653730358120121411/]オプションで進行停止できるようにしてほしい[/url]。 マウスで操作を完結できる…と思いきやShiftキーの機能だけマウスで代替できない。サイドボタンに割り当てよう。 あとはSpace(時間停止・進行)も画面上にボタンはあるがよく使うのでサイドボタンにあった方がうれしい。 ----- 2025/06/11(ver1.1.6)現在、コントローラーを認識しない。 コミュニティページのスレッドを見るとどうも最近のアップデートの影響らしい? Steam Deckでのプレイにも影響出てるみたいなので該当する環境で購入検討してる人は要確認。 ----- 下のガイドを見つけたのでexeファイル2つを置換してみたらコントローラーで操作できるようになりました。 (SDというのはSteam Deck用のバイナリーなのかな?) 解像度が変更できなくなるみたいに書いてありますが、現在は普通に変更できそうです。 ちなみにGPD WIN4です。 https://steamcommunity.com/sharedfiles/filedetails/?id=3007429235 ---- (マニュアルやらストアの表記を改めて見返すと、もしかして不具合ではなく元々からしてSteam Deck環境以外ではコントローラーをサポートしていないのか?)
While initially a daunting series to get into, after having it played for a while it's both deceptively simple and deep for a grand strategy game. The thing I adore the most about the learning curve is that you have a miriad of options at your fingertips and when you're managing a vast empire, focusing on the big picture, your retainers actually send you proposal what they believe is an optimal play. So while you're focusing on the military conquest, your officers ask if they can remove an old structure no longer useful in their castle so they can build something better, they propose covert operations, let you know if you forgot an assignment, give you pointers, even suggest who to make alliances with and who to conquer. You still have 100% freedom, but you feel like the game is guiding you to make you succeed or consider options you haven't before, even going so far to gate some proposals behind skills and policies. They're pretty competent too! You can be hands on as much as you want or, which the game is really about, be a competent leader and delegate the minutae to your most trusted officers. All in all, it's a lot of fun and I enjoyed my 50 years under the heaven.
没有意思
制作陣のやりたい事は分かるのですが、システムが洗練されていないの操作で躓く。 会戦が売りだとおもうが、大名本人しか出来ない。(家老以上できてもよいともうが) 有名どころの武将はグラフィックが驚くほど変わった 。(例 六角) オマエ誰状態でした。 なぜシリーズとして積み上げいたものアレンジするわけでもなく、ご破算するのだろう。 武将列伝も見にくい位置になったし。 まったくゲームがつまらわけではないです、そこそこ遊べました。 2回天下統一したで、アンインストールしました。 それぐらいの熱中度量だったという事で。
うーん、なんかなぁ…。 悪いけどクソゲーやわ。 なんでいつもいつも退化するかね?? 人を舐め腐ったゲーム。 あんたら開発は自分たちでやっててこれが面白いと思えるの?すごいな。 創造PKの方が100倍マシ。 金返せって言いたいレベル。
推薦,不過僅限於在特價時購入,個人還是喜歡像革新烈風傳和創造那樣的戰鬥風格,新生偏向動腦排版選擇內政技能,戰鬥方面不像前述遊戲那麼豐富或是能以一敵眾,這遊戲對於小大名非常不友善,非常寫實,弱就是弱,且非常倚重外交,幾乎到打到全日本1/3領土了還是需要一直親善,就因為電腦會一直龜在你領土裡面養兵養到好幾萬,你必須一直花錢花人養他的信用值,直到你有把握一邊打外敵一邊靠內城打掉他.... 遊戲推薦是因為立繪真的太美了,動畫也非常細膩好看,戰國的人物之間敘述就像在看動畫一樣,然而太過繁雜的內政技能和家奉奉行特性會不斷讓人陷入選擇障礙,不推薦給對歷史模擬沒有愛的新玩家,我一開始玩就能看著一堆技能發呆2個小時,就為了"完美搭配".....總體而言,新生就是用一堆繁雜搭配和限制讓人在"有限的枷鎖"下進行最大化的選擇和遊玩,不能說不好玩,只是真的要花很多時間去適應,而且也因為限制太多,玩個一次就不太想再玩了,之前創造會想自創很多武將然後從很爛的地區異軍突起,或是類似用鈴木超級遠征跑到九州那樣,新生完全沒動力,而且各家特性這一代也變成後面"全部都能使用",只要該家"本傳"有人升到家老就能用,一家能用五家獨有的傳,完全沒動力再去玩其他有獨特本傳特性的小大名了..... 總之在特價1800的本體+PK我是推薦的,2000以上我覺得我不行
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 622 | 84% | $59.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $2M | 997 | 50% | $59.99 | |
| $1.9M | 1.1K | 71% | $59.99 | |
| $805.9K | 1.2K | 87% | $24.99 | |
| $564.2K | 351 | 81% | $54.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 4.5K | 83% | $39.99 | |
| $3.9M | 4.2K | 78% | $24.99 | |
| $3.9M | 6.9K | 87% | $29.99 | |
| $3.9M | 7.9K | 92% | $24.99 | |
| $3.9M | 7.4K | 66% | $12.99 | |
| $3.9M | 2.3K | 69% | $49.99 |