
Lose yourself in the dystopian world of New York, 2329; immortality comes at a price that someone has to pay. In this interactive noir story, lead the investigation using advanced technology, as Detective James Karra who risks it all in pursuit of a serial killer targeting the city’s elite.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About










Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.5Kreviews | 83% | — | $2.5M |
| $6.24−75% | 5.6Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 485 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Stunning world building and a pretty interesting story in this interactive movie style game
Gameplay is walking, pressing RT and LT, spending 10 seconds trying to find out where the game wants you to go next, repeat. No chapter select to replay levels, making achievement hunting tedious, as well as requiring you to RESTART THE ENTIRE GAME to get a different ending. [spoiler]Only two endings, with a seemingly regular and relatively unimportant choice being the deciding factor in what ending you get. Even a COD game has more endings than this choice-based game.[/spoiler] The plot is drawn out, contrived, and extremely confusing and hard to follow. Overall a slog to 100%. Graphics are good, and the worldbuilding is interesting and unique, but that's the only praise I have for this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $24.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
| $2.49−90% | 150ratings | 78% | #25 | not modelled |
| $4.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 485 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Не плохой квест на один вечер . Больше и нечего сказать .
5 horas de enganche total! Me lo acabo de pasar del tirón y me ha dejado con una sensación de haber jugado un muy buen juego como los de antes, pero con gráficos punteros y un apartado artístico que te mete de lleno en una ciudad futurista tipo Blade Runner o Deus Ex. ¿Te gustaría jugar a un juego que se centre 100% en la historia y que no te haga sentir que lo estiran como un chicle? Este es tu juego. La narrativa y los personajes te atrapan. Los escenarios te dejan con la boca abierta todo el juego. A la quinta hora aún seguía apareciendo en otro lugar y pensando "esto es una locura". ¡Qué ambientación! Técnicamente, no he notado nada raro. Me ha parecido un juego muy bien pulido, sin bugs y que lo puedes disfrutar a tope de gráficos. En general, pocos juegos me dejan con un sabor de boca tan bueno, de haber disfrutado de verdad. ¡Ojalá más juegos así!
[i]asterisk signs are used for minor details and notes[/i] ---{ Graphics/Design }--- ☐ You forget what reality is ☐ Masterpiece ☑ Beautiful ☐ An original artistic direction ☐ Good ☐ Decent ☐ normal ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS + art deco/noir style + interesting locations/world design - some things can look really pixelated compared to everything else * looking around too fast seems to make the textures look hazy (but that might depend on upscaling method) ---{ Gameplay }--- ☐ Won’t ever touch any other game anymore ☐ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Tic Tac toe is better ☑ Watch paint dry instead ☐ Just don't +- the tools you get had really nice potential but you basically never really get to use them freely - while on the first scene, I was in a call with the police chief but picked up a story related item which immediately ended the call - the game kinda doesn't know what it wants - sometimes they'll show you the objective right away, sometimes you have to really look around generally the only detective work you'll do is putting stuff into evidence board - there's always someone to tell you exactly what to do - the decisions you make don't really affect the ending (only some endgame choices do) - even if you're replaying the game, you can't skip cutscenes and "important dialogues" ---{ Replayability }--- ☑ A one-time experience ☐ For achievements ☐ If you wait a few months/years (or with mods) ☐ Definitely ☐ Infinitely replayable (or almost) +- one time experience, unless you want to play through again for the other ending ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf + pretty good audio quality, especially when you hear the little details while using ---{ Music }--- ☐ Just filling noises/No music ☐ Would rather go deaf ☐ Bad ☐ Trivial and uneventful ☐ Okay ☐ Decent Soundtrack ☑ Good and/or fitting the game's artistic dispositions ☐ Great ☐ Memorable ☐ Peak ☐ Transcending whispers of a forgotten world ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato (RTX X050 / RX 7600) ☐ average (RTX X060 / RX 9060 XT) ☐ Decent (RTX 4070 / RX 9070) ☑ Fast (RTX 5070 / RX 9070XT) ☑ Rich boi (RTX 4080 / RX 7900XTX) ☐ Ask NASA if they have a spare computer (RTX 5090) - holy optimization the game looks beautiful on basically any settings, but if you really want the best experience (high or epic graphics without upscaling) you'll really need a pretty beefy PC (depending on situation), because UE5 but by fidling with settings, you can get it running pretty alright on 3060 too, if you don't mind the heat/noise - for some reason I had like a 20% FPS loss while in the car * from what I've read, a lot of cards below 4080 might struggle depending on the settings, resolution and upscaling ---{ Game Size }--- ☐ Floppy Disk (<1gb) ☐ Old Fashioned (1-9gb) ☑ Workable (10-49gb) ☐ Big (50-99gb) ☐ Will eat 10% of your 1TB hard drive ☐ You will want an enitre hard drive to hold it +- 26.38gb ---{ Difficulty }--- ☑ My 90 year old grandma could play it ☑ Just press 'W' ☐ Easy ☐ Medium ☐ Hard ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ☐ Team Ninja games * yeah uh the only difficulty comes if you're blind like me ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Required for achievement hunting ☐ Isn't necessary to progress ☐ Minor grind ☐ Average grind level ☐ Too much grind ☐ You'll need a second live for grinding ---{ Story/World }--- ☐ No Story ☐ Some lore ☐ Bad ☐ It's there for people who want it ☐ Bizarre ☑ Average ☐ Well written ☐ Good ☐ Very Good ☐ Leading to more in-depth researches/thoughts ☐ Lovely ☐ It'll replace your life +- the point of the story is interesting, but with how short the game is, it just feels really rushed +- the main character is alright but a bit too classic noir detective +- Sara (specifically) isn't a bad character, but the way she talks to you, interrupts everything and changes moods is just annoying - personally the plot just kinda lost me in the second half of the game ---{ Game Time }--- ☐ Long enough for a cup of coffee (<2 hours) ☑ Short (3-10 hours) ☐ Average (11-25 hours) ☐ Long (26-50 hours) ☐ I have to ask my boss for vacation time (51-99 hours) ☐ To infinity and beyond (100+ hours/doesn't have an "end") + around 5 hours to finish ---{ Achievements }--- ☐ No achievements ☑ Obtainable just by playing ☑ Requires multiple playthroughs ☐ Minor grind ☐ Some grind ☐ Significant grind ☐ Too much grind ☐ Requires co-op/multiplayer ☐ Requires DLC(s) ☐ Can't be obtained anymore ☐ Hard to obtain (specific playstyle/challenge) ☐ Completionist ☐ Missable * you can get everything except one achievement in a single playthrough - there are two achievements for different endings ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Fixable ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ☐ Hollow Knight ---{ 6.5 / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 6.5 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 1̷̤̃1̸̢̤͗̓ Don't get this game if you want a cool detective game, it's more like a point and click adventure with cool artstyle. With how surprisingly short it is, it's enough for a single evening - either as a player, or watching someone else play it. As a first big game of the studio, it's not a bad start, but there's definitely room for improvement or even some significant changes.
Its honestly not a bad game at all. It wasnt what i had imagined at first, you just follow a story... do some puzzles, but i think the world looks beautiful and on sale its a catch.
[h1]迷你版黑色夜之城[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3783393217 在《Nobody Wants To Die》幻想的世界2329年,人类社会因过度的发展导致大气严重污染,从而形成了酸雨加永久黑夜的恶劣生存环境,地表的动植物近乎灭绝。唯一让人类感到欣慰的是有天才科学家发明了抽取人类意志(也就是游戏中所谓的灵元)并转移到其他躯体的技术,人类因此达成了梦寐以求的永生。随着这项技术的普及,贪心的富人联合政府推出了一项政策,所有居民年满21岁就必须交付或贷款一大笔钱,如果交不起的话那么你的灵元将会被强制抽走放入冰冷的储存仓里,而躯体也会被拍卖给其他付得起钱的人们。玩家做为詹姆斯·卡拉一名129岁高龄不久前才进行了第三次灵元转移的男警探,某天接到了上司的任务去秘密回收一名上层精英的灵元,同时他也为你准备了一个名为萨拉·凯伊的年轻女联络员。于时你和萨拉一起开始了这趟揭开灵元转移副作用以及精英阶层黑暗秘密的不归之旅。 https://steamcommunity.com/sharedfiles/filedetails/?id=3783392485 游戏虽然是赛博朋克题材,但并不全是常见的那种酷炫未来风视觉效果。制作组反其道融入了上个世纪4、50年代黑色(Noir)电影的风格。于时在游戏里你能看到大量复古的建筑、服装、家具、装饰、车辆以及听到各种复古音乐。这种融合了好莱坞黑色犯罪片以及赛博朋克未来感的风格,让本作散发出一种独特的迷人魅力。 https://steamcommunity.com/sharedfiles/filedetails/?id=3783391194 游戏在玩法上比较单一且简单,完全没有侦探类游戏的深度和推理感,这也让游戏几乎沦为了一款看故事的步行模拟器。游戏中虽然提供了很多选择,但只有后期关于凶手的推测和结尾处是否开枪会影响到2个结尾,其他所有都是假选择,只能解锁某些成就或特别对话选项,并且不论你怎么选游戏总体剧情走向和人物关系都不会改变。再说下游戏的剧情还算精彩,紧凑的故事能在不长仅5-6小时的游戏流程中牢牢抓住玩家的心,但是结尾处交代不够清晰,且2个结尾都有没法完美解释的漏洞,不过总体上终结噩梦的安宁结局算是最契合游戏故事的好结局。综上仅推荐给喜欢赛博朋克的剧情类游戏玩家,可趁打折时入库。 [hr][/hr] [h2]【评分】:简述游戏优缺点以及适合人群,打分以优良中差为标准辅以加减,满分100为完美[/h2] [b]优点:[/b] + 在虚幻5引擎加持下融合了赛博朋克未来感以及黑色犯罪片复古感独特且迷人的视觉风格 + 很有感觉的复古BGM + 可圈可点的场景视觉设计 + 紧凑且能抓住玩家的故事 [b]缺点:[/b] - 侦探玩法过于单一且简单,场景也很小这让本作几乎沦为了一款步行模拟器 - 故事结尾交代不够清晰且有漏洞 - 不变的玩法和大量假选择让游戏成为了一次性的流程,除非你为了补齐成就否则没有再玩一遍的必要 - 流程短仅有5-6小时 - 价格略高 [b]适合玩家:[/b] • 喜欢赛博朋克的剧情类游戏玩家 https://steamcommunity.com/sharedfiles/filedetails/?id=3783398746 [b]总结:优-(80分)。迷你版黑色夜之城。[/b] 如果《黑色洛城》与《赛博朋克2077》能有个孩子,那么本作就再适合不过了(当然还是迷你版的)。虽然本作的场景和视觉效果散发出一种独特的颓废且优雅的迷人魅力,但是其单一的玩法、无意义的选择和交代不够清晰的结尾就是显著拖累前者的地方。如果你对赛博朋克题材情有独钟的话,那么把本作当成一部值得一看的睡前读物也未尝不是一个不错的选择。 [hr][/hr] [h1]主角的四段人生和游戏的两个结局[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3783406309 首先声明以下结论基于我通关2次后获得的有限信息,如有错误之处欢迎指出,另外内含剧透请酌情阅读。 [spoiler]男主第一段初始人生做为棒球明星功成名就,死后躯体进入棒球名人堂。第二段游戏中虽然没有明确交代但是也可以想象出依然过的极其幸福。第三段做为警探重新开始,男主和妻子依然是人人羡慕的一对伴侣,不过随着他们孩子布莱恩的早夭(2317年3月25日)男主家庭开始破碎,妻子承受不住丧子之痛选择了跳楼轻生,并且大概率是游戏中无法复活也就是所谓的终焉死亡,即喝下能永久破坏灵元的毒药后跳楼。男主在双重打击后也开始一蹶不振,此时按照游戏2个结局又有2个分支。 • 分支1噩梦终结结局:永生的副作用开始显现,即年过100岁的人经过灵元转移后会产生名为同步思觉失调障碍的疾病,表现就是会产生一种极端暴力的第二人格。于时做为警探的男主为了找出卖毒药给妻子的药贩,不仅搭上了自己的性命,同时也让自己搭档和一整列火车的无辜市民丧命,至此男主最不愿提及的第三段人生结束。接着便是男主的第四段人生也就是游戏里发生的内容。在游戏结尾男主在心理医生的口述中明白了一切,他坦然喝下毒药,也和当初妻子一样选择纵身一跃。最后他的灵魂终于与妻子相会,这也是最符合游戏故事并且前后呼应的好结局。 • 分支2痛苦结局:永生的副作用开始显现,即有人破解了灵元转移过程,能对这些人进行心理影响从而达到远程操控他们的目的。而这个梦想推翻现有社会体制的伪革命者操控了男主,让他变的极端暴力。在一次追捕街头药贩的过程中导致自己、搭档乃至整列火车的乘客全部丧命。然后就是男主的第四段人生也就是游戏的内容。游戏最后男主看穿了凶手的阴谋开枪阻止了他,但自己也因伤势过重结束了这段人生。不过自己的灵元最后被抽出并放入冰冷的储藏室里,痛苦的等待下一次被植入新的身体。所以这个结局是最方便写续作的结局。[/spoiler] https://steamcommunity.com/sharedfiles/filedetails/?id=3783408429 虽然本作在故事方面有些无法自恰的漏洞,但是对于那种赛博朋克题材中独有的批判和思考的表达还是不错的,依旧推荐给喜欢这类题材的玩家们。
extremely mid. I would not pay more than +$20 for this game, maybe get it if its on sale, but there are so many good mystery games out there i could not justify playing this one again
While I enjoyed the crime-scene-solving mechanics... it's very unclear what part of the narrative you're steamrolled into and what parts your choices actually make any difference at all. If I have to click 100 times and successfully hold onto a handle, and then I fall anyways... did I just waste my time? If it's VERY UNCLEAR that killing one person would mean the end of the main antagonist (which I don't think it would have based on the loose rules the game tells you about), versus just destroy the body you came here to save and the antagonist gets away anyways.... and then I "lose" the game because I didn't kill them..... and then an unfavorable end cutscene plays.... did I win? or did I just waste 5 hours because the game has an 'ironman'-style save file meaning I'd need to replay the entire 5 hours again, including all the non-consequential decisions just to get to the end and then possibly lose in a different way? Overall, the story was great... fantastic A+ "Altered Carbon" vibes and story. A+ worldbuilding with the retro-futuristic technology and feel. The first-person controls get a C- and aaaaaalllllllllllllllllllllll the time you spend just sitting doing nothing while the character(s) just talk or do things on their own in a semi-cutscene state is super annoying. Literally probably 2+ of the 5 hours it took me to complete this was just sitting here trying to guess when it's waiting for me to press some random button or no.
I almost don`t want to recomend it, but it gets so many things right. The setting. The atmosphere. The narrative. The storytelling. It`s almost there. The film noir setting is so great. But.. the gameplay. I understand, what they were going for, but it becomes really boring at some point. A good detective story is awesome, but if you only have basically scripted scenes of investications thourgh the entire game and one scripted scene with a gun in the game and you cannot even pull the trigger once.. That is my biggest complaint of the game. It was an interactive movie. Those don`t do too well with gamers like me. Even 1 or 2 additional gameplay mechanics would have made this experience almost awesome. And then there is the UE5 optimization issue, which is no surprise to anyone. But i`m still going to recommend it, because the experience was almost there. Almost. I hope i will experience something superb from this studio in the future.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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