
A magical adventure about two high school sweethearts set at the end of their school days - and the end of the world. Explore a crumbling town and help friends face their inner demons, which could be the key to stopping reality itself disintegrating. And don’t forget to pet the cats.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 68 reviews with recorded playtime.
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2]"願我們的內心,終能徜徉於那片無垠的宇宙。 Beyond the remnants of the past, to a space for the unbound." [/h2] 本作是一款讓我感到相當驚艷的遊戲,不論是在演出、音樂還是劇情方面都有十分優秀的表現,在各種解謎上的設計也讓人眼前一亮,不會太過複雜的同時兼顧了良好的遊戲性。我尤其喜歡空間潛入的設計,有一種直面角色內心的感覺,解決問題的關鍵元素也往往與他們過往的經歷有所掛勾,與本作「以回憶治癒內心」的主題相互呼應,是我覺得設計得十分精采的地方。唯一可以小抱怨的一點是遊戲內的地圖基本有跟沒有一樣,根本不是以實際的房間設計來表示方位,常常讓人繞得眼花撩亂了還是不知道自己在哪。 而劇情跟敘事方面就是我認為本作設計最為優秀的部分了,敘事方面本作採用的是單元劇式敘事,隨著劇情的推進我們可以慢慢看出真相,以及分辨出我們究竟存在於夢境還是現實。除了虛幻與現實外,本作還加入了不同時間點的跳躍,在最後豁然開朗的同時也會讓玩家感慨本作設計的精妙之處。至於劇情安排的部分,由於本作採取層層遞進的方式,玩家的情緒也會隨著故事逐步累積。尤其是最後一幕,在音樂、場景設計與演出的相互配合下,將主角們的歷程慢慢推向終點,也讓前面累積的情緒在此刻徹底爆發。 [b]以下些許劇透討論,還沒玩完的請自行迴避![/b] [hr][/hr] 本作的情感重心我認為可以分成兩個部分來作探討,第一部分是我們如何去面對過往的創傷與現實的挫折。從本作各單元的劇情以及星之公主的故事中,我們可以得知,妮瑪拉在面對外在的創傷之時將自己的人格一分為二,是為北星公主拉雅與南星公主妮瑪拉,拉雅是歷經創傷後為了自我保護而衍生出的人格,她討厭原本那天馬行空、充滿想像力的自己,只想做個正常且受人喜歡的自己。但代價便是她無時無刻處在壓抑自己的痛苦之中,為此她封閉了自己的內心,甚至在昏迷後創造了一個所有人都喜歡她的內心世界。即便自己在現實的身體日漸衰弱,她還是不願放手,只希望能永遠活在那個由自己構築的世界之中。 這其實很符合英國心理學家溫尼考特所提出的「真實自我」與「虛假自我」的概念,所謂「虛假自我」就是指個人為了順應外界要求、獲得接納,逐漸塑造出一個符合他人期待的自己,這個人格最初或許是為了保護她免受外界傷害而存在,然而,當這層保護徹底取代真實的自我,她也逐漸失去了依照自身意志生活的可能。若再從哲學的角度來切入,我們可以參考丹麥哲學家齊克果在《The Sickness Unto Death》中對「絕望」的理解,這裡的絕望來自於拉雅她對自身存在的否定。她渴望成為一個正常且受人喜愛的人,卻因此將原本富有想像力的自己視為必須被排除的缺陷。然而,人無法藉由否定自身而獲得真正的自由;當她愈加執著於成為另一個人,也就愈加遠離了與自己和解的可能。 為了逃脫這樣的牢籠,我們有時需要一些心靈方面的支持,這份支持可以來自周圍的人。當然,也可以來自過往的自己、以及自己曾經珍視的那些回憶,這便是本作核心敘事的第二部份了,也就是回憶如何成為支撐一個人繼續前行的力量。 [quote=阿塔姆] 「或許我只是你的一段回憶……」 「但這就是回憶的作用。回憶總會縈繞心頭。」 「回憶會提醒你何為真實的自己。」 [/quote] 阿塔姆作為妮瑪拉感情最深、也是她唯一能夠依靠的對象,曾經是她唯一的心靈支柱,他的溺水身亡對妮瑪拉造成了難以承受的打擊。然而,阿塔姆的離去並不代表他從妮瑪拉的生命中徹底消失,相反地,兩人曾經共同度過的時光,逐漸成為她內心最深處仍未熄滅的一束光,並作為一位引導她成長的角色再次來到了她的內心世界當中。這便是我認為本作描寫較為高級的地方了,對回憶的描寫並不只有單純的緬懷過去,更接近所謂自我認同的重建。回憶之所以能成為支撐人前行的力量,就是因為它能在我們迷失時,再次指出通往自我的方向,一步一步地走出那曾關押著自己的牢籠。 [quote=阿塔姆、拉雅] 「制定一份新的願望清單。這次不需要和我一起做了,你自己去完成吧。你必須學會向前看。」 「把你丟在後面?!我不想忘記你。」 「向前看並不代表要忘記我。我會一直在這裡,會一直待在你停留過的地方。」 [/quote] 哀傷心理學當中有一個很有趣的概念與遊戲中呼應,名為「持續性連結」,主要強調的便是我們在面對逝者時,並不一定要徹底放下或忘記他,有時更為健康的方式其實是讓逝者以記憶、價值觀、習慣或內在對話的形式,繼續存在於自己的生命中。回到遊戲當中,阿塔姆或許無法再次回到妮瑪拉身旁,但他留下的回憶,將永遠陪伴著她面對未來的每一個挑戰。 [h2]「去吧,我相信只要帶著我們的回憶,妳終能走向那片無垠的宇宙。」[/h2]
First, I have to say that I love the story of this game. What surprised me the most is how every character feels like they have their own story to tell. Through Atma's unique ability to enter people's minds, the game allows you to discover their hidden worries, memories, and personal struggles. The gameplay is also very creative, combining exploring the town, solving puzzles, playing mini-games, helping its residents, and discovering all the little details hidden throughout the world. However, the overall pacing is still quite slow. I spent a lot of time running back and forth across the map to complete objectives, and the amount of backtracking sometimes made the experience feel repetitive. The game also includes many mini-games, and some of them were a little challenging for me. For example, the Future Fighter mini-game was difficult because my nails are quite long. I had to keep pressing the buttons quickly, and I was honestly worried that I might break my nails LOL In the end, I decided to skip that mini-game and continue with the story. Overall, it is a beautiful story about growing up, understanding yourself, and facing the emotions we often try to avoid. Through its characters and their personal struggles, the game shows that everyone carries their own worries, fears, and memories that others may never see. The stories feel deeply connected to real life, reminding us to be more understanding toward others and kinder to ourselves. It is a touching experience that encourages us to accept our past, appreciate the people around us, and find the courage to move forward. I highly recommend this game to players who enjoy story-driven adventures.
I played the game for Play or Pay 2nd Cycle of 2026 and it was picked for me by aquatorrent. I received this game as a gift from a friend. A Space for the Unbound is one of those games that just stays with you. If I had to describe it with one word, it'd be [b]beautiful[/b]. The pixel art is gorgeous, the music is lovely, and the story completely pulled me in from start to finish. I absolutely loved the emotional side of this game. The characters felt real, the writing was fantastic, and it handled some pretty heavy themes really well. By the end I was an absolute mess. Yep... it made me sob like a little wuss. I finished it feeling completely satisfied, which doesn't happen very often. It's one of my favorite story-driven games I've played in a long time, and I'd recommend it to anyone who wants something heartfelt, emotional, and genuinely memorable.
this is the best game I've ever played, from the story, the world, the emotion, everything about this game is amazing, I really recommend this game if you looking for a relaxing game with a hint of emotional kind of story, 10000000/10 truly masterpiece !!!!!!
the setup was a bit long and certainly can have it be presented in a better an dless tedious way but the whole story wraps ups very nicely in the beautiful present called chapter 5
交互和小游戏设计水平比较低。前三章很温吞,第四章开始发力,几个关键剧情使人被扼住咽喉,内脏暴击了。感觉浓缩了作者一生的表达,值得体验一次或者云一下的故事。
Magnificent game. It's the kind of game that is best played going blind, when you have no idea where the gameplay or the story is going to take you. Don't watch trailers, don't look up the game : just play. Play and look in every nook and cranny, play and enjoy the music, play and let yourself get immersed in a beautiful story, never knowing what's real and what's not. Just play, I don't think you'll regret it.
Beautiful pixel art, relatively complex story about important topics... But this game is TEDIOUS. The gameplay mechanisms (running back and forth endlessly, trivial puzzles, missable collectibles...) and the slooooooow pacing absolutely get in the way of enjoyment and emotional connection. I'm happy for all the people that *felt things*, I respect the dedication and artistry on display. But to me this game felt naive and extremely frustrating. I do not recommend it. Go play Consume Me if you want important topics handled well.
If I could choose just one word for this game, it would be 'beautiful' in every aspect. I truly enjoyed it, and it left me completely satisfied. What a great game!
故事本身立意和呈现不错,美术画面好看,就是地图有跟没有差不多,以及某些任务过程有点枯燥,还有方向键不能更改键位,小缺点确实不少,但是通关结局这些都不算问题
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Audience
Languages: English, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Indonesian, French, German, Spanish - Spain, Russian, Turkish
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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